Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

→‎Port differences: New section on all the cheat codes
(→‎Port differences: New section on all the cheat codes)
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|The game's final boss, Baron K. Roolenstein, is fought in Kastle KAOS just shortly after KAOS is dispatched by the Kongs. Baron K. Roolenstein uses his jetpack to fly around and using blasts of electricity to attack the Kongs. The Kongs need to pull a pipe on the ceiling to make a barrel appear. The barrel can then be thrown at Baron K. Roolenstein's jetpack several times to defeat him. He can also be fought again at Krematoa using a fireball launching cannon as well as bolts of electricity to battle the Kongs. He is fought in a similar way here.
|The game's final boss, Baron K. Roolenstein, is fought in Kastle KAOS just shortly after KAOS is dispatched by the Kongs. Baron K. Roolenstein uses his jetpack to fly around and using blasts of electricity to attack the Kongs. The Kongs need to pull a pipe on the ceiling to make a barrel appear. The barrel can then be thrown at Baron K. Roolenstein's jetpack several times to defeat him. He can also be fought again at Krematoa using a fireball launching cannon as well as bolts of electricity to battle the Kongs. He is fought in a similar way here.
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==Codes==
{{construction|section=yes}}
Players can enter codes in both the Super Nintendo and Game Boy Advance version of the game, resulting in gameplay changes.
===Super Nintendo Version===
Players can initiate the code-entering screen by pressing the following sequence at the profile selection screen: {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}.
===Game Boy Advance Version===
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.


==Port differences==
==Port differences==