Mario Hoops 3-on-3: Difference between revisions

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===Scoring===
===Scoring===
[[File:Jetshot.jpg|frame|right|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
[[File:Jetshot.png|thumb|right|The player already has 100 coins, making it (if the player scores) the highest possible score outside of [[Jr. Street]], 140 pts.]]
Scoring is a bit different in ''Mario Hoops'' than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops''). Special shots, regardless of position are worth 40 points. To compound the points, [[Gold Coin|coins]] also come into play. Players can collect coins by dribbling over the [[? Panel]]s scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If the player make a shot with a lot a coins, the player can really go from losing to winning in a matter of seconds. If the ? Panels aren't on the field, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.
Scoring is a bit different in ''Mario Hoops'' than in a real world basketball game. Each shot made is worth 20 points. Shots made outside of what is normally the 3-point line are worth 30 points (therefore, the basic shot is multiplied by 10 in ''Mario Hoops''). Special shots, regardless of position are worth 40 points. To compound the points, [[Gold Coin|coins]] also come into play. Players can collect coins by dribbling over the [[? Panel]]s scattered about the court. Regular coins add 1 point each to the score, and red coins add 10 points to the score. Every time a team makes a basket, their coins are reset to zero. Getting hit, either from items or other players, will result in some of the player's coins scattering on the field, which can be picked up by anyone, including the character who lost them. The limit to the number of coins one team can have is 100 (therefore the maximum normal score for one shot is 140, and for Jr. Street, the maximum score is 420), and the more coins one has, the more are lost on a hit. If the player make a shot with a lot a coins, the player can really go from losing to winning in a matter of seconds. If the ? Panels aren't on the field, then the shot value is divided by ten, making normal shots worth two points, three-pointers worth three, and special shots worth four.


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