Super Mario Galaxy: Difference between revisions

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Can we wait on changing the enemy and obstacle chart until after EvieMaybe's proposal?
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==Enemies and obstacles==
==Enemies and obstacles==
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]]<ref name="Luigi" group="note"/>, it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]]{{footnote|main|A}}, it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.


About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Pulse Beam]]s. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble {{iw|zeldawiki|Keese}}) and the Electrogoombas (which resemble {{iw|zeldawiki|Octorok}}s). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok."
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Pulse Beam]]s. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior. Some of them even resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble [[zeldawiki:Keese|Keese]]) and the Electrogoombas (which resemble [[zeldawiki:Octorok|Octoroks]]). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".


''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again.
''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again.
{{br}}
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Ghostly Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Bonefin Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Beach Bowl Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|Large [[Gringill]]s restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|Like normal-sized [[prickly plant]]s, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Star}}×1
|-
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|None
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center|[[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=center|[[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]{{footnote|main|B}} or [[rubbery bulb]].
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|Stationary [[zeldawiki:Octorok|Octoroks]] that sit in [[barrel]]s. They shoot [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center|[[Buoy Base Galaxy]]
|align=center|None
|-
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|-
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|None
|-
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|-
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|-
|align=center|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×1
|-
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×20
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|{{chart icon|cross}}
|}


===Enemies===
===Returning enemies===
{{content appearances|wikitable=yes|sortable=yes
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|firstlevellabel=First appearance
|-style="background:#FF2400;color:white;"
|lastlevellabel=Last appearance
!width=10%|Name
|image1=[[File:AmpSMG.png|100x100px]]
!Description
|name1=[[Amp]]
!width=13%|Locations
|description1=Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.<br>'''Spoils''': {{chart icon|cross}}
!width=6%|Spoils
|firstlevel1=[[Buoy Base Galaxy]] ({{sort|Floating Fortress, The|[[The Floating Fortress]]}})
|-
|lastlevel1=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}})
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|image2=[[File:SMG Asset Model Big Boo.png|100x100px]]
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|name2=[[Big Boo|Atomic Boo]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|description2=A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.<br>'''Spoils''': {{chart icon|SMG-Star}}×1
|firstlevel2=[[Deep Dark Galaxy]] ([[Boo in a Box]])
|lastlevel2=[[Deep Dark Galaxy]] ([[Boo in a Box]])
|image3=[[File:SMG Bolt Beam model nut.png|100x100px]]
|name3=[[Ball Beamer]]{{footnote|main|A}}
|description3=Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in The Floating Fortress with a [[Screwtop|gold screw]] on its top. [


===Obstacles===
===Obstacles===
{{content appearances|wikitable=yes|sortable=yes
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|firstlevellabel=First appearance
|-style="background:#FF2400;color:white;"
|lastlevellabel=Last appearance
!width=10%|Name
|image1=[[File:SMG Banzai Blaster.png|100x100px]]
!Description
|name1=[[Banzai Bill Cannon]]
!width=19%|Locations
|description1=Giant [[Bill Blaster]]s that shoot [[Banzai Bill]]s.
|-
|firstlevel1=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}}
|align=center|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|lastlevel1=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}}
|Giant cannons that shoot [[Banzai Bill]]s.
|image2=[[File:SMG Screenshot Bars.png|100x100px]]
|align=center|[[Bowser's Galaxy Reactor]]
|name2=[[Bars (Boo Mario)|Bars]]
|-
|description2=Thin barriers out of metal that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]]
|firstlevel2=[[Ghostly Galaxy]] ([[Luigi and the Haunted Mansion]])
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|lastlevel2=[[Ghostly Galaxy]] ([[Luigi and the Haunted Mansion]])
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|image3=[[File:SMG Bill Blaster.png|100x100px]]
|-
|name3=[[Bill Blaster]]
|align=center|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|description3=Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons only shoot one Bullet Bill at a time.
