SNES Rainbow Road: Difference between revisions

no edit summary
No edit summary
Line 36: Line 36:
This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]].
This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]].


The background is reused from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing. In addition, the track's surface is now translucent, and the tiles are notably more detailed than before. The Super Thwomps and jump bumps are removed, likely to make the track easier. The coin placements were also changed so that they are on blue tiles, making it much easier for players to see and collect them. The music was also arranged into this game's sound font.
The background is reused from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing. In addition, the track's surface is now translucent, and the tiles are notably more detailed than before. The Super Thwomps and jump bumps are removed, likely to make the track easier. The coin placements were also changed so that they are only on the blue tiles, making it much easier for players to see them. The music was also arranged into this game's sound font.


==''Mario Kart 7''==
==''Mario Kart 7''==
Line 44: Line 44:
The track is now wider, and has received many graphical improvements. It uses a similar background from ''Super Mario Kart'' (which is also used in {{classic-link|DS|Waluigi Pinball}}), though the blue tint was removed, and the stars are now depicted across the entire background, rather than only the top. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of, they also fling racers instead of spinning them out. Additionally, howling noises can now be heard near the Super Thwomps.
The track is now wider, and has received many graphical improvements. It uses a similar background from ''Super Mario Kart'' (which is also used in {{classic-link|DS|Waluigi Pinball}}), though the blue tint was removed, and the stars are now depicted across the entire background, rather than only the top. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of, they also fling racers instead of spinning them out. Additionally, howling noises can now be heard near the Super Thwomps.


The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are more detailed, more pale looking, non-translucent like the SNES rendition, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. In [[First-Person View|first-person view]], the player can see through the breaks in the tiles. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.
The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are paller, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles; there are also non-translucent like in ''Super Mario Kart''. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.


Aside from enhanced percussion, the music was reverted to the original SNES composition.
Aside from enhanced percussion, the music was reverted to the original SNES composition.
Line 194: Line 194:


==Trivia==
==Trivia==
In ''Mario Kart 7'', when the player enters [[First-Person View|first-person view]], the player can see through the breaks in the tiles.
*{{classic|SNES|Rainbow Road}} is the only course in ''Mario Kart 7'' not to have a [[Dash Panel]]/ramp, and one of four courses not to have a [[Glide Ramp]]; the others are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and [[3DS Rosalina's Ice World|Rosalina's Ice World]].
*{{classic|SNES|Rainbow Road}} is the only course in ''Mario Kart 7'' not to have a [[Dash Panel]]/ramp, and one of four courses not to have a [[Glide Ramp]]; the others are {{classic-link|N64|Luigi Raceway}}, {{classic-link|GCN|Daisy Cruiser}}, and [[3DS Rosalina's Ice World|Rosalina's Ice World]].
**Also, in ''Mario Kart 8'', it is one of the two only courses that do not have any Dash Panels, Glide Ramps, underwater sections, or anti-gravity sections, with the other being {{classic-link|GCN|Yoshi Circuit}}, another course from DLC Pack 1.  
**Also, in ''Mario Kart 8'', it is one of the two only courses that do not have any Dash Panels, Glide Ramps, underwater sections, or anti-gravity sections, with the other being {{classic-link|GCN|Yoshi Circuit}}, another course from DLC Pack 1.  
Line 200: Line 201:
*In ''Mario Kart 8'', the body of water underneath the course is shaped identically to the one in {{classic-link|SNES|Donut Plains 3}}, with all course elements, the walls, and the [[fortress]] being removed. The reason for this is unclear.
*In ''Mario Kart 8'', the body of water underneath the course is shaped identically to the one in {{classic-link|SNES|Donut Plains 3}}, with all course elements, the walls, and the [[fortress]] being removed. The reason for this is unclear.
*It is the only ''Super Mario Kart'' race course in ''Mario Kart 8 Deluxe'' not to have the number 3 in its name.
*It is the only ''Super Mario Kart'' race course in ''Mario Kart 8 Deluxe'' not to have the number 3 in its name.
==References==
==References==
<references/>
<references/>
353

edits