SNES Rainbow Road: Difference between revisions

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The track is now wider, and has received many graphical improvements. It uses a similar background from ''Super Mario Kart'' (which is also used in {{classic-link|DS|Waluigi Pinball}}), though the blue tint was removed, and the stars are now depicted across the entire background, rather than only the top. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.
The track is now wider, and has received many graphical improvements. It uses a similar background from ''Super Mario Kart'' (which is also used in {{classic-link|DS|Waluigi Pinball}}), though the blue tint was removed, and the stars are now depicted across the entire background, rather than only the top. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.


The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are more detailed, non-translucent similar to the SNES rendition, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. In [[First-Person View|first-person view]], the player can see through the breaks in the tiles. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.
The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are more detailed, more pale looking, non-translucent like the SNES rendition, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. In [[First-Person View|first-person view]], the player can see through the breaks in the tiles. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.


Aside from enhanced percussion, the music was reverted to the original SNES composition.
Aside from enhanced percussion, the music was reverted to the original SNES composition.
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