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|firstlevel3=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|lastlevel3=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}})
|-
|image4=[[File:SMG Asset Sprite Black Hole.png|100x100px]]
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|name4=[[Black hole]]
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|description4=Bottomless voids with their own [[gravity]]. If [[Mario]] gets too close to a black hole, he is pulled into it and loses a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Flipswitch Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Bowser's Star Reactor]], [[Sling Pod Galaxy]], [[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Honeyclimb Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|firstlevel4=[[Gateway Galaxy]] ([[Grand Star Rescue]])
|-
|lastlevel4=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}}
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref>
|image5=[[File:SMG Screenshot Bone.png|100x100px]]
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls.
|name5=Bone<ref>Black, page 145</ref>
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|description5=Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] and bounce Mario on contact. Few are cackling skulls.
|-
|firstlevel5=[[Ghostly Galaxy]] ({{sort|Very Spooky Sprint, A|[[A Very Spooky Sprint]]}})
|align=center|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]]
|lastlevel5=[[Boo's Boneyard Galaxy]] ([[Racing the Spooky Speedster]])
|Thick, thorn-covered vines that damage Mario on contact.
|image6=[[File:SMG Screenshot Bramble.png|100x100px]]
|align=center|[[Gusty Garden Galaxy]]
|name6=[[Bramble]]
|-
|description6=Thick, thorn-covered vines that damage Mario on contact.
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|firstlevel6=[[Gusty Garden Galaxy]] ({{sort|Dirty Tricks of Major Burrows, The|[[The Dirty Tricks of Major Burrows]]}})
|Floating objects that bounce Mario on contact.
|lastlevel6=[[Gusty Garden Galaxy]] ({{sort|Dirty Tricks of Major Burrows, The|[[The Dirty Tricks of Major Burrows]]}})
|align=center|[[Bubble Blast Galaxy]]
|image7=[[File:SMG Screenshot Bumper.png|100x100px]]
|-
|name7=[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:SMG Burner.png|100x100px]]<br>[[Burner]]
|description7=Floating objects that bounce Mario on contact.
|Cannons that create small explosions. It takes a few seconds for them to charge up.
|firstlevel7=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}}
|align=center|[[Good Egg Galaxy]]
|lastlevel7=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}}
|-
|image8=[[File:SMG Burner.png|100x100px]]
|align=center|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|name8=[[Burner]]
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|description8=Cannons that create small explosions. It takes a few seconds for them to charge up.
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|firstlevel8=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|-
|lastlevel8=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|align=center|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|image9=[[File:SMG Cannon Firing Cannonball.png|100x100px]]
|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s.
|name9=[[Cannon]]
|align=center|[[Good Egg Galaxy]], [[Dreadnought Galaxy]]
|description9=Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|-
|firstlevel9=[[Battlerock Galaxy]] ([[Battlerock Barrage]])
|align=center|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref>
|lastlevel9=[[Dreadnought Galaxy]] ([[Battlestation's Purple Coins]])
|Walls that shift up and down. Mario loses a life if crushed.
|image10=[[File:SMG Screenshot Chomp Cannon.png|100x100px]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|name10=[[Chomp box]]
|-
|description10=Giant turrets that release [[Chain Chomp|Chomps]].
|align=center|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|firstlevel10=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|Dark matter causes Mario to disintegrate and lose a life if he makes contact with it.
|lastlevel10=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|align=center|[[Bowser's Dark Matter Plant]]
|image11=[[File:SMG Screenshot Crushing Pillar.png|100x100px]]
|-
|name11=Crushing pillar<ref>Black, page 111</ref>
|align=center|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|description11=Walls that shift up and down. Mario loses a life if crushed.
|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|firstlevel11=[[Battlerock Galaxy]] ([[Topmaniac and the Topman Tribe]])
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|lastlevel11=[[Dreadnought Galaxy]] ([[Infiltrating the Dreadnought]])
|-
|image12=[[File:SMG Screenshot Wall.png|100x100px]]
|align=center|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]]
|name12=[[Bars (Boo Mario)|Crystal]]
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|description12=Thin, crystallized barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Sweet Sweet Galaxy]], [[Bubble Blast Galaxy]]
|firstlevel12=[[Boo's Boneyard Galaxy]] ([[Racing the Spooky Speedster]])
|-
|lastlevel12=[[Boo's Boneyard Galaxy]] ([[Racing the Spooky Speedster]])
|align=center|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]]
|image13=[[File:SMG Screenshot Dark Matter.png|100x100px]]
|Rotating bars of fireballs that burn Mario on contact.
|name13=[[Dark matter]]
|align=center|[[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Sling Pod Galaxy]]
|description13=Dark matter causes Mario to disintegrate and lose a life if he makes contact with it.
