Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

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The Workshop mode allows players to build and store custom levels. A total of 50 custom levels can be stored, but only up to 20 could be shared online. Levels can be transferred between both the Nintendo 3DS and the Wii U versions of the game. The [[Workshop Store]] is a section in the Workshop where collected/received stars can be used to unlock objects and other elements for use in the level editor.
The Workshop mode allows players to build, store and share custom levels. A total of 50 custom levels can be stored, but only up to 20 could be shared online. Levels can be transferred between both the Nintendo 3DS and the Wii U versions of the game. The [[Workshop Store]] is a section in the Workshop where collected/received stars can be used to unlock objects and other elements for use in the level editor.


The player can either edit and finish one of the three built-in templates, or start building from scratch. In the latter case, building starts out with a Mini Mario, an M Coin, and a Goal Door lined above a plain ground floor, elements without which a level cannot be created. As with most other parts of the game, the touchscreen must be used to preform any action within the editor, while the top screen is reserved to show the entirety of the level, with a frame highlighting the part of the level that is currently shown on the bottom screen. The editing space is navigated using the direction pad or the analog stick. It is grid-based and its size can be increased by dragging a cursor located in the top-right corner.
The player can either edit and finish one of the three built-in templates, or start building from scratch. In the latter case, building starts out with a Mini Mario, an M Coin, and a Goal Door lined above a plain ground floor, elements without which a level cannot be created. As with most other parts of the game, the touchscreen must be used to preform any action within the editor, while the top screen is reserved to show the entirety of the level, with a frame highlighting the part of the level that is currently shown on the bottom screen. The editing space is navigated using the direction pad or the analog stick. It is grid-based and its size can be increased by dragging a cursor located in the top-right corner.


There is a toolbar at the top of the editor which contains, in the following order:
There is a toolbar at the top of the editor which contains, in the following order:
*a button which opens a menu that is divided into items and characters, where the player can locate and select elements to use in the level;
*two buttons which open drop-down menus where the player can locate and select elements to use in the level;
**the first menu lists fixed objects (Cannons, Ladders, Color Switches etc.) and resource items (Red Girders, Purple Conveyors, Blue Lifts etc.);
**the second menu lists collectables, Minis, and enemies;
*a hand cursor which allows the player to place objects on the screen; it also works as a selection tool, which can be used to select multiple objects and move them together;
*a hand cursor which allows the player to place objects on the screen; it also works as a selection tool, which can be used to select multiple objects and move them together;
*a tool which is used to flip characters and enemies;
*a tool which is used to flip characters and enemies;
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