Mario Toy Factory: Difference between revisions

Add highscore information
(Doesn't need a trivia section.)
(Add highscore information)
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At the beginning of the level, Mario encounters some springs and a Mini Mario on the far right. Mario can backflip onto the second spring to grab the blue present. Then, he should use the springs to jump onto the top right where a Shy Guy is wandering and some oil cans are floating. Mario can toss the Shy Guy aside and grab the hammer to defeat it and remove the oil cans. Once he has done that, he can ditch the hammer and jump into the yellow present. Mario may notice a red present accessed only by the Mini Mario. He can fall to reach the Mini Mario. With the aid of springs, the Mini Mario can reach the red present and the door (in the middle of the level).
At the beginning of the level, Mario encounters some springs and a Mini Mario on the far right. Mario can backflip onto the second spring to grab the blue present. Then, he should use the springs to jump onto the top right where a Shy Guy is wandering and some oil cans are floating. Mario can toss the Shy Guy aside and grab the hammer to defeat it and remove the oil cans. Once he has done that, he can ditch the hammer and jump into the yellow present. Mario may notice a red present accessed only by the Mini Mario. He can fall to reach the Mini Mario. With the aid of springs, the Mini Mario can reach the red present and the door (in the middle of the level).


The high score for this level is .
The high score for this level is 20,000.


====Presents====
====Presents====
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[[File:MVDK 1-DK+.PNG|thumb]]
[[File:MVDK 1-DK+.PNG|thumb]]
The first DK fight in the plus worlds. There are switches of all three colors: red, yellow, and blue. The red switch is active, initially. [[Donkey Kong]] hits switches to active and deactivate platforms. He can also pull a chain lever to have objects fall on Mario. Colored trash cans also appear based on the switch Donkey Kong presses. Mario must take advantage of what platforms are active and which platforms Donkey Kong will activate and throw the trash cans at him. The trash cans offer protection against Mario; if Mario is hit while holding a trash can, he is stunned, but loses no health.
The first DK fight in the plus worlds. There are switches of all three colors: red, yellow, and blue. The red switch is active, initially. [[Donkey Kong]] hits switches to active and deactivate platforms. He can also pull a chain lever to have objects fall on Mario. Colored trash cans also appear based on the switch Donkey Kong presses. Mario must take advantage of what platforms are active and which platforms Donkey Kong will activate and throw the trash cans at him. The trash cans offer protection against Mario; if Mario is hit while holding a trash can, he is stunned, but loses no health.
The high score for this level is 20,000.


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