2,537
edits
Tryloubliss (talk | contribs) (→Wii U) |
Jjrapper100 (talk | contribs) (Added developers.) |
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Line 98: | Line 98: | ||
! Australian release | ! Australian release | ||
! South Korean release | ! South Korean release | ||
! Developer | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 1 | ! 1 | ||
Line 108: | Line 109: | ||
| 2006 / 12 / 07 | | 2006 / 12 / 07 | ||
| 2008 / 04 / 26 | | 2008 / 04 / 26 | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 2 | ! 2 | ||
Line 118: | Line 120: | ||
| 2009 / 01 / 09 | | 2009 / 01 / 09 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 3 | ! 3 | ||
Line 128: | Line 131: | ||
| 2006 / 12 / 07 | | 2006 / 12 / 07 | ||
| 2008 / 05 / 26 | | 2008 / 05 / 26 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 4 | ! 4 | ||
Line 138: | Line 142: | ||
| 2007 / 05 / 18 | | 2007 / 05 / 18 | ||
| 2008 / 11 / 25 | | 2008 / 11 / 25 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 5 | ! 5 | ||
Line 148: | Line 153: | ||
| 2007 / 12 / 25 | | 2007 / 12 / 25 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 6 | ! 6 | ||
Line 158: | Line 164: | ||
| 2006 / 12 / 22 | | 2006 / 12 / 22 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 7 | ! 7 | ||
Line 168: | Line 175: | ||
| 2007 / 04 / 20 | | 2007 / 04 / 20 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 8 | ! 8 | ||
Line 178: | Line 186: | ||
| 2006 / 12 / 07 | | 2006 / 12 / 07 | ||
| 2008 / 12 / 30 | | 2008 / 12 / 30 | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 9 | ! 9 | ||
Line 188: | Line 197: | ||
| 2009 / 01 / 23 | | 2009 / 01 / 23 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 10 | ! 10 | ||
Line 198: | Line 208: | ||
| 2007 / 01 / 26 | | 2007 / 01 / 26 | ||
| 2008 / 04 / 26 | | 2008 / 04 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 11 | ! 11 | ||
Line 208: | Line 219: | ||
| 2010 / 12 / 24 | | 2010 / 12 / 24 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Hudson Soft|Hudson]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 12 | ! 12 | ||
Line 218: | Line 230: | ||
| 2007 / 09 / 14 | | 2007 / 09 / 14 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Jupiter|Jupiter Co., Ltd.]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 13 | ! 13 | ||
Line 228: | Line 241: | ||
| 2010 / 06 / 18 | | 2010 / 06 / 18 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 14 | ! 14 | ||
Line 238: | Line 252: | ||
| 2007 / 05 / 11 | | 2007 / 05 / 11 | ||
| 2008 / 08 / 26 | | 2008 / 08 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 15 | ! 15 | ||
Line 248: | Line 263: | ||
| 2007 / 07 / 13 | | 2007 / 07 / 13 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 16 | ! 16 | ||
Line 258: | Line 274: | ||
| 2006 / 12 / 15 | | 2006 / 12 / 15 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 17 | ! 17 | ||
Line 268: | Line 285: | ||
| 2006 / 12 / 07 | | 2006 / 12 / 07 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 18 | ! 18 | ||
Line 278: | Line 296: | ||
| 2007 / 01 / 05 | | 2007 / 01 / 05 | ||
| 2008 / 04 / 26 | | 2008 / 04 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 19 | ! 19 | ||
Line 288: | Line 307: | ||
| 2007 / 05 / 25 | | 2007 / 05 / 25 | ||
| 2008 / 07 / 15 | | 2008 / 07 / 15 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 20 | ! 20 | ||
Line 298: | Line 318: | ||
| 2007 / 11 / 09 | | 2007 / 11 / 09 | ||
