Super Mario World: Difference between revisions

Revert consecutive edits by 50.117.41.236 (talk) I think NSMB is similar enough to these two games to be considered a followup to SMW/SMB3.
(→‎References to other games: "proper Mario universe" lolwut.)
(Revert consecutive edits by 50.117.41.236 (talk) I think NSMB is similar enough to these two games to be considered a followup to SMW/SMB3.)
(44 intermediate revisions by 26 users not shown)
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{{italic title}}
{{italic title}}
{{spotlight-notice|XCVII}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
{{articleabout|the video game for the [[Super Nintendo Entertainment System]]|the arcade game developed by Fabtek, Inc.|[[Super Mario World (arcade)|here]]|the cartoon series based on the game|[[Super Mario World (television series)|here]]|the game's soundtrack|[[Super Mario World (album)|here]]}}
{{distinguish|Super Mario 3D World}}
{{distinguish|Super Mario 3D World}}
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|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1}}
}}
}}
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') is the fourth official main series ''[[Mario (series)|Mario]]''  game and a launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of games by date#1990|1990]]. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version was later released on the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the Mario game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Swooper]]s, and [[Magikoopa]]s made their first appearances, and a save feature has been added.
'''''Super Mario World''''' (originally known in Japan as '''''Super Mario World: Super Mario Bros. 4''''') is the fourth official main series ''[[Mario (series)|Mario]]''  game and a launch title released for the [[Super Nintendo Entertainment System|Super Famicom]] on November 21, [[List of games by date#1990|1990]]. As such, it is the sequel to ''[[Super Mario Bros. 3]]''. The game was produced by [[Shigeru Miyamoto]], featuring music composed by [[Koji Kondo]], and graphics designed by [[Shigefumi Hino]]. An updated version was later released on the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, titled ''[[Super Mario World: Super Mario Advance 2]]''. The original version was also re-released on the [[Wii]] and later [[Wii U]] [[Virtual Console]]. This is the first ''Mario'' game in which [[Yoshi]], [[Wiggler]]s, [[Monty Mole]]s, [[Banzai Bill]]s, [[Swooper]]s, and [[Magikoopa]]s appear, as well as a save feature.


The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].
The game was followed in 1995 by a prequel, ''[[Super Mario World 2: Yoshi's Island]]'',  which is set many years before the events in ''Super Mario World''. ''Yoshi's Island'' spawned its own series of [[Yoshi (series)|sequels]].
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*{{button|snes|R}}:Scroll camera right
*{{button|snes|R}}:Scroll camera right
*{{button|snes|start}}:Pause
*{{button|snes|start}}:Pause
*{{button|snes|select}}:Use item/Return to map (When paused)
*{{button|snes|select}}:Use item/Return to map from a completed level (When paused)


