Virtual Console: Difference between revisions

Added developers.
(Added developers.)
Line 98: Line 98:
! Australian release
! Australian release
! South Korean release
! South Korean release
! Developer
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 1
! 1
Line 108: Line 109:
| 2006 / 12 / 07
| 2006 / 12 / 07
| 2008 / 04 / 26
| 2008 / 04 / 26
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 2
! 2
Line 118: Line 120:
| 2009 / 01 / 09
| 2009 / 01 / 09
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 3
! 3
Line 128: Line 131:
| 2006 / 12 / 07
| 2006 / 12 / 07
| 2008 / 05 / 26
| 2008 / 05 / 26
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 4
! 4
Line 138: Line 142:
| 2007 / 05 / 18
| 2007 / 05 / 18
| 2008 / 11 / 25
| 2008 / 11 / 25
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 5
! 5
Line 148: Line 153:
| 2007 / 12 / 25
| 2007 / 12 / 25
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 6
! 6
Line 158: Line 164:
| 2006 / 12 / 22
| 2006 / 12 / 22
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 7
! 7
Line 168: Line 175:
| 2007 / 04 / 20
| 2007 / 04 / 20
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 8
! 8
Line 178: Line 186:
| 2006 / 12 / 07
| 2006 / 12 / 07
| 2008 / 12 / 30
| 2008 / 12 / 30
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 9
! 9
Line 188: Line 197:
| 2009 / 01 / 23
| 2009 / 01 / 23
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 10
! 10
Line 198: Line 208:
| 2007 / 01 / 26
| 2007 / 01 / 26
| 2008 / 04 / 26
| 2008 / 04 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 11
! 11
Line 208: Line 219:
| 2010 / 12 / 24
| 2010 / 12 / 24
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Hudson Soft|Hudson]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 12
! 12
Line 218: Line 230:
| 2007 / 09 / 14
| 2007 / 09 / 14
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Jupiter|Jupiter Co., Ltd.]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 13
! 13
Line 228: Line 241:
| 2010 / 06 / 18
| 2010 / 06 / 18
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 14
! 14
Line 238: Line 252:
| 2007 / 05 / 11
| 2007 / 05 / 11
| 2008 / 08 / 26
| 2008 / 08 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 15
! 15
Line 248: Line 263:
| 2007 / 07 / 13
| 2007 / 07 / 13
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 16
! 16
Line 258: Line 274:
| 2006 / 12 / 15
| 2006 / 12 / 15
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 17
! 17
Line 268: Line 285:
| 2006 / 12 / 07
| 2006 / 12 / 07
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 18
! 18
Line 278: Line 296:
| 2007 / 01 / 05
| 2007 / 01 / 05
| 2008 / 04 / 26
| 2008 / 04 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 19
! 19
Line 288: Line 307:
| 2007 / 05 / 25
| 2007 / 05 / 25
| 2008 / 07 / 15
| 2008 / 07 / 15
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 20
! 20
Line 298: Line 318:
| 2007 / 11 / 09
| 2007 / 11 / 09
| 2008 / 05 / 26
| 2008 / 05 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 21
! 21
Line 308: Line 329:
| 2007 / 09 / 14
| 2007 / 09 / 14
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 22
! 22
Line 318: Line 340:
| 2010 / 04 / 02
| 2010 / 04 / 02
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 23
! 23
Line 328: Line 351:
| 2008 / 08 / 22
| 2008 / 08 / 22
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Square Enix]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 24
! 24
Line 338: Line 362:
| 2007 / 02 / 09
| 2007 / 02 / 09
| 2008 / 04 / 26
| 2008 / 04 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 25
! 25
Line 348: Line 373:
| 2009 / 06 / 12
| 2009 / 06 / 12
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[HAL Laboratory|HAL Labs]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 26
! 26
Line 358: Line 384:
| 2006 / 12 / 07
| 2006 / 12 / 07
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo]], [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 27
! 27
Line 368: Line 395:
| 2007 / 08 / 24
| 2007 / 08 / 24
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 28
! 28
Line 378: Line 406:
| 2007 / 05 / 18
| 2007 / 05 / 18
| 2008 / 08 / 12
| 2008 / 08 / 12
| [[Game Freak]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 29