| 2008 / 05 / 26 | | 2008 / 05 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 21 | ! 21 | ||
Line 308: | Line 329: | ||
| 2007 / 09 / 14 | | 2007 / 09 / 14 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 22 | ! 22 | ||
Line 318: | Line 340: | ||
| 2010 / 04 / 02 | | 2010 / 04 / 02 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 23 | ! 23 | ||
Line 328: | Line 351: | ||
| 2008 / 08 / 22 | | 2008 / 08 / 22 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Square Enix]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 24 | ! 24 | ||
Line 338: | Line 362: | ||
| 2007 / 02 / 09 | | 2007 / 02 / 09 | ||
| 2008 / 04 / 26 | | 2008 / 04 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 25 | ! 25 | ||
Line 348: | Line 373: | ||
| 2009 / 06 / 12 | | 2009 / 06 / 12 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[HAL Laboratory|HAL Labs]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 26 | ! 26 | ||
Line 358: | Line 384: | ||
| 2006 / 12 / 07 | | 2006 / 12 / 07 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo]], [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 27 | ! 27 | ||
Line 368: | Line 395: | ||
| 2007 / 08 / 24 | | 2007 / 08 / 24 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 28 | ! 28 | ||
Line 378: | Line 406: | ||
| 2007 / 05 / 18 | | 2007 / 05 / 18 | ||
| 2008 / 08 / 12 | | 2008 / 08 / 12 | ||
| [[Game Freak]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 29 | ! 29 | ||
Line 388: | Line 417: | ||
| 2007 / 10 / 26 | | 2007 / 10 / 26 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 30 | ! 30 | ||
Line 398: | Line 428: | ||
| 2008 / 04 / 04 | | 2008 / 04 / 04 | ||
| 2008 / 11 / 11 | | 2008 / 11 / 11 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|} | |} | ||
{{br}} | {{br}} | ||
Line 418: | Line 449: | ||
! Australian release | ! Australian release | ||
! South Korean release | ! South Korean release | ||
! Developer | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 1 | ! 1 | ||
Line 429: | Line 461: | ||
| 2011 / 06 / 07 | | 2011 / 06 / 07 | ||
| 2016 / 06 / 01 | | 2016 / 06 / 01 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 2 | ! 2 | ||
Line 440: | Line 473: | ||
| 2013 / 11 / 21 | | 2013 / 11 / 21 | ||
| 2016 / 03 / 02 | | 2016 / 03 / 02 | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 3 | ! 3 | ||
Line 451: | Line 485: | ||
| 2011 / 06 / 16 | | 2011 / 06 / 16 | ||
| 2016 / 02 / 03 | | 2016 / 02 / 03 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Softnica|Pax Softnica]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 4 | ! 4 | ||
Line 462: | Line 497: | ||
| 2013 / 12 / 12 | | 2013 / 12 / 12 | ||
| 2016 / 07 / 06 | | 2016 / 07 / 06 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 5 | ! 5 | ||
Line 473: | Line 509: | ||
| 2016 / 03 / 25 | | 2016 / 03 / 25 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 6 | ! 6 | ||
Line 484: | Line 521: | ||
| 2016 / 03 / 25 | | 2016 / 03 / 25 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 7 | ! 7 | ||
Line 495: | Line 533: | ||
| 2016 / 06 / 03 | | 2016 / 06 / 03 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 8 | ! 8 | ||
Line 506: | Line 545: | ||
| 2012 / 08 / 23 | | 2012 / 08 / 23 | ||
| 2016 / 04 / 06 | | 2016 / 04 / 06 | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 9 | ! 9 | ||
Line 517: | Line 557: | ||
| 2014 / 10 / 17 | | 2014 / 10 / 17 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 10 | ! 10 | ||