===Power-Ups===
===Power-Ups===
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|align="center" |[[File:MushroomSMW.PNG]]  
|align="center" |[[File:MushroomSMW.PNG]]  
|align="center" |[[Super Mushroom]]
|align="center" |[[Super Mushroom]]
|Grab this to change into Super Mario.
|Grab this to change into Super Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:FlowerSMW.PNG]]
|align="center" |[[File:FlowerSMW.PNG]]
|align="center" |[[Fire Flower]]
|align="center" |[[Fire Flower]]
|Grab this to change into Fire Mario.
|Grab this to change into Fire Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:Feather.PNG]]
|align="center" |[[File:Feather.PNG]]
|align="center" |[[Cape Feather]]
|align="center" |[[Cape Feather]]
|Grab this to change into Cape Mario.
|Grab this to change into Cape Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:P-Balloon SMW.PNG]]
|align="center" |[[File:P-Balloon SMW.PNG]]
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|-
|-
|align="center" |[[File:SMW Star.svg]]
|align="center" |[[File:SMW Star.svg]]
|align="center" |[[Star]]
|align="center" |[[Super Star|Star]]
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|-
|-
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|align="center" |[[File:YoshiCoin SMW.png]]
|align="center" |[[File:YoshiCoin SMW.png]]
|align="center" |[[Dragon Coin]]
|align="center" |[[Dragon Coin]]
|Collect all five or more on one stage for a 1-Up.
|Collect all five or more on one stage for a 1-Up. '''1000''' points awarded then doubles for each one collected.
|-
|-
|align="center" |[[File:Key and Keyhole.PNG]]
|align="center" |[[File:Key and Keyhole.PNG]]
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|-
|-
|align="center" |[[File:P-Switches.PNG]]
|align="center" |[[File:P-Switches.PNG]]
|align="center" |[[P-Switch]]es
|align="center" |[[P Switch|Switch Block]]s
|When the blue switch is pressed, [[Block (empty)|blocks]] transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as [[Spiny|Spinies]], will transform into [[Silver Coin]]s. After a short period of time, the changes made by either switch will revert to normal.
|When the blue switch is pressed, [[Block (empty)|blocks]] transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as [[Spiny|Spinies]], will transform into [[Silver Coin]]s. After a short period of time, the changes made by either switch will revert to normal.
|-
|-
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===Secret bonus changes===
===Secret bonus changes===
After the player beats every special level, the following changes occur:
After the player beats every special level, the following changes occur:
*'''World map''': The colors of the map become [[Fall]]-themed, like grass and the trees of Forest of Illusion turning orange.
*'''World Map''': The colors of the map become [[Fall]]-themed, like grass and the trees of Forest of Illusion turning orange.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
*'''Koopa Troopas and Koopa Paratroopas''': Change into '''Mask Koopas'''.
*'''Piranha Plants and Jumping Piranha Plants''': Change into [[Pumpkin Plant]]s and [[Jumping Pumpkin Plant]]s, respectively.
*'''Jumping Piranha Plants''': Change into '''Jumping Pumpkin Plants'''.
*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''Bullet Bills''': Change into '''Pidgit Bills'''.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''[[Beanstalk|Vine]]s''': Buds become pumpkins.


==Worlds==
==Worlds==
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|-
|-
|
|
*[[Amazing Flyin' Hammer Bro.]]
*[[Amazing Flyin' Hammer Brother]]
*[[Ball 'n' Chain]]
*[[Ball 'n' Chain]]
*[[Banzai Bill]]
*[[Banzai Bill]]
*[[Beach Koopa]]
*[[Beach Koopa]]
*[[Big Boo|Big Blue Boo]]
*[[Big Boo]]
*[[Big Bubble]]
*[[Big Bubble]]
*[[Big Steely]]
*[[Big Steely]]
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*[[Boo Buddy Snake]]
*[[Boo Buddy Snake]]
*[[Boo Buddy Swarm]]
*[[Boo Buddy Swarm]]
*[[Bound Fire]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Buzzy Beetle]]
*[[Buzzy Beetle]]
*[[Chainsaw]]
*[[Chainsaw]]
*[[Chargin' Chuck]]
*[[Chargin' Chuck]]
*[[Cheep-Cheep]]
*[[Cheep Cheep]]
*[[Circling Boo Buddies]]
*[[Circling Boo Buddies]]
*[[Climbing Koopa]]
*[[Climbing Koopa]]
*[[Dino Rhino]]
*[[Dino Rhino]]
*[[Dino-Torch]]
*[[Dino-Torch]]
*[[Disappearing Boo Buddies]]
|
|
*[[Disappearing Boo Buddies]]
*[[Dry Bones]]
*[[Dry Bones]]
*[[Eerie]]
*[[Eerie]]
*[[Falling Spike]]
*[[Falling Spike]]
*[[Fishbone]]
*[[Fire Snake (Super Mario World)|Fire Snake]]
*[[Fish Bone]]
*[[Fishin' Boo]]
*[[Fishin' Boo]]
*[[Fishin' Lakitu]]
*[[Fishin' Lakitu]]
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*[[Koopa Troopa]]
*[[Koopa Troopa]]
*[[Lakitu]]
*[[Lakitu]]
*[[Lakitu in a Pipe]]
*[[Lava Bubble]]
*[[Lava Bubble]]
*[[Li'l Sparky]]
*[[Li'l Sparky]]
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*[[Mega Mole]]
*[[Mega Mole]]
*[[Monty Mole]]
*[[Monty Mole]]
|
*[[Muncher]]
*[[Muncher]]
|
*[[Ninji]]
*[[Ninji]]
*[[Para-bomb]]
*[[Parabomb|Para-bomb]]
*[[Para-Galoomba]]
*[[Para-Goomba (Super Mario World)|Para-Goomba]]
*[[Pillar]]
*[[Pillar]]
*[[Pipe Lakitu]]
*[[Piranha Plant]]
*[[Piranha Plant]]
*[[Pokey]]
*[[Pokey]]
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*[[Spiny]]
*[[Spiny]]
*[[Spiny Egg]]
*[[Spiny Egg]]
*[[Sumo Bro.]]
*[[Sumo Bro]]ther
*[[Super Koopa (enemy)|Super Koopa]]
*[[Super Koopa (enemy)|Super Koopa]]
*[[Swooper]]
*[[Swooper]]
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*[[Volcano Lotus]]
*[[Volcano Lotus]]
*[[Wiggler]]
*[[Wiggler]]
*[[Winged Galoomba]]
*[[Winged Goomba]]
|}
|}
===Bosses===
===Bosses===
*[[Reznor]]
*[[Reznor]] ([[Fortress|Fortresses]])
*[[The Big Boo (boss)|The Big Boo]]
*[[The Big Boo (boss)|The Big Boo]] ([[Donut Secret House]])
*[[Koopalings]]
*[[Koopalings]]
**[[Iggy Koopa]]
**[[Iggy Koopa]] ([[Yoshi's Island]])
**[[Morton Koopa Jr.]]
**[[Morton Koopa Jr.]] ([[Donut Plains]])
**[[Lemmy Koopa]]
**[[Lemmy Koopa]] ([[Vanilla Dome]])
**[[Ludwig von Koopa]]
**[[Ludwig von Koopa]] ([[Twin Bridges]])
**[[Roy Koopa]]
**[[Roy Koopa]] ([[Forest of Illusion]])
**[[Wendy O. Koopa]]
**[[Wendy O. Koopa]] ([[Chocolate Island]])
**[[Larry Koopa]]
**[[Larry Koopa]] ([[Valley of Bowser]])
*[[Bowser]]
*[[Bowser]] (Final Boss)