|-
|firstlevel13=[[Bowser's Dark Matter Plant]] ([[Darkness on the Horizon]])
|align=center|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]]
|lastlevel13=[[Bowser's Dark Matter Plant]] ([[Darkness on the Horizon]])
|Hot steam forced from the ground. Making contact burns Mario.
|image14=[[File:SMG Asset Model Electric Ball.png|100x100px]]
|align=center|[[Space Junk Galaxy]], [[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|name14=Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|-
|description14=Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=center|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|firstlevel14=[[Battlerock Galaxy]] ([[Battlerock Barrage]])
|Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|lastlevel14=[[Dreadnought Galaxy]] ([[Topman Tribe Speed Run]])
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|image15=[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]
|-
|name15=[[Electric rail]]
|align=center|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]]
|description15=Electric barriers. They emit either green or red jolts of electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|firstlevel15=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|align=center|[[Freezeflame Galaxy]]
|lastlevel15=[[Bubble Blast Galaxy]] ({{sort|Electric Labyrinth, The|[[The Electric Labyrinth]]}})
|-
|image16=[[File:SMG Fire Bar screenshot.png|100x100px]]
|align=center|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]]
|name16=[[Fire Bar]]
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|description16=Rotating bars of fireballs that burn Mario on contact.
|align=center|[[Honeyhive Galaxy]]
|firstlevel16=[[Battlerock Galaxy]] ([[Topmaniac and the Topman Tribe]])
|-
|lastlevel16=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}})
|align=center|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|image17=[[File:SMG Steam Jet.png|100x100px]]
|An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|name17=[[Fire geyser]]
|align=center|[[Bowser's Galaxy Reactor]]
|description17=Hot steam forced from the ground. Making contact burns Mario.
|-
|firstlevel17=[[Space Junk Galaxy]] ([[Yoshi's Unexpected Appearance]])
|align=center|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]]
|lastlevel17=[[Melty Molten Galaxy]] ([[Red-Hot Purple Coins]])
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|image18=[[File:SMG Screenshot Fireball.png|100x100px]]
|align=center|[[Good Egg Galaxy]], [[Bowser's Star Reactor]], [[Freezeflame Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|name18=[[Fireball (obstacle)|Fireball]]
|-
|description18=Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|firstlevel18=[[Freezeflame Galaxy]] ([[Hot and Cold Collide]])
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|lastlevel18=[[Melty Molten Galaxy]] ([[Red-Hot Purple Coins]])
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|image19=[[File:SMG Screenshot Freezing Water.png|100x100px]]
|-
|name19=[[Freezing water]]
|align=center|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|description19=Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During [[Hot and Cold Collide]], this water [[water tide|rises and falls]] on one of the planets.
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|firstlevel19=[[Freezeflame Galaxy]] ({{sort|Frozen Peak of Baron Brrr, The|[[The Frozen Peak of Baron Brrr]]}})
|align=center|[[Dusty Dune Galaxy]]
|lastlevel19=[[Freezeflame Galaxy]] ([[Purple Coins on the Summit]])
|-
|image20=[[File:SMG Screenshot Honey.png|100x100px]]
|align=center|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]]
|name20=[[Honey]]
|Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|description20=A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=center|[[Good Egg Galaxy]]
|firstlevel20=[[Honeyhive Galaxy]] ([[Bee Mario Takes Flight]])
|-
|lastlevel20=[[Honeyhive Galaxy]] ([[The Honeyhive's Purple Coins]])
|align=center|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|image21=[[File:SMG Screenshot Ice Sphere.png|100x100px]]
|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|name21=[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|align=center|[[Bubble Breeze Galaxy]], [[Toy Time Galaxy]]
|description21=An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.  
|-
|firstlevel21=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}})
|align=center|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|lastlevel21=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}})
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|image22=[[File:SMG Screenshot Lava.png|100x100px]]
|align=center|[[Dusty Dune Galaxy]], [[Sand Spiral Galaxy]], [[Bowser's Galaxy Reactor]]
|name22=[[Lava]]
|-
|description22=Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|firstlevel22=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|lastlevel22=[[Melty Molten Galaxy]] ([[Red-Hot Purple Coins]])
|align=center|[[Snow Cap Galaxy]]
|image23=[[File:SMG Asset Model Lava Geyser.png|100x100px]]
|-
|name23=[[Lava Geyser]]
|align=center|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]]
|description23=Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|firstlevel23=[[Freezeflame Galaxy]] ([[Freezeflame's Blistering Core]])
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]], [[Toy Time Galaxy]]
|lastlevel23=[[Melty Molten Galaxy]] ([[Red-Hot Purple Coins]])
|-
|image24=[[File:SMG Screenshot Doghouse.png|100x100px]]
|align=center|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight
|name24=[[Chomp box|Little house]]
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|description24=Doghouses-like Chomp boxes that release [[Small Chomp|Mini Chomp]]s.