Line 528: | Line 569: | ||
| 2014 / 10 / 24 | | 2014 / 10 / 24 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 11 | ! 11 | ||
Line 539: | Line 581: | ||
| 2014 / 10 / 31 | | 2014 / 10 / 31 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 12 | ! 12 | ||
Line 550: | Line 593: | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 13 | ! 13 | ||
Line 561: | Line 605: | ||
| 2012 / 03 / 22 | | 2012 / 03 / 22 | ||
| 2016 / 05 / 18 | | 2016 / 05 / 18 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 14 | ! 14 | ||
Line 572: | Line 617: | ||
| 2011 / 07 / 21 | | 2011 / 07 / 21 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[TOSE Software Co.|TOSE]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 15 | ! 15 | ||
Line 583: | Line 629: | ||
| 2012 / 05 / 03 | | 2012 / 05 / 03 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[TOSE Software Co.|TOSE]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 16 | ! 16 | ||
Line 594: | Line 641: | ||
| 2014 / 09 / 26 | | 2014 / 09 / 26 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[TOSE Software Co.|TOSE]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 17 | ! 17 | ||
Line 605: | Line 653: | ||
| 2011 / 10 / 13 | | 2011 / 10 / 13 | ||
| 2016 / 07 / 20 | | 2016 / 07 / 20 | ||
| [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 18 | ! 18 | ||
Line 616: | Line 665: | ||
| 2014 / 01 / 09 | | 2014 / 01 / 09 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 19 | ! 19 | ||
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| 2014 / 05 / 29<sup><small>b</small></sup> | | 2014 / 05 / 29<sup><small>b</small></sup> | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 20 | ! 20 | ||
Line 638: | Line 689: | ||
| 2014 / 01 / 02 | | 2014 / 01 / 02 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 21 | ! 21 | ||
Line 649: | Line 701: | ||
| 2011 / 07 / 14 | | 2011 / 07 / 14 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Jupiter]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 22 | ! 22 | ||
Line 660: | Line 713: | ||
| 2016 / 11 / 04 | | 2016 / 11 / 04 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Jupiter|Jupiter Co., Ltd.]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 23 | ! 23 | ||
Line 671: | Line 725: | ||
| 2012 / 08 / 23 | | 2012 / 08 / 23 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 24 | ! 24 | ||
Line 682: | Line 737: | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Jupiter]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 25 | ! 25 | ||
Line 693: | Line 749: | ||
| 2012 / 03 / 01 | | 2012 / 03 / 01 | ||
| 2016 / 02 / 03 | | 2016 / 02 / 03 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 26 | ! 26 | ||
Line 704: | Line 761: | ||
| 2012 / 12 / 27 | | 2012 / 12 / 27 | ||
| 2016 / 07 / 06 | | 2016 / 07 / 06 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 27 | ! 27 | ||
Line 715: | Line 773: | ||
| 2013 / 08 / 08 | | 2013 / 08 / 08 | ||
| 2016 / 03 / 02 | | 2016 / 03 / 02 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 28 | ! 28 | ||
Line 726: | Line 785: | ||
| 2013 / 12 / 26 | | 2013 / 12 / 26 | ||
| 2016 / 04 / 06 | | 2016 / 04 / 06 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 29 | ! 29 | ||
Line 737: | Line 797: | ||
| 2014 / 02 / 28<sup><small>d</small></sup> | | 2014 / 02 / 28<sup><small>d</small></sup> | ||
| 2016 / 05 / 04 | | 2016 / 05 / 04 | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 30 | ! 30 | ||
