Super Game Boy: Difference between revisions

no edit summary
No edit summary
Line 31: Line 31:
If the player were to leave a game on the Super Game Boy sitting for a few minutes, screen saver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario will come spinning up the lowest window and stand on top of it, wait long enough and he will fall asleep. While he is asleep, Peach will appear out the window. Mario wakes up but misses Peach instead to have a race car drive out and spin him around, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] of ''[[Super Mario Land]]'' only much smaller circles Mario. After each event Mario wakes up and then eventually falls asleep again. The animation ends with Luigi coming down from the top window on a rope and pulling Mario back up with him.
If the player were to leave a game on the Super Game Boy sitting for a few minutes, screen saver-like animation would come from the screen border. Notably, [[Mario]], [[Princess Peach]], and [[Luigi]] appear in one of these border animations. Mario will come spinning up the lowest window and stand on top of it, wait long enough and he will fall asleep. While he is asleep, Peach will appear out the window. Mario wakes up but misses Peach instead to have a race car drive out and spin him around, a spaceship that looks almost identical to the ones in the background of the [[Muda Kingdom]] of ''[[Super Mario Land]]'' only much smaller circles Mario. After each event Mario wakes up and then eventually falls asleep again. The animation ends with Luigi coming down from the top window on a rope and pulling Mario back up with him.
{{br}}
{{br}}
==Compatibility==
Here's a compatibility chart. Any game only for [[Game Boy Color]] will boot but refuse to play further, just like the [[Game Boy]].
{| class="wikitable"
!Example Cartridge
!Usual Color
![[Game Boy]] mode
!Super Game Boy mode
!Compatible
|-
|[[File:Donkey Kong Game Boy Cartridge.jpg|180px|link=Donkey Kong (Game Boy)]]
|Grey
|[[File:Check mark.svg|25px]]
|See [[{{FULLPAGENAME}}#Super Game Boy Enhanced Games|below]]
|[[File:Check mark.svg|25px]]
|-
|[[File:G&WG3 Cart.jpg|180px|link=Game & Watch Gallery 3]]
|Black
|[[File:Check mark.svg|25px]]
|See [[{{FULLPAGENAME}}#Super Game Boy Enhanced Games|below]]
|[[File:Check mark.svg|25px]]
|-
|[[File:SMBDX Cart.jpg|180px|link=Super Mario Bros. Deluxe]]
|Clear
|[[File:X mark.svg|25px]]
|[[File:X mark.svg|25px]]
|[[File:X mark.svg|25px]]
|}
==Color palettes==
==Color palettes==
The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window let's the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing {{button|snes|X}} during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. While the games were given color palettes, many of those given were very garish color schemes. Examples include bright pink and yellow or bright yellow and dark blue. If no desirable palette can be found, default black and white can be used.
The main feature of the Super Game Boy is to give the games color. While SGB Enhanced games come with their own special colors, players can assign their own colors by accessing either the Color Palette Window or the Custom Color Window. The Color Palette Window allows the player choose one of 32 different system color palettes, while the Custom Color Window let's the player adjust the color palette available. A password system at the top of the Custom Color Window saves the changes to the color palette. Pressing {{button|snes|X}} during gameplay will switch between the game's default color palette and any other color palette the player has selected or created. While the games were given color palettes, many of those given were very garish color schemes. Examples include bright pink and yellow or bright yellow and dark blue. If no desirable palette can be found, default black and white can be used.
49,872

edits