! 29
Line 388: Line 417:
| 2007 / 10 / 26
| 2007 / 10 / 26
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 30
! 30
Line 398: Line 428:
| 2008 / 04 / 04
| 2008 / 04 / 04
| 2008 / 11 / 11
| 2008 / 11 / 11
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|}
|}
{{br}}
{{br}}
Line 418: Line 449:
! Australian release
! Australian release
! South Korean release
! South Korean release
! Developer
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 1
! 1
Line 429: Line 461:
| 2011 / 06 / 07
| 2011 / 06 / 07
| 2016 / 06 / 01
| 2016 / 06 / 01
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 2
! 2
Line 440: Line 473:
| 2013 / 11 / 21
| 2013 / 11 / 21
| 2016 / 03 / 02
| 2016 / 03 / 02
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 3
! 3
Line 451: Line 485:
| 2011 / 06 / 16
| 2011 / 06 / 16
| 2016 / 02 / 03
| 2016 / 02 / 03
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Softnica|Pax Softnica]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 4
! 4
Line 462: Line 497:
| 2013 / 12 / 12
| 2013 / 12 / 12
| 2016 / 07 / 06
| 2016 / 07 / 06
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 5
! 5
Line 473: Line 509:
| 2016 / 03 / 25
| 2016 / 03 / 25
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 6
! 6
Line 484: Line 521:
| 2016 / 03 / 25
| 2016 / 03 / 25
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 7
! 7
Line 495: Line 533:
| 2016 / 06 / 03
| 2016 / 06 / 03
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 8
! 8
Line 506: Line 545:
| 2012 / 08 / 23
| 2012 / 08 / 23
| 2016 / 04 / 06
| 2016 / 04 / 06
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 9
! 9
Line 517: Line 557:
| 2014 / 10 / 17
| 2014 / 10 / 17
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 10
! 10
Line 528: Line 569:
| 2014 / 10 / 24
| 2014 / 10 / 24
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 11
! 11
Line 539: Line 581:
| 2014 / 10 / 31
| 2014 / 10 / 31
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 12
! 12
Line 550: Line 593:
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 13
! 13
Line 561: Line 605:
| 2012 / 03 / 22
| 2012 / 03 / 22
| 2016 / 05 / 18
| 2016 / 05 / 18
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 14
! 14
Line 572: Line 617:
| 2011 / 07 / 21
| 2011 / 07 / 21
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[TOSE Software Co.|TOSE]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 15
! 15
Line 583: Line 629:
| 2012 / 05 / 03
| 2012 / 05 / 03
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[TOSE Software Co.|TOSE]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 16
! 16
Line 594: Line 641:
| 2014 / 09 / 26
| 2014 / 09 / 26
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[TOSE Software Co.|TOSE]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 17
! 17
Line 605: Line 653:
| 2011 / 10 / 13
| 2011 / 10 / 13
| 2016 / 07 / 20
| 2016 / 07 / 20
| [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 18
! 18
Line 616: Line 665:
| 2014 / 01 / 09
| 2014 / 01 / 09
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 19
! 19
Line 627: Line 677:
| 2014 / 05 / 29<sup><small>b</small></sup>
| 2014 / 05 / 29<sup><small>b</small></sup>
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 20
! 20
Line 638: Line 689:
| 2014 / 01 / 02
| 2014 / 01 / 02
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 21
! 21
Line 649: Line 701:
| 2011 / 07 / 14
| 2011 / 07 / 14
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Jupiter]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 22
! 22
Line 660: Line 713:
| 2016 / 11 / 04
| 2016 / 11 / 04
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Jupiter|Jupiter Co., Ltd.]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 23
! 23
Line 671: Line 725:
| 2012 / 08 / 23
| 2012 / 08 / 23
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 24
! 24
Line 682: Line 737:
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Jupiter]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 25
! 25
Line 693: Line 749:
| 2012 / 03 / 01
| 2012 / 03 / 01
| 2016 / 02 / 03
| 2016 / 02 / 03
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 26
! 26
Line 704: Line 761:
| 2012 / 12 / 27
| 2012 / 12 / 27