==Regional differences==
==Regional differences==
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[[File:SMWEdibleDolphin.png|thumb|Yoshi can eat the dolphins in the Japanese version.]]
[[File:SMWEdibleDolphin.png|thumb|Yoshi can eat the dolphins in the Japanese version.]]
====Gameplay changes====
====Gameplay changes====
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'', but not in the international versions of the game. However, this change was later reversed in the remake, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the dolphins in the non-Japanese versions of the game.
*Yoshis can eat the [[Dolphin]]s as if they were regular enemies in the Japanese version of ''Super Mario World'', but not in the international versions of the game. However, this change was later reversed in the remake, ''[[Super Mario World: Super Mario Advance 2]]'', allowing Yoshis to eat the dolphins in the non-Japanese versions of the game too.
*In the Japanese version, Mario cannot enter a castle again after clearing it.


====Level design changes====
====Level design changes====
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an extra [[Cape Feather]] hidden in the structure of [[Rotating Block]]s found early in the level.
*[[Donut Plains 2]] has an added [[Exclamation Mark Block|! block]] after the three [[? Block]]s near the beginning of the level. Similarly, [[Vanilla Dome 1]] has an added [[Cape Feather]] in one of the [[Rotating Block]]s in the structure found early in the level in the international version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*The secret exit to [[Chocolate Island 3]] was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In [[Donut Secret House]], the walls at the end of the two main rooms were extended a bit to fill the whole screen.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*In the [[Sunken Ghost Ship]], the three [[1-Up Mushroom]]s at the bottom of the Ghost Ship are not present in the Japanese version.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*[[Lemmy's Castle]] has a time limit of 400 seconds instead of 300 seconds. [[Funky (Super Mario World)|Funky]] also provided the players more time in the international versions of the game via the presence of nine green [[Berry|berries]] instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
*The original [[wikipedia:Engrish|Engrish]] "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.
*In the Japanese version, the coins at the end of Funky spell out "YOU ARE SUPER PLAYER!!", while in international versions of the game more coins were added to correctly say "YOU ARE A SUPER PLAYER!!".


