Game Over: Difference between revisions

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In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Fake Game Overs also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they will fall fast asleep and have a nightmare about getting [[Mega Mario|giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and Antasma and save the Dream Stone, leaving Dreambert to free all the Pi'illos and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the "Game Over" screen fades in, [[Prince Dreambert]] yells "MARIO! LUIGI! WAKE UP! NOW!". This fake Game Over won't happen for the rest of the game after it is triggered for the first time. Game Overs also result from losing in Battle Broque Madame and Mad Skillathon (whether if the player loses all lives or all 30 seconds are used up)
In ''[[Mario & Luigi: Dream Team]]'', the Game Over text is completely blue. Fake Game Overs also appear in the game, which involves a fountain on the summit of [[Mount Pajamaja]], or a certain part of [[Dreamy Mount Pajamaja]]. If Mario and Luigi drink from it for the first time, they will fall fast asleep and have a nightmare about getting [[Mega Mario|giant]] after eating too many [[Mushroom]]s, and realize they cannot survive like this. Another nightmare involves Mario and Luigi powering up to corner Bowser and Antasma and save the Dream Stone, leaving Dreambert to free all the Pi'illos and welcome all tourists. After the screen goes black, a fake Game Over appears. A few moments after the "Game Over" screen fades in, [[Prince Dreambert]] yells "MARIO! LUIGI! WAKE UP! NOW!". This fake Game Over won't happen for the rest of the game after it is triggered for the first time. Game Overs also result from losing in Battle Broque Madame and Mad Skillathon (whether if the player loses all lives or all 30 seconds are used up)


In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue. It also resembles the traditional font used in the Mario series, possibly alluding to its crossover with Paper Mario. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or get a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead. The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself, or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music.
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue. It also resembles the traditional font used in the Mario series, possibly alluding to its crossover with Paper Mario. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or get a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead. The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself, or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, similar to Bowser's Inside Story's.


''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black polka-dot like background.
''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black polka-dot like background.