DK: King of Swing: Difference between revisions

I should be able to finish this later and create the corresponding pages as well
(I should be able to finish this later and create the corresponding pages as well)
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==Items and objects==
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{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
| align="center" |[[File:DKKOS Banana.png]]
![[Banana]]
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|-
| align="center" |[[File:DKKOS Banana Bunch.png]]
![[Banana|Banana Bunch]]
|Banana Bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.
|-
| align="center" |[[File:DKKOS 10Bananas.png]]
![[Banana|10 Bananas]]
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|-
| align="center" |[[File:DKKOSBronze.png]][[File:DKKOSSilver.png]]<br>[[File:DKKOSGold.png]]
![[DK Coin#DK: King of Swing|DK Medals]]
|DK Medals appear in each level besides [[Banana Bungalow]]. They can be found in [[Bonus Area]]s or inside of barrels or crates. The gold variants are awarded after defeating a boss.
|-
| align="center" |[[File:DKKOSCrystalCoconut.png]]
![[Crystal Coconut]]
|Crystal Coconuts are found in each level. They are usually found in similar spots to the DK Medal, and can also be obtained by defeating an enemy.
|-
| align="center" |[[File:DKKOSTire.png]]
![[Tire]]
|Tires are common objects that can be bounced off, helping Donkey Kong reach high places that would not be reachable otherwise.
|-
| align="center" |[[File:DKKOSRock.png]]
!Rock
|Rocks are common items that are used to damage enemies or destroy breakable walls.
|-
| align="center" |[[File:DKKOSBomb.png]]
![[Bomb (item)|Bomb]]
|Bombs are items that can break open obstacles or destroy enemies. They detonate on impact.
|-
| align="center" |[[File:DKKOSSpike.png]]
![[Floating Mine|Mine]]
|Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|-
| align="center" |[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
![[Cannon]]s
|Cannons are objects that are encountered in the levels on the [[K. Kruizer III]]. They shoot fireballs at Donkey Kong in an attempt to cause damage to his health. Some cannons rotate towards the direction of Donkey Kong while others stay in the same position.
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===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
| align="center" |[[File:DKKOSBarrel.png]]
![[Barrel]]
|Standard barrels, if broken by Donkey Kong, reveal bananas or other items.
|-
| align="center" |[[File:DKKOSQuestionBarrel.png]]
![[Barrel|Question Barrel]]
|Question Barrels are like standard ones, where if broken they reveal something. These barrels reveal [[Peg Board]]s or activate doors.
|-
| align="center" |[[File:DKKOSBoosterBarrel.png]]
![[Booster Barrel]]
|Booster Barrels are barrels that act as rockets and are steered with {{button|gba|L}} and {{button|gba|R}}. They are the subject of the level [[Booster Barrel Skyway]].
|-
| align="center" |[[File:DKKOSBonusBarrel.png]]
![[Bonus Barrel]]
|Bonus Barrels shoot Donkey Kong to a Bonus Area upon entering it.
|-
| align="center" |[[File:DKKOSBarrelCannon.png]]
![[Barrel Cannon]]
|Barrel Cannons are enterable barrels that launch Donkey Kong in a given direction.
|-
| align="center"|[[File:DKKOSRollingBarrel.png]]
![[Rotatable Barrel|Rolling Barrel]]
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.
|}
===Pegs===
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:yellow;"
!Image
!Name
!Description
|-
| align="center"|[[File:DKKOSPegs.png]]
![[Peg]]
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam Tournament]] Events as well.
|-
| align="center"|[[File:DKKOSPegBoards.png]]
![[Peg Board]]
|Peg Boards are groups of pegs that the Kongs are able to climb on. They come in many different sizes, ranging from two by two pegs to five by six pegs. They are also the main obstacle in the Jungle Jam Tournament Events.
|-
| align="center"|[[File:DKKOSHandlePeg.png]]
!Handle Peg
|Handle Pegs are wheel-like pegs that, if grabbed onto, carry Donkey Kong on a mechanism. These mechanisms run up and down or left and right.
|-
| align="center"|[[File:DKKOSSwitchPegGreen.png]][[File:DKKOSSwitchPegRed.png]][[File:DKKOSSwitchPegBlue.png]]
!Switch Peg
|Switch Pegs can open doors or reveal new secrets if grabbed onto and pulled down with both hands.
|-
| align="center"|[[File:DKKOSJackPegGreen.png]][[File:DKKOSJackPegRed.png]][[File:DKKOSJackPegBlue.png]]
!Jack Peg
|Jack Pegs are peg variants that operate mechanism if pulled down on repeatedly. They can open doors or reveal new peg boards.
|-
|align="center"|[[File:DKKOSRotatingPeg.png]]
!Rotating Peg
|Rotating Pegs rotate quickly either clockwise or counterclockwise. If grabbed with the correct hand, they can launch Donkey Kong high up to new areas.
|}


==Staff==
==Staff==
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