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| 2016 / 03 / 18 | | 2016 / 03 / 18 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 31 | ! 31 | ||
Line 759: | Line 821: | ||
| 2011 / 06 / 07 | | 2011 / 06 / 07 | ||
| 2016 / 02 / 03 | | 2016 / 02 / 03 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 32 | ! 32 | ||
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| 2011 / 09 / 29 | | 2011 / 09 / 29 | ||
| 2016 / 06 / 01 | | 2016 / 06 / 01 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 33 | ! 33 | ||
Line 781: | Line 845: | ||
| 2016 / 03 / 04 | | 2016 / 03 / 04 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 34 | ! 34 | ||
Line 792: | Line 857: | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 35 | ! 35 | ||
Line 803: | Line 869: | ||
| 2012 / 07 / 19 | | 2012 / 07 / 19 | ||
| 2016 / 03 / 02 | | 2016 / 03 / 02 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 36 | ! 36 | ||
Line 814: | Line 881: | ||
| 2012 / 12 / 06 | | 2012 / 12 / 06 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 37 | ! 37 | ||
Line 825: | Line 893: | ||
| 2012 / 02 / 16 | | 2012 / 02 / 16 | ||
| 2016 / 05 / 18 | | 2016 / 05 / 18 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 38 | ! 38 | ||
Line 836: | Line 905: | ||
| 2013 / 10 / 24 | | 2013 / 10 / 24 | ||
| 2016 / 07 / 20 | | 2016 / 07 / 20 | ||
| [[Nintendo]], [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 39 | ! 39 | ||
Line 847: | Line 917: | ||
| 2013 / 05 / 10 | | 2013 / 05 / 10 | ||
| 2016 / 05 / 18 | | 2016 / 05 / 18 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 40 | ! 40 | ||
Line 858: | Line 929: | ||
| 2013 / 05 / 02 | | 2013 / 05 / 02 | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Game Freak]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
|} | |} | ||
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! European release | ! European release | ||
! Australian release | ! Australian release | ||
! Developer | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 1 | ! 1 | ||
Line 903: | Line 976: | ||
| 2013 / 07 / 15 | | 2013 / 07 / 15 | ||
| 2013 / 07 / 15 | | 2013 / 07 / 15 | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 2 | ! 2 | ||
Line 913: | Line 987: | ||
| 2013 / 10 / 24 | | 2013 / 10 / 24 | ||
| 2013 / 10 / 24 | | 2013 / 10 / 24 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 3 | ! 3 | ||
Line 923: | Line 998: | ||
| 2015 / 04 / 01 | | 2015 / 04 / 01 | ||
| 2015 / 04 / 02 | | 2015 / 04 / 02 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 4 | ! 4 | ||
Line 933: | Line 1,009: | ||
| 2014 / 10 / 16 | | 2014 / 10 / 16 | ||
| 2014 / 10 / 17 | | 2014 / 10 / 17 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 5 | ! 5 | ||
Line 943: | Line 1,020: | ||
| 2014 / 10 / 23 | | 2014 / 10 / 23 | ||
| 2014 / 10 / 24 | | 2014 / 10 / 24 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 6 | ! 6 | ||
Line 953: | Line 1,031: | ||
| 2014 / 10 / 30 | | 2014 / 10 / 30 | ||
| 2014 / 10 / 31 | | 2014 / 10 / 31 | ||
| [[Rare Ltd.|Rareware]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 7 | ! 7 | ||
Line 963: | Line 1,042: | ||
| 2013 / 04 / 27 | | 2013 / 04 / 27 | ||
| 2013 / 04 / 28 | | 2013 / 04 / 28 | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 8 | ! 8 | ||
Line 973: | Line 1,053: | ||
| 2015 / 01 / 22 | | 2015 / 01 / 22 | ||
