Editing World 4-2 (Super Mario Bros. 2)
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|world=[[World 4 (Super Mario Bros. 2)|World 4]] | |world=[[World 4 (Super Mario Bros. 2)|World 4]] | ||
|game=''[[Super Mario Bros. 2]]'' | |game=''[[Super Mario Bros. 2]]'' | ||
|boss= | |boss=[[Birdo (species)|Red Birdo]] | ||
|before_alt= | |before_alt= | ||
|before=[[World 4-1 (Super Mario Bros. 2)|<<]] | |before=[[World 4-1 (Super Mario Bros. 2)|<<]] | ||
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}} | }} | ||
'''World 4-2''' ('''Chapter 4-2''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Get on the Whale and Go!'''<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 30.</ref>) is the second level of [[World 4 (Super Mario Bros. 2)|World 4]] in ''[[Super Mario Bros. 2]]''. | '''World 4-2''' ('''Chapter 4-2''' in ''[[Yume Kōjō: Doki Doki Panic]]''; titled '''Get on the Whale and Go!'''<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 30.</ref>) is the second level of [[World 4 (Super Mario Bros. 2)|World 4]] in ''[[Super Mario Bros. 2]]''. | ||
==Layout== | ==Layout== | ||
[[File:SMB2 World 4-2 Beezos.png|thumb|left|200px]] | [[File:SMB2 World 4-2 Beezos.png|thumb|left|200px]] | ||
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This level also has a hidden Subspace Warp to [[World 6 (Super Mario Bros. 2)|World 6]]. After the player enters the area with the whales, they should look for a Magical Potion and drop it near a [[jar]]. Upon entering the jar in Subspace, the player will warp to World 6. | This level also has a hidden Subspace Warp to [[World 6 (Super Mario Bros. 2)|World 6]]. After the player enters the area with the whales, they should look for a Magical Potion and drop it near a [[jar]]. Upon entering the jar in Subspace, the player will warp to World 6. | ||
If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red [[Shy Guy|Shyguy]] off the [[Autobomb]] and throws him to the ground. The player then picks up a Magical Potion and carries it while landing on a red Shyguy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering | If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red [[Shy Guy|Shyguy]] off the [[Autobomb]] and throws him to the ground. The player then picks up a Magical Potion and carries it while landing on a red Shyguy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering [[Birdo (species)|Red Birdo]]. | ||
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==Trivia== | ==Trivia== | ||
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==External links== | ==External links== | ||
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-2.html Level map at NESMaps.com] | *[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-2.html Level map at NESMaps.com] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
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[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] | ||
[[Category:Super Mario Bros. 2 levels]] | [[Category:Super Mario Bros. 2 levels]] | ||