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]]
|firstlevel24=[[Dreadnought Galaxy]] ([[Dreadnought's Colossal Cannons]])
|-
|lastlevel24=[[Dreadnought Galaxy]] ([[Dreadnought's Colossal Cannons]])
|align=center|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]]
|image25=[[File:SMG Screenshot Moving Sand.png|100x100px]]
|These floating springs bounce Boo Mario back on contact but do not cause damage.
|name25=[[Moving sand]]
|align=center|[[Boo's Boneyard Galaxy]]
|description25=Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. In addition to the moving sand, the [[sand tide|sand rises]] inside of a pyramid.
|-
|firstlevel25=[[Dusty Dune Galaxy]] ([[Soaring on the Desert Winds]])
|align=center|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]]
|lastlevel25=[[Dusty Dune Galaxy]] ([[Treasure of the Pyramid]])
|Underwater cannons that shoot [[Torpedo Ted]]s.
|image26=[[File:SMG Screenshot Mud.png|100x100px]]
|align=center|[[Buoy Base Galaxy]]
|name26=[[Mud]]
|-
|description26=Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|firstlevel26=[[Good Egg Galaxy]] ([[Dino Piranha (mission)|Dino Piranha]])
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|lastlevel26=[[Good Egg Galaxy]] ([[Dino Piranha Speed Run]]
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|image27=[[File:SMG Screenshot Poison.png|100x100px]]
|}
|name27=[[Poison (obstacle)|Poison swamp]]
|description27=Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|firstlevel27=[[Bubble Breeze Galaxy]] ([[Through the Poison Swamp]])
|lastlevel27=[[Toy Time Galaxy]] ([[Luigi's Purple Coins]])
|image28=[[File:SMG Screenshot Quicksand.png|100x100px]]
|name28=[[Quicksand]]
|description28=Shifting sands. It functions identically to poison, as they both rapidly cause Mario to sink and lose a life.
|firstlevel28=[[Dusty Dune Galaxy]] ([[Soaring on the Desert Winds]])
|lastlevel28=[[Dusty Dune Galaxy]] ([[Purple Coins in the Desert]])
|image29=[[File:SMG Screenshot Snow.png|100x100px]]
|name29=Snow
|description29=Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|firstlevel29=[[Snow Cap Galaxy]] ([[Star Bunnies in the Snow]])
|lastlevel29=[[Snow Cap Galaxy]] ([[Star Bunnies in the Snow]])
|image30=[[File:SMG Asset Model Spike Trap.png|100x100px]]
|name30=[[Spike Trap|Spikes]]
|description30=Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|firstlevel30=[[Good Egg Galaxy]] ([[Dino Piranha (mission)|Dino Piranha]])
|lastlevel30=[[Gold Leaf Galaxy]] ([[Purple Coins in the Woods]])
|image31=[[File:SMG Screenshot Spotlight.png|100x100px]]
|name31=Spotlight
|description31=Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|firstlevel31=[[Ghostly Galaxy]] ([[Luigi and the Haunted Mansion]])
|lastlevel31=[[Deep Dark Galaxy]] ([[Boo in a Box]])
|image32=[[File:SMG Asset Model Banekiti.png|100x100px]]
|name32=[[Spring (Super Mario Galaxy)|Spring]]
|description32=These floating springs bounce Boo Mario back on contact but do not damage him.
|firstlevel32=[[Boo's Boneyard Galaxy]] ([[Racing the Spooky Speedster]])
|lastlevel32=[[Boo's Boneyard Galaxy]] ([[Racing the Spooky Speedster]])
|image33=[[File:SMG Torpedo Hasshadai.png|100x100px]]
|name33=[[Torpedo tube]]
|description33=Underwater Bill Blasters that shoot [[Torpedo Ted]]s.
|firstlevel33=[[Buoy Base Galaxy]] ({{sort|Floating Fortress, The|[[The Floating Fortress]]}})
|lastlevel33=[[Buoy Base Galaxy]] ({{sort|Secret of Buoy Base, The|[[The Secret of Buoy Base]]}})
|image34=[[File:SMG Screenshot Whirlpool.png|100x100px]]
|name34=[[Whirlpool]]
|description34=A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not damage him.