| 2015 / 01 / 23 | | 2015 / 01 / 23 | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 9 | ! 9 | ||
Line 983: | Line 1,064: | ||
| 2015 / 08 / 06 | | 2015 / 08 / 06 | ||
| 2015 / 08 / 07 | | 2015 / 08 / 07 | ||
| [[Paon]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 10 | ! 10 | ||
Line 993: | Line 1,075: | ||
| 2015 / 01 / 22 | | 2015 / 01 / 22 | ||
| 2015 / 01 / 23 | | 2015 / 01 / 23 | ||
| [[Paon]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 11 | ! 11 | ||
Line 1,003: | Line 1,086: | ||
| 2014 / 02 / 13 | | 2014 / 02 / 13 | ||
| 2014 / 02 / 14 | | 2014 / 02 / 14 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 12 | ! 12 | ||
Line 1,013: | Line 1,097: | ||
| 2015 / 12 / 10 | | 2015 / 12 / 10 | ||
| 2015 / 12 / 11 | | 2015 / 12 / 11 | ||
| [[TOSE Software Co.|TOSE]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 13 | ! 13 | ||
Line 1,023: | Line 1,108: | ||
| 2013 / 10 / 10 | | 2013 / 10 / 10 | ||
| 2013 / 10 / 10 | | 2013 / 10 / 10 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 14 | ! 14 | ||
Line 1,033: | Line 1,119: | ||
| 2015 / 07 / 16 | | 2015 / 07 / 16 | ||
| 2015 / 07 / 17 | | 2015 / 07 / 17 | ||
| [[AlphaDream]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 15 | ! 15 | ||
Line 1,043: | Line 1,130: | ||
| 2014 / 04 / 03 | | 2014 / 04 / 03 | ||
| 2014 / 04 / 03 | | 2014 / 04 / 03 | ||
| [[AlphaDream]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 16 | ! 16 | ||
Line 1,053: | Line 1,141: | ||
| 2013 / 06 / 20 | | 2013 / 06 / 20 | ||
| 2013 / 06 / 20 | | 2013 / 06 / 20 | ||
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 17 | ! 17 | ||
Line 1,063: | Line 1,152: | ||
| 2015 / 10 / 08 | | 2015 / 10 / 08 | ||
| 2015 / 10 / 09 | | 2015 / 10 / 09 | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 18 | ! 18 | ||
Line 1,073: | Line 1,163: | ||
| 2014 / 08 / 28 | | 2014 / 08 / 28 | ||
| 2014 / 08 / 28 | | 2014 / 08 / 28 | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 19 | ! 19 | ||
Line 1,083: | Line 1,174: | ||
| 2016 / 05 / 26 | | 2016 / 05 / 26 | ||
| 2016 / 05 / 26 | | 2016 / 05 / 26 | ||
| [[Square Enix]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 20 | ! 20 | ||
Line 1,093: | Line 1,185: | ||
| 2016 / 01 / 21 | | 2016 / 01 / 21 | ||
| 2016 / 01 / 22 | | 2016 / 01 / 22 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 21 | ! 21 | ||
Line 1,103: | Line 1,196: | ||
| 2015 / 04 / 01 | | 2015 / 04 / 01 | ||
| 2015 / 04 / 02 | | 2015 / 04 / 02 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 22 | ! 22 | ||
Line 1,113: | Line 1,207: | ||
| 2015 / 04 / 23 | | 2015 / 04 / 23 | ||
| 2015 / 04 / 24 | | 2015 / 04 / 24 | ||
| [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 23 | ! 23 | ||
Line 1,123: | Line 1,218: | ||
| 2016 / 04 / 21 | | 2016 / 04 / 21 | ||
| 2016 / 04 / 22 | | 2016 / 04 / 22 | ||
| [[Hudson Soft|Hudson]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 24 | ! 24 | ||
Line 1,133: | Line 1,229: | ||
| 2014 / 12 / 25 | | 2014 / 12 / 25 | ||
| 2014 / 12 / 26 | | 2014 / 12 / 26 | ||
| [[Hudson Soft]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 25 | ! 25 | ||
Line 1,143: | Line 1,240: | ||
| 2016 / 04 / 21 | | 2016 / 04 / 21 | ||
| 2016 / 04 / 22 | | 2016 / 04 / 22 | ||
| [[Hudson Soft]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 26 | ! 26 | ||
Line 1,153: | Line 1,251: | ||
| 2014 / 09 / 11 | | 2014 / 09 / 11 | ||
| 2014 / 09 / 11 | | 2014 / 09 / 11 | ||