| 2016 / 07 / 06
| 2016 / 07 / 06
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 27
! 27
Line 715: Line 773:
| 2013 / 08 / 08
| 2013 / 08 / 08
| 2016 / 03 / 02
| 2016 / 03 / 02
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 28
! 28
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| 2013 / 12 / 26
| 2013 / 12 / 26
| 2016 / 04 / 06
| 2016 / 04 / 06
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 29
! 29
Line 737: Line 797:
| 2014 / 02 / 28<sup><small>d</small></sup>
| 2014 / 02 / 28<sup><small>d</small></sup>
| 2016 / 05 / 04
| 2016 / 05 / 04
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 30
! 30
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| 2016 / 03 / 18
| 2016 / 03 / 18
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 31
! 31
Line 759: Line 821:
| 2011 / 06 / 07
| 2011 / 06 / 07
| 2016 / 02 / 03
| 2016 / 02 / 03
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 32
! 32
Line 770: Line 833:
| 2011 / 09 / 29
| 2011 / 09 / 29
| 2016 / 06 / 01
| 2016 / 06 / 01
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 33
! 33
Line 781: Line 845:
| 2016 / 03 / 04
| 2016 / 03 / 04
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 34
! 34
Line 792: Line 857:
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 35
! 35
Line 803: Line 869:
| 2012 / 07 / 19
| 2012 / 07 / 19
| 2016 / 03 / 02
| 2016 / 03 / 02
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 36
! 36
Line 814: Line 881:
| 2012 / 12 / 06
| 2012 / 12 / 06
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 37
! 37
Line 825: Line 893:
| 2012 / 02 / 16
| 2012 / 02 / 16
| 2016 / 05 / 18
| 2016 / 05 / 18
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 38
! 38
Line 836: Line 905:
| 2013 / 10 / 24
| 2013 / 10 / 24
| 2016 / 07 / 20
| 2016 / 07 / 20
| [[Nintendo]], [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 39
! 39
Line 847: Line 917:
| 2013 / 05 / 10
| 2013 / 05 / 10
| 2016 / 05 / 18
| 2016 / 05 / 18
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 40
! 40
Line 858: Line 929:
| 2013 / 05 / 02
| 2013 / 05 / 02
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Game Freak]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
|}
|}
Line 893: Line 965:
! European release
! European release
! Australian release
! Australian release
! Developer
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 1
! 1
Line 903: Line 976:
| 2013 / 07 / 15
| 2013 / 07 / 15
| 2013 / 07 / 15
| 2013 / 07 / 15
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 2
! 2
Line 913: Line 987:
| 2013 / 10 / 24
| 2013 / 10 / 24
| 2013 / 10 / 24
| 2013 / 10 / 24
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 3
! 3
Line 923: Line 998:
| 2015 / 04 / 01
| 2015 / 04 / 01
| 2015 / 04 / 02
| 2015 / 04 / 02
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 4
! 4
Line 933: Line 1,009:
| 2014 / 10 / 16
| 2014 / 10 / 16
| 2014 / 10 / 17
| 2014 / 10 / 17
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 5
! 5
Line 943: Line 1,020:
| 2014 / 10 / 23
| 2014 / 10 / 23
| 2014 / 10 / 24
| 2014 / 10 / 24
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 6
! 6
Line 953: Line 1,031:
| 2014 / 10 / 30
| 2014 / 10 / 30
| 2014 / 10 / 31
| 2014 / 10 / 31
| [[Rare Ltd.|Rareware]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 7
! 7
Line 963: Line 1,042:
| 2013 / 04 / 27
| 2013 / 04 / 27
| 2013 / 04 / 28
| 2013 / 04 / 28
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 8
! 8
Line 973: Line 1,053:
| 2015 / 01 / 22
| 2015 / 01 / 22
| 2015 / 01 / 23
| 2015 / 01 / 23
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 9
! 9
Line 983: Line 1,064:
| 2015 / 08 / 06
| 2015 / 08 / 06
| 2015 / 08 / 07
| 2015 / 08 / 07
| [[Paon]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 10
! 10
Line 993: Line 1,075:
| 2015 / 01 / 22
| 2015 / 01 / 22
| 2015 / 01 / 23
| 2015 / 01 / 23
| [[Paon]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 11
! 11
Line 1,003: Line 1,086:
| 2014 / 02 / 13
| 2014 / 02 / 13
| 2014 / 02 / 14
| 2014 / 02 / 14
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 12
! 12
Line 1,013: Line 1,097:
| 2015 / 12 / 10
| 2015 / 12 / 10
| 2015 / 12 / 11
| 2015 / 12 / 11
