Stop Watch: Difference between revisions

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A related item appears in ''[[Donkey Kong Land III]]''. Stop Watches in this game, however, cannot be used during gameplay. They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after [[King K. Rool]] is defeated for the second and final time. These time trials are merely select levels from the game which are timed, unlike in regular gameplay. Finishing six of the twelve total challenges, on top of collecting all major items in the regular levels, will lead to a perfect game score.
A related item appears in ''[[Donkey Kong Land III]]''. Stop Watches in this game, however, cannot be used during gameplay. They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after [[King K. Rool]] is defeated for the second and final time. These time trials are merely select levels from the game which are timed, unlike in regular gameplay. Finishing six of the twelve total challenges, on top of collecting all major items in the regular levels, will lead to a perfect game score.


In the [[Nintendo Comics System]] story ''[[Cloud Nine (comic)|Cloud Nine]]'', Stopwatch appears as an animate object who acts as [[King Toadstool]]'s alarm clock, dodging the grumpy King's attempts to swat him and fearfully running to [[Princess Peach|Princess Toadstool]] for safety.
In the [[Nintendo Comics System]] story ''[[Cloud Nine (comic)|Cloud Nine]]'', it appears as an animate object who acts as the [[Mushroom King|Mushroom King's]] alarm clock, dodging the grumpy King's attempts to swat him and fearfully running to [[Princess Peach|Princess Toadstool]] for safety.


==Names in other languages==
==Names in other languages==
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