|firstlevel34=[[Bigmouth Galaxy]] ([[Bigmouth's Gold Bait]])
|lastlevel34=[[Deep Dark Galaxy]] ([[Boo in a Box]])
}}


===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{{content appearances|wikitable=yes|sortable=yes
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|firstlevellabel=First fought
|-style="background:#FF2400;color:white;"
|lastlevellabel=Last fought
!width=10%|Name
|image1=[[File:DinoPiranha.png|100x100px]]
!Description
|name1=[[Dino Piranha]]
!width=19%|Missions
|description1=A dinosaurian [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|-
|firstlevel1=[[Good Egg Galaxy]] ([[Dino Piranha (mission)|Dino Piranha]])
|align=center|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
|lastlevel1=[[Good Egg Galaxy]] ([[Dino Piranha Speed Run]])
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
|image2=[[File:KingKalienteProfile.png|100x100px]]
|align=center|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
|name2=[[King Kaliente]]
|-
|description2=A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name="Watermelon" group="note"/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
|firstlevel2=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s{{footnote|main|B}} and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
|lastlevel2=[[Good Egg Galaxy]] ([[King Kaliente's Battle Fleet]])
|align=center|[[King Kaliente's Battle Fleet]]
|image3=[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]
|-
|name3=[[Mandibug Stack]]
|align=center|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]]
|description3=A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|firstlevel3=[[Honeyhive Galaxy]] ([[Trouble on the Tower]])
|align=center|[[Trouble on the Tower]]
|lastlevel3=[[Honeyhive Galaxy]] ([[Trouble on the Tower]])
|-
|image4=[[File:SMG Bugaboom Artwork.png|100x100px]]
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|name4=[[Bugaboom]]
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|description4=A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|align=center|[[Big Bad Bugaboom]]
|firstlevel4=[[Honeyhive Galaxy]] ([[Big Bad Bugaboom]])
|-
|lastlevel4=[[Honeyhive Galaxy]] ([[Big Bad Bugaboom]])
|align=center|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]]
|image5=[[File:SMG Megaleg and Moon Model.png|100x100px]]
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
|name5=[[Megaleg]]
|align=center|[[Megaleg's Moon]]
|description5=A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
|-
|firstlevel5=[[Bowser Jr.'s Robot Reactor]] ([[Megaleg's Moon]])
|align=center|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]]
|lastlevel5=[[Bowser Jr.'s Robot Reactor]] ([[Megaleg's Moon]])
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|image6=[[File:Kamella SMG.png|100x100px]]
|align=center|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
|name6=[[Kamella]]
|-
|description6=A [[Magikoopa]] boss fought in certain missions such as the [[Deep Dark Galaxy]] mission [[The Underground Ghost Ship]]. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|align=center|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]]
|firstlevel6=[[Space Junk Galaxy]] ([[Kamella's Airship Attack]])
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|lastlevel6=[[Deep Dark Galaxy]] ([[Ghost Ship Daredevil Run]])
|align=center|[[Tarantox's Tangled Web]]
|image7=[[File:TarantoxSMG.png|100x100px]]
|-
|name7=[[Tarantox]]
|align=center|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]]
|description7=A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
|firstlevel7=[[Space Junk Galaxy]] ([[Tarantox's Tangled Web]])
|align=center|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
|lastlevel7=[[Space Junk Galaxy]] ([[Tarantox's Tangled Web]])
|-
|image8=[[File:Topmaniac.png|100x100px]]
|align=center|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|name8=[[Topmaniac]]
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|description8=A large [[Topman]] with serrated edges, fought in certain missions such as [[Topmaniac's Daredevil Run]] and [[Revenge of the Topman Tribe]]. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
|align=center|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|firstlevel8=[[Battlerock Galaxy]] ([[Topmaniac and the Topman Tribe]])
|-
|lastlevel8=[[Dreadnought Galaxy]] ([[Topman Tribe Speed Run]])
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
|image9=[[File:Bowser - Super Mario Galaxy.png|100x100px]]
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
|name9=[[Bowser]]
|align=center|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
|description9=The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. In the [[Bowser's Dark Matter Plant]] mission [[Darkness on the Horizon]], it was revealed that he refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|-
|firstlevel9=[[Bowser's Star Reactor]] ({{sort|Fiery Stronghold, The|[[The Fiery Stronghold]]}})
|align=center|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]]
|lastlevel9=[[Bowser's Galaxy Reactor]] ({{sort|Fate of the Universe, The|[[The Fate of the Universe]]}})
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|image10=[[File:Bouldergeist SMG.png|100x100px]]
|align=center|[[Sinking the Airships]]
|name10=[[Bouldergeist]]
|-
|description10=A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
|firstlevel10=[[Ghostly Galaxy]] ([[Beware of Bouldergeist]])
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|lastlevel10=[[Ghostly Galaxy]] ([[Bouldergeist's Daredevil Run]])
|align=center|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
|image11=[[File:SMG BowserJr.png|100x100px]]
|-
|name11=[[Bowser Jr.]]