| [[TOSE Software Co.|TOSE]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 13
! 13
Line 1,023: Line 1,108:
| 2013 / 10 / 10
| 2013 / 10 / 10
| 2013 / 10 / 10
| 2013 / 10 / 10
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 14
! 14
Line 1,033: Line 1,119:
| 2015 / 07 / 16
| 2015 / 07 / 16
| 2015 / 07 / 17
| 2015 / 07 / 17
| [[AlphaDream]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 15
! 15
Line 1,043: Line 1,130:
| 2014 / 04 / 03
| 2014 / 04 / 03
| 2014 / 04 / 03
| 2014 / 04 / 03
| [[AlphaDream]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 16
! 16
Line 1,053: Line 1,141:
| 2013 / 06 / 20
| 2013 / 06 / 20
| 2013 / 06 / 20
| 2013 / 06 / 20
| [[Intelligent Systems]], [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 17
! 17
Line 1,063: Line 1,152:
| 2015 / 10 / 08
| 2015 / 10 / 08
| 2015 / 10 / 09
| 2015 / 10 / 09
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 18
! 18
Line 1,073: Line 1,163:
| 2014 / 08 / 28
| 2014 / 08 / 28
| 2014 / 08 / 28
| 2014 / 08 / 28
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 19
! 19
Line 1,083: Line 1,174:
| 2016 / 05 / 26
| 2016 / 05 / 26
| 2016 / 05 / 26
| 2016 / 05 / 26
| [[Square Enix]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 20
! 20
Line 1,093: Line 1,185:
| 2016 / 01 / 21
| 2016 / 01 / 21
| 2016 / 01 / 22
| 2016 / 01 / 22
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 21
! 21
Line 1,103: Line 1,196:
| 2015 / 04 / 01
| 2015 / 04 / 01
| 2015 / 04 / 02
| 2015 / 04 / 02
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 22
! 22
Line 1,113: Line 1,207:
| 2015 / 04 / 23
| 2015 / 04 / 23
| 2015 / 04 / 24
| 2015 / 04 / 24
| [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 23
! 23
Line 1,123: Line 1,218:
| 2016 / 04 / 21
| 2016 / 04 / 21
| 2016 / 04 / 22
| 2016 / 04 / 22
| [[Hudson Soft|Hudson]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 24
! 24
Line 1,133: Line 1,229:
| 2014 / 12 / 25
| 2014 / 12 / 25
| 2014 / 12 / 26
| 2014 / 12 / 26
| [[Hudson Soft]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 25
! 25
Line 1,143: Line 1,240:
| 2016 / 04 / 21
| 2016 / 04 / 21
| 2016 / 04 / 22
| 2016 / 04 / 22
| [[Hudson Soft]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 26
! 26
Line 1,153: Line 1,251:
| 2014 / 09 / 11
| 2014 / 09 / 11
| 2014 / 09 / 11
| 2014 / 09 / 11
| [[Silverball Studios|Fuse Games]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 27
! 27
Line 1,163: Line 1,262:
| 2015 / 12 / 17<sup><small>a</small></sup>
| 2015 / 12 / 17<sup><small>a</small></sup>
| 2015 / 12 / 18<sup><small>a</small></sup>
| 2015 / 12 / 18<sup><small>a</small></sup>
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 28
! 28
Line 1,173: Line 1,273:
| 2014 / 06 / 26
| 2014 / 06 / 26
| 2014 / 06 / 26
| 2014 / 06 / 26
| [[Camelot Software Planning|Camelot]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 29
! 29
Line 1,183: Line 1,284:
| 2015 / 09 / 17
| 2015 / 09 / 17
| 2015 / 09 / 18
| 2015 / 09 / 18
| [[Nintendo Software Technology Corporation|NST]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 30
! 30
Line 1,193: Line 1,295:
| 2015 / 09 / 17
| 2015 / 09 / 17
| 2015 / 09 / 18
| 2015 / 09 / 18
| [[Nintendo Software Technology Corporation|NST]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 31
! 31
Line 1,203: Line 1,306:
| 2013 / 04 / 27
| 2013 / 04 / 27
| 2013 / 04 / 28
| 2013 / 04 / 28
| [[Jupiter|Jupiter Co., Ltd.]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 32
! 32
Line 1,213: Line 1,317:
| 2014 / 02 / 06
| 2014 / 02 / 06
| 2014 / 02 / 06
| 2014 / 02 / 06
| [[Nintendo Research & Development 2|Nintendo R&D 2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 33
! 33
Line 1,223: Line 1,328:
| 2015 / 12 / 17
| 2015 / 12 / 17
| 2015 / 12 / 18
| 2015 / 12 / 18
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 34
! 34
Line 1,233: Line 1,339:
| 2015 / 05 / 21
| 2015 / 05 / 21
| 2015 / 05 / 22
| 2015 / 05 / 22
| [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 35
! 35
Line 1,243: Line 1,350:
| 2013 / 10 / 24
| 2013 / 10 / 24
| 2013 / 10 / 24
| 2013 / 10 / 24
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 36
! 36
Line 1,253: Line 1,361:
| 2015 / 04 / 01
| 2015 / 04 / 01
| 2015 / 04 / 02
| 2015 / 04 / 02
