World 8-Bowser's Castle (New Super Mario Bros.): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
 
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This level takes place in Bowser's Castle. Mario must first enter the door in the first room. If he hits the [[? Switch]] from one of the blocks, the will turn room upside-down. In the next room, there are several [[burner]]s. After going through the door at the very right of it, Mario will arrive in a room with a [[Thwomp]]. After turning the room upside-down and entering the door, Mario will be in the burner room again, but this time with the entire room upside-down. After going through the now-accessible door, the player will end up in the room where they will have to avoid the Thwomps and [[Spike Trap|spike]]s. After turning this room upside-down, they will have to enter the door at the top of the area. In the next room, the player will have two doors to choose from, and the difference between both is that the left door will take Mario to the [[Star Coin]] and the right door will not. The player must go through the door at the top from the door chosen before, and Mario will reach the [[Checkpoint Flag|midway point]]. Mario will have to take the correct paths to make it to the end. If Mario uses the correct path, a ding sounds, while if Mario goes through the wrong way, a dull buzzer sounds. The correct paths are bottom, top, middle.  
This level takes place in Bowser's Castle. Mario must first enter the door in the first room. If he hits the [[? Switch]] from one of the blocks, the will turn room upside-down. In the next room, there are several [[burner]]s. After going through the door at the very right of it, Mario will arrive in a room with a [[Thwomp]]. After turning the room upside-down and entering the door, Mario will be in the burner room again, but this time with the entire room upside-down. After going through the now-accessible door, the player will end up in the room where they will have to avoid the Thwomps and [[Spike Trap|spike]]s. After turning this room upside-down, they will have to enter the door at the top of the area. In the next room, the player will have two doors to choose from, and the difference between both is that the left door will take Mario to the [[Star Coin]] and the right door will not. The player must go through the door at the top from the door chosen before, and Mario will reach the [[Checkpoint Flag|midway point]]. Mario will have to take the correct paths to make it to the end. If Mario uses the correct path, a ding sounds, while if Mario goes through the wrong way, a dull buzzer sounds. The correct paths are bottom, top, middle.  


At the end of the room is the final door, where [[Bowser Jr.]] will throw [[Bowser|his father's]] [[Dry Bowser|skeleton]] into a cauldron of purple liquid, from which a resurrected [[giant Bowser]] will emerge, commencing the final battle. First, Bowser Jr. will throw [[Koopa shell]]s as Bowser spews homing blue fireballs. After Bowser Jr. is hit three times, he will fall of the bridge into the pit below. Bowser will then spew either three homing blue fireballs or six orange fireballs. He will jump high after a few fireballs, allowing Mario pass under him, hit the switch to break the bridge, and send Bowser falling into the open gap, thus allowing Mario to rescue [[Princess Peach]] and ending the game.
At the end of the room is the final door, where [[Bowser Jr.]] will throw [[Bowser|his father's]] [[Dry Bowser|skeleton]] into a cauldron of purple liquid, from which a resurrected [[giant Bowser]] will emerge, commencing the final battle. First, Bowser Jr. will throw [[Koopa Shell]]s as Bowser spews homing blue fireballs. After Bowser Jr. is hit three times, he will fall of the bridge into the pit below. Bowser will then spew either three homing blue fireballs or six orange fireballs. He will jump high after a few fireballs, allowing Mario pass under him, hit the switch to break the bridge, and send Bowser falling into the open gap, thus allowing Mario to rescue [[Princess Peach]] and ending the game.
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