Yoshi's Island 4: Difference between revisions

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The player start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] will also be there. Also early in the level is a [[? Block]] containing a [[Fire Flower]]. Continuing on, the player will notice small, floating platforms in the water that will serve as the ground for most of the level. However, standing on these platforms too long will cause them to sink into the water, so the player must keep moving. Eventually [[Mine]]s will roll down the current which must be avoided. Near the middle of the level, a [[Warp Pipe]] can take the player to a waterless area where several Pokeys and a [[Hint Block]] reside. The Hint Block will tell the player how to leave a level already cleared easily.
The player start on a mushroom platform with three Cheep-Cheeps circling underneath, and, if the player has completed the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]] will also be there. Also early in the level is a [[? Block]] containing a [[Fire Flower]]. Continuing on, the player will notice small, floating platforms in the water that will serve as the ground for most of the level. However, standing on these platforms too long will cause them to sink into the water, so the player must keep moving. Eventually [[Mine]]s will roll down the current which must be avoided. Near the middle of the level, a [[Warp Pipe]] can take the player to a waterless area where several Pokeys and a [[Hint Block]] reside. The Hint Block will tell the player how to leave a level already cleared easily.


After leaving this area, there will be a [[P-Switch]] on a [[Turning Block]], and a [[Starman]] in another Turning Block. Pressing the P-Switch will make the line of [[coin]]s to the right transform into [[Used Block]]s, and red [[Koopa Troopa]]s will fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points.
After leaving this area, there will be a [[P-Switch]] on a [[Rotating Block]], and a [[Starman]] in another Turning Block. Pressing the P-Switch will make the line of [[coin]]s to the right transform into [[Used Block]]s, and red [[Koopa Troopa]]s will fall from higher up Used Blocks. The rest of the level consists of avoiding Mines and Cheep-Cheeps. At the end, the player can use the Hint Block near the Giant Gate to gain extra points; this Hint Block tells the player all about bonus points.
 


== Enemies ==
== Enemies ==