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 37
! 37
Line 1,263: Line 1,372:
| 2015 / 12 / 24
| 2015 / 12 / 24
| 2015 / 12 / 25
| 2015 / 12 / 25
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 38
! 38
Line 1,273: Line 1,383:
| 2016 / 03 / 10
| 2016 / 03 / 10
| 2016 / 03 / 11
| 2016 / 03 / 11
| [[Nintendo R&D2]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 39
! 39
Line 1,283: Line 1,394:
| 2016 / 03 / 10
| 2016 / 03 / 10
| 2016 / 03 / 11
| 2016 / 03 / 11
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 40
! 40
Line 1,293: Line 1,405:
| 2013 / 09 / 12
| 2013 / 09 / 12
| 2013 / 09 / 12
| 2013 / 09 / 12
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 41
! 41
Line 1,303: Line 1,416:
| 2014 / 01 / 23
| 2014 / 01 / 23
| 2014 / 01 / 23
| 2014 / 01 / 23
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 42
! 42
Line 1,313: Line 1,427:
| 2013 / 05 / 16
| 2013 / 05 / 16
| 2013 / 05 / 16
| 2013 / 05 / 16
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 43
! 43
Line 1,323: Line 1,438:
| 2013 / 12 / 26
| 2013 / 12 / 26
| 2013 / 12 / 26
| 2013 / 12 / 26
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 44
! 44
Line 1,333: Line 1,449:
| 2014 / 03 / 27
| 2014 / 03 / 27
| 2014 / 03 / 28
| 2014 / 03 / 28
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 45
! 45
Line 1,343: Line 1,460:
| 2015 / 12 / 24
| 2015 / 12 / 24
| 2015 / 12 / 25
| 2015 / 12 / 25
| [[Square Enix]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 46
! 46
Line 1,353: Line 1,471:
| 2013 / 04 / 27
| 2013 / 04 / 27
| 2013 / 04 / 28
| 2013 / 04 / 28
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 47
! 47
Line 1,363: Line 1,482:
| 2016 / 03 / 10
| 2016 / 03 / 10
| 2016 / 03 / 11
| 2016 / 03 / 11
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 48
! 48
Line 1,373: Line 1,493:
| 2014 / 06 / 05
| 2014 / 06 / 05
| 2014 / 06 / 05
| 2014 / 06 / 05
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 49
! 49
Line 1,383: Line 1,504:
| 2014 / 02 / 27
| 2014 / 02 / 27
| 2014 / 02 / 27
| 2014 / 02 / 27
| [[Nintendo]], [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 50
! 50
Line 1,393: Line 1,515:
| 2015 / 08 / 20
| 2015 / 08 / 20
| 2015 / 08 / 21
| 2015 / 08 / 21
| [[SUZAK Inc.|SUZAKU]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 51
! 51
Line 1,403: Line 1,526:
| 2014 / 04 / 10
| 2014 / 04 / 10
| 2014 / 04 / 10
| 2014 / 04 / 10
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 52
! 52
Line 1,413: Line 1,537:
| 2015 / 04 / 01
| 2015 / 04 / 01
| 2015 / 04 / 02
| 2015 / 04 / 02
| [[Nintendo SPD|Nintendo SPD Group No. 1]], [[Intelligent Systems]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 53
! 53
Line 1,423: Line 1,548:
| 2013 / 06 / 20
| 2013 / 06 / 20
| 2013 / 06 / 20
| 2013 / 06 / 20
| [[Nintendo Research & Development 1|Nintendo R&D 1]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 54
! 54
Line 1,433: Line 1,559:
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[File:X_mark.svg|17px]]
| [[Nintendo Research & Development 1|Nintendo R&D 1]], [[Softnica|Pax Softnica]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 55
! 55
Line 1,443: Line 1,570:
| 2013 / 06 / 13
| 2013 / 06 / 13
| 2013 / 06 / 13
| 2013 / 06 / 13
| [[Game Freak]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 56
! 56
Line 1,453: Line 1,581:
| 2015 / 07 / 23<sup><small>b</small></sup>
| 2015 / 07 / 23<sup><small>b</small></sup>
| 2015 / 07 / 24<sup><small>b</small></sup>
| 2015 / 07 / 24<sup><small>b</small></sup>
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 57
! 57
Line 1,463: Line 1,592:
| 2015 / 05 / 07
| 2015 / 05 / 07
| 2015 / 05 / 08
| 2015 / 05 / 08
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]], [[Artoon]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 58
! 58
Line 1,473: Line 1,603:
| 2014 / 04 / 24
| 2014 / 04 / 24
| 2014 / 04 / 25
| 2014 / 04 / 25
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
! 59
! 59
Line 1,483: Line 1,614:
| 2016 / 04 / 14
| 2016 / 04 / 14
| 2016 / 04 / 15
| 2016 / 04 / 15
| [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|- style="background:#FFFFFF;"
|- style="background:#FFFFFF;"
|}
|}
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