Gold Mario: Difference between revisions

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Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, the character becomes a glowing statue made of gold. In Luigi's case, he becomes a glowing statue made of silver. In both cases, the form resembles Mario's [[Metal Mario (form)|metal form]] since gold and silver are a type of metal. If Mario/Luigi reaches the [[Goal Pole|Flagpole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. Gold Mario/Silver Luigi reverts into [[Fire Mario|Fire Mario/Luigi]] upon clearing a stage, making it impossible to keep this power-up between levels. Gold Mario is able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spiked Ball]]s (though not giant ones), rivaling the power of [[Hammer Mario]]. He can also defeat bosses, but they take more than one hit to be defeated (with the exception of [[Bowser]] and [[Dry Bowser]]). The power-up, however, has no effect against the [[Boohemoth]].
Gold Mario debuted as a power-up form in ''[[New Super Mario Bros. 2]]''. In this form, the character becomes a glowing statue made of gold. In Luigi's case, he becomes a glowing statue made of silver. In both cases, the form resembles Mario's [[Metal Mario (form)|metal form]] since gold and silver are a type of metal. If Mario/Luigi reaches the [[Goal Pole|Flagpole]] in this form, he receives a coin bonus. The higher the pole is grabbed, the more coins he will receive. Gold Mario/Silver Luigi reverts into [[Fire Mario|Fire Mario/Luigi]] upon clearing a stage, making it impossible to keep this power-up between levels. Gold Mario is able to defeat almost every enemy in the game, including [[Boo]]s, [[Thwomp]]s, and even [[Spiked Ball]]s (though not giant ones), rivaling the power of [[Hammer Mario]]. He can also defeat bosses, but they take more than one hit to be defeated (with the exception of [[Bowser]] and [[Dry Bowser]]). The power-up, however, has no effect against the [[Boohemoth]].


Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground or staying under the effect of an Invincibility Star. The values gained consecutively are 5, 10, 20, 50, and 100 coins, and every consecutive enemy defeated during the chain will award 100 coins. When the area is under the influence of a Gold Ring, these values increase to 15, 20, 30, 60, and 200 coins. The same values apply if a single blast from the Gold Flower defeats multiple enemies at once.
Gold Mario and Silver Luigi can also gain coins by defeating consecutive enemies, either by stomping on them without touching the ground, hitting multiple enimies with a shell, or staying under the effect of an Invincibility Star. The values gained consecutively are 5, 10, 15, 20, and 50 coins. When the area is under the influence of a Gold Ring, these values double to 10, 20, 30, 40, and 100 coins. The same values apply if a single blast from the Gold Flower defeats multiple enemies at once.


====''Super Mario Maker''====
====''Super Mario Maker''====
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