====Graphical changes====
====Graphical changes====
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**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their name remains the game.
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
**The somewhat odd title of "Total Director" was changed to "Main Director", "Back Ground" was corrected to "Background", and all instances of "Programer" were changed to the "Programmer" spelling for the international release. "C.G. Designer" was elaborated upon as "Character Graphic Designer" outside of Japan, and various other titles were tweaked, with "Course Director" becoming "Area Director", "Course Editor" changing to "Area Data Input", and "Player and System Programer" becoming "Mario and System Programmer".
**The somewhat odd title of "Total Director" was changed to "Main Director", "Back Ground" was corrected to "Background", and all instances of "Programer" were changed to the "Programmer" spelling for the international release. "C.G. Designer" was elaborated upon as "Character Graphic Designer" outside of Japan, and various other titles were tweaked, with "Course Director" becoming "Area Director", "Course Editor" changing to "Area Data Input", and "Player and System Programer" becoming "Mario and System Programmer".
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===''Super Mario All-Stars + Super Mario World''===
===''Super Mario All-Stars + Super Mario World''===
{{main|Super Mario All-Stars + Super Mario World}}
{{main|Super Mario All-Stars + Super Mario World}}
The ''[[Super Mario All-Stars]]'' remake of ''Super Mario World'' gave [[Luigi]] a more distinctive sprite where he is taller, thinner and animates differently, whilst in the original he is almost identical to Mario with a palette swap.
The ''[[Super Mario All-Stars]]'' remake of ''Super Mario World'' gave [[Luigi]] a more distinctive sprite where he is taller, thinner and animates differently, while in the original he is simply a palette swap of Mario.


===''Super Mario World: Super Mario Advance 2''===
===''Super Mario World: Super Mario Advance 2''===
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==References to other games==
==References to other games==
*''[[Super Mario Bros. 2]]'' - A few enemies including [[Ninji]]s and [[Pidgit]]s appear.
*''[[Super Mario Bros.]]'' - If the player waits on the [[Special World]] map for two minutes, a cover version of the overworld theme will start playing.
*''[[Super Mario Bros. 2]]'' - Unaltered [[Ninji]]s reappear, and Bullet Bills resembed [[Pidgit]]s in [[Fall]].
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also all of the Koopalings return here.
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also all of the Koopalings return here.


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*''[[Mario Roulette]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Roulette]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Paint]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Paint]]'' - Many sounds and graphics from here appear in this game.
*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.
*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.  
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories arI'm e practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
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*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. [[Yoshi's Wings]] are also apart of [[Yoshi]]'s [[Final Smash]].
*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. [[Yoshi's Wings]] are also apart of [[Yoshi]]'s [[Final Smash]].
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and a cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P-Switch]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new musics based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley, appears as the selectable musics in My Music section.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new songs based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley (Overworld theme, portions of the bonus game theme, Star World, and Super Star) appears as the selectable songs in My Music section.


==Critical reception==
==Critical reception==
''Super Mario World'' received universal critical acclaim. The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".
''Super Mario World'' received universal critical acclaim. The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".
Some believed ''Super Mario World'' was the best ''Mario'' game yet. Many praised the game's graphics, gameplay, and its building upon the previous games in the series. However, many argued if ''World'' was better than ''Super Mario Bros. 3.''


''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
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File:GreenSwitch.png|Mario and Yoshi smashing the Green Switch in [[Green Switch Palace]].
File:GreenSwitch.png|Mario and Yoshi smashing the Green Switch in [[Green Switch Palace]].
File:BowserSMW.png|[[Bowser]] in his [[Koopa Clown Car]]
File:BowserSMW.png|[[Bowser]] in his [[Koopa Clown Car]]
File:W goomba.gif|A [[Winged Galoomba]] next to a [[Para-Galoomba]].
File:W goomba.gif|A [[Winged Goomba]] next to a [[Para-Goomba (Super Mario World)|Para-Goomba]].
</gallery></center>
</gallery></center>
==Trivia==
*None of the [[Koopalings]]' sprites are the correct color of their game artwork except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This game marks the first time Fire Luigi has a different colorization than Fire Mario.


==Name in other languages==
==Name in other languages==
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|RusM=
|RusM=
|Kor=슈퍼 마리오 월드
|Kor=슈퍼 마리오 월드
|KorR=Syupeo Malio Woldeu
|KorR=Syupeo Mario Woldeu
|KorM=
|KorM=
|Chi=
|Chi=
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|RomM=
|RomM=
}}
}}
==Trivia==
*None of the [[Koopalings]]' sprites are the same color as their game artwork, except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s in the game, with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*All of the level music is a variation of the main theme.
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This is one of the very few games that the player can [[Spin Jump]] on spikes.


==References==
==References==
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