|align=center|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]]
|description11=Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|firstlevel11=[[Bowser Jr.'s Airship Armada]] ([[Sinking the Airships]])
|align=center|[[The Frozen Peak of Baron Brrr]]
|lastlevel11=[[Bowser Jr.'s Airship Armada]] ([[Sinking the Airships]])
|-
|image12=[[File:Major Burrows Artwork.png|100x100px]]
|align=center|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]]
|name12=[[Major Burrows]]
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|description12=A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|align=center|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|firstlevel12=[[Gusty Garden Galaxy]] ([[The Dirty Tricks of Major Burrows]])
|-
|lastlevel12=[[Gusty Garden Galaxy]] ([[Major Burrows's Daredevil Run]])
|align=center|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
|image13=[[File:Baron Brrr.png|100x100px]]
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
|name13=[[Baron Brrr]]
|align=center|[[Heavy Metal Mecha-Bowser]]
|description13=A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|-
|firstlevel13=[[Freezeflame Galaxy]] ([[The Frozen Peak of Baron Brrr]])
|align=center|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]]
|lastlevel13=[[Freezeflame Galaxy]] ([[The Frozen Peak of Baron Brrr]])
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|image14=[[File:Undergrunt Gunner.png|100x100px]]
|align=center|[[Bouncing Down Cake Lane]]
|name14=[[Undergrunt Gunner|Water Bazooka]]
|-
|description14=Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|align=center|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]]
|firstlevel14=[[Gold Leaf Galaxy]] ([[When It Rains, It Pours]])
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|lastlevel14=[[Deep Dark Galaxy]] ([[Bubble Blastoff]])
|align=center|[[Kingfin's Fearsome Waters]]
|image15=[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]
|-
|name15=[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
|align=center|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black)
|description15=An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|firstlevel15=[[Toy Time Galaxy]] ([[Heavy Metal Mecha-Bowser]])
|align=center|[[King Kaliente's Spicy Return]]
|lastlevel15=[[Toy Time Galaxy]] ([[Heavy Metal Mecha-Bowser]])
|-
|image16=[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|name16=[[Undergrunt Gunner|Electric Bazooka]]
|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|description16=A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|align=center|[[Fiery Dino Piranha]]
|firstlevel16=[[Toy Time Galaxy]] ([[Bouncing Down Cake Lane]])
|}
|lastlevel16=[[Toy Time Galaxy]] ([[Bouncing Down Cake Lane]])
|image17=[[File:SMG Kingfin Artwork.png|100x100px]]
|name17=[[Kingfin]]
|description17=A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
|firstlevel17=[[Bonefin Galaxy]] ([[Kingfin's Fearsome Waters]])
|lastlevel17=[[Bonefin Galaxy]] ([[Kingfin's Fearsome Waters]])
|image18=[[File:SMG Burnt Kaliente.jpg|100x100px]]
|name18=King Kaliente (Black)
|description18=A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|firstlevel18=[[Bowser Jr.'s Lava Reactor]] ([[King Kaliente's Spicy Return]])
|lastlevel18=[[Bowser Jr.'s Lava Reactor]] ([[King Kaliente's Spicy Return]])
|image19=[[File:Firey Dino Piranha.png|100x100px]]
|name19=Dino Piranha (Black)
|description19=A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|firstlevel19=[[Melty Molten Galaxy]] ([[Fiery Dino Piranha]])
|lastlevel19=[[Melty Molten Galaxy]] ([[Fiery Dino Piranha]])
}}


==Items and objects==
==Items and objects==
10,383

edits