Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

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{{italic title|''Mario vs. Donkey Kong: Tipping Stars''}}
{{italic title|''Mario vs. Donkey Kong: Tipping Stars''}}
{{image|objects, enemies, Gold Mini Mario, and ''Tipping Stars''-related images for Mini Toad and Mini Pauline}}
{{image|objects, enemies, and ''Tipping Stars''-related images for Mini Toad and Mini Pauline}}
{{Infobox
{{Infobox
|title=Mario vs. Donkey Kong: Tipping Stars
|title=Mario vs. Donkey Kong: Tipping Stars
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A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the goal door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the goal door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.


===Scoring system===
===Scoring system and stars===
The game presents a scoring system, which factors the following:
The game presents a scoring system, which factors the following:
*Small and big coins spread throughout the levels. They are worth 100 and 1000 points, respectively. There is also a single [[M-Token|M Coin]] in each level, worth 2000 points. Collecting all coins in a level awards the player an additional 6000 points.
*Small and big coins spread throughout the levels. They are worth 100 and 1000 points, respectively. There is also a single [[M-Token|M Coin]] in each level, worth 2000 points. Collecting all coins in a level awards the player an additional 6000 points.
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