Editing Yoshi Touch & Go
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==Gameplay== | ==Gameplay== | ||
[[File:YTG1.png|thumb|left|Baby Mario, as he falls from the sky.]] | [[File:YTG1.png|thumb|left|Baby Mario, as he falls from the sky.]] | ||
Unlike all the other ''Yoshi'' games, this game has no overarching story. Every game mode begins with [[Kamek]] smashing into the | Unlike all the other ''Yoshi'' games, this game has no overarching story. Every game mode begins with [[Kamek]] smashing into the Stork, causing the Stork to drop [[Baby Mario]] and [[Baby Luigi]], while Baby Mario falls toward the land below, beginning the game. Every mode begins with Baby Mario falling toward the ground, while the player must use clouds to guide him to the ground and draw circles to create bubbles to destroy enemies. The Sky Area differs depending on the mode selected; for instance, the Time Attack mode has Super Stars hovering in the air for Baby Mario to reach the air faster, as well as a timer and bumpers to obstruct his fall. Each level has the following in common: | ||
*Baby Mario has three balloons, which act as his [[Heart Point|HP]]. When he hits an enemy, one of them pops. If all three pop, he falls to the ground and is captured by Kamek. | *Baby Mario has three balloons, which act as his [[Heart Point|HP]]. When he hits an enemy, one of them pops. If all three pop, he falls to the ground and is captured by Kamek. | ||
*Baby Mario can be guided by clouds drawn with the stylus. If an enemy is captured in a bubble if a circle is drawn to enclose them, the bubble can be thrown to Baby Mario to pop it. Enemies also can get blocked by drawn clouds. | *Baby Mario can be guided by clouds drawn with the stylus. If an enemy is captured in a bubble if a circle is drawn to enclose them, the bubble can be thrown to Baby Mario to pop it. Enemies also can get blocked by drawn clouds. |