| [[Silverball Studios|Fuse Games]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 27 | ! 27 | ||
Line 1,163: | Line 1,262: | ||
| 2015 / 12 / 17<sup><small>a</small></sup> | | 2015 / 12 / 17<sup><small>a</small></sup> | ||
| 2015 / 12 / 18<sup><small>a</small></sup> | | 2015 / 12 / 18<sup><small>a</small></sup> | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 28 | ! 28 | ||
Line 1,173: | Line 1,273: | ||
| 2014 / 06 / 26 | | 2014 / 06 / 26 | ||
| 2014 / 06 / 26 | | 2014 / 06 / 26 | ||
| [[Camelot Software Planning|Camelot]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 29 | ! 29 | ||
Line 1,183: | Line 1,284: | ||
| 2015 / 09 / 17 | | 2015 / 09 / 17 | ||
| 2015 / 09 / 18 | | 2015 / 09 / 18 | ||
| [[Nintendo Software Technology Corporation|NST]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 30 | ! 30 | ||
Line 1,193: | Line 1,295: | ||
| 2015 / 09 / 17 | | 2015 / 09 / 17 | ||
| 2015 / 09 / 18 | | 2015 / 09 / 18 | ||
| [[Nintendo Software Technology Corporation|NST]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 31 | ! 31 | ||
Line 1,203: | Line 1,306: | ||
| 2013 / 04 / 27 | | 2013 / 04 / 27 | ||
| 2013 / 04 / 28 | | 2013 / 04 / 28 | ||
| [[Jupiter|Jupiter Co., Ltd.]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 32 | ! 32 | ||
Line 1,213: | Line 1,317: | ||
| 2014 / 02 / 06 | | 2014 / 02 / 06 | ||
| 2014 / 02 / 06 | | 2014 / 02 / 06 | ||
| [[Nintendo Research & Development 2|Nintendo R&D 2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 33 | ! 33 | ||
Line 1,223: | Line 1,328: | ||
| 2015 / 12 / 17 | | 2015 / 12 / 17 | ||
| 2015 / 12 / 18 | | 2015 / 12 / 18 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 34 | ! 34 | ||
Line 1,233: | Line 1,339: | ||
| 2015 / 05 / 21 | | 2015 / 05 / 21 | ||
| 2015 / 05 / 22 | | 2015 / 05 / 22 | ||
| [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 35 | ! 35 | ||
Line 1,243: | Line 1,350: | ||
| 2013 / 10 / 24 | | 2013 / 10 / 24 | ||
| 2013 / 10 / 24 | | 2013 / 10 / 24 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 36 | ! 36 | ||
Line 1,253: | Line 1,361: | ||
| 2015 / 04 / 01 | | 2015 / 04 / 01 | ||
| 2015 / 04 / 02 | | 2015 / 04 / 02 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 37 | ! 37 | ||
Line 1,263: | Line 1,372: | ||
| 2015 / 12 / 24 | | 2015 / 12 / 24 | ||
| 2015 / 12 / 25 | | 2015 / 12 / 25 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 38 | ! 38 | ||
Line 1,273: | Line 1,383: | ||
| 2016 / 03 / 10 | | 2016 / 03 / 10 | ||
| 2016 / 03 / 11 | | 2016 / 03 / 11 | ||
| [[Nintendo R&D2]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 39 | ! 39 | ||
Line 1,283: | Line 1,394: | ||
| 2016 / 03 / 10 | | 2016 / 03 / 10 | ||
| 2016 / 03 / 11 | | 2016 / 03 / 11 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 40 | ! 40 | ||
Line 1,293: | Line 1,405: | ||
| 2013 / 09 / 12 | | 2013 / 09 / 12 | ||
| 2013 / 09 / 12 | | 2013 / 09 / 12 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 41 | ! 41 | ||
Line 1,303: | Line 1,416: | ||
| 2014 / 01 / 23 | | 2014 / 01 / 23 | ||
| 2014 / 01 / 23 | | 2014 / 01 / 23 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 42 | ! 42 | ||
Line 1,313: | Line 1,427: | ||
| 2013 / 05 / 16 | | 2013 / 05 / 16 | ||
| 2013 / 05 / 16 | | 2013 / 05 / 16 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 43 | ! 43 | ||
Line 1,323: | Line 1,438: | ||
| 2013 / 12 / 26 | | 2013 / 12 / 26 | ||
| 2013 / 12 / 26 | | 2013 / 12 / 26 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 44 | ! 44 | ||
Line 1,333: | Line 1,449: | ||
| 2014 / 03 / 27 | | 2014 / 03 / 27 | ||
| 2014 / 03 / 28 | | 2014 / 03 / 28 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 45 | ! 45 | ||
Line 1,343: | Line 1,460: | ||
| 2015 / 12 / 24 | | 2015 / 12 / 24 | ||
| 2015 / 12 / 25 | | 2015 / 12 / 25 | ||
| [[Square Enix]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 46 | ! 46 | ||
Line 1,353: | Line 1,471: | ||
| 2013 / 04 / 27 | | 2013 / 04 / 27 | ||
| 2013 / 04 / 28 | | 2013 / 04 / 28 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 47 | ! 47 | ||
Line 1,363: | Line 1,482: | ||
| 2016 / 03 / 10 | | 2016 / 03 / 10 | ||
| 2016 / 03 / 11 | | 2016 / 03 / 11 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 48 | ! 48 | ||
Line 1,373: | Line 1,493: | ||
| 2014 / 06 / 05 | | 2014 / 06 / 05 | ||
| 2014 / 06 / 05 | | 2014 / 06 / 05 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 49 | ! 49 | ||
Line 1,383: | Line 1,504: | ||
| 2014 / 02 / 27 | | 2014 / 02 / 27 | ||
| 2014 / 02 / 27 | | 2014 / 02 / 27 | ||
| [[Nintendo]], [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 50 | ! 50 | ||
Line 1,393: | Line 1,515: | ||
| 2015 / 08 / 20 | | 2015 / 08 / 20 | ||
| 2015 / 08 / 21 | | 2015 / 08 / 21 | ||
| [[SUZAK Inc.|SUZAKU]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 51 | ! 51 | ||
Line 1,403: | Line 1,526: | ||
| 2014 / 04 / 10 | | 2014 / 04 / 10 | ||
| 2014 / 04 / 10 | | 2014 / 04 / 10 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 52 | ! 52 | ||
Line 1,413: | Line 1,537: | ||
| 2015 / 04 / 01 | | 2015 / 04 / 01 | ||
| 2015 / 04 / 02 | | 2015 / 04 / 02 | ||
| [[Nintendo SPD|Nintendo SPD Group No. 1]], [[Intelligent Systems]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 53 | ! 53 | ||
Line 1,423: | Line 1,548: | ||
| 2013 / 06 / 20 | | 2013 / 06 / 20 | ||
| 2013 / 06 / 20 | | 2013 / 06 / 20 | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 54 | ! 54 | ||
Line 1,433: | Line 1,559: | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[File:X_mark.svg|17px]] | | [[File:X_mark.svg|17px]] | ||
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[Softnica|Pax Softnica]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 55 | ! 55 | ||
Line 1,443: | Line 1,570: | ||
| 2013 / 06 / 13 | | 2013 / 06 / 13 | ||
| 2013 / 06 / 13 | | 2013 / 06 / 13 | ||
| [[Game Freak]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 56 | ! 56 | ||
Line 1,453: | Line 1,581: | ||
| 2015 / 07 / 23<sup><small>b</small></sup> | | 2015 / 07 / 23<sup><small>b</small></sup> | ||
| 2015 / 07 / 24<sup><small>b</small></sup> | | 2015 / 07 / 24<sup><small>b</small></sup> | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 57 | ! 57 | ||
Line 1,463: | Line 1,592: | ||
| 2015 / 05 / 07 | | 2015 / 05 / 07 | ||
| 2015 / 05 / 08 | | 2015 / 05 / 08 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Artoon]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 58 | ! 58 | ||
Line 1,473: | Line 1,603: | ||
| 2014 / 04 / 24 | | 2014 / 04 / 24 | ||
| 2014 / 04 / 25 | | 2014 / 04 / 25 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
! 59 | ! 59 | ||
Line 1,483: | Line 1,614: | ||
| 2016 / 04 / 14 | | 2016 / 04 / 14 | ||
| 2016 / 04 / 15 | | 2016 / 04 / 15 | ||
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |||
|- style="background:#FFFFFF;" | |- style="background:#FFFFFF;" | ||
|} | |} |
edits