MIPS: Difference between revisions

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==History==
==History==
===''Super Mario 64''===
===''Super Mario 64''===
In ''Super Mario 64'', MIPS first appears after the player collects 15 [[Power Star]]s. When Mario approaches MIPS, the latter runs away. After Mario catches him, he rewards Mario with a Power Star, saying that [[Bowser]] gave it to him. MIPS appears in the basement a second time after Mario has collected 50 Power Stars, and he can catch MIPS again for another Power Star. MIPS does not reappear for the rest of the game after that.  
In ''Super Mario 64'', MIPS first appears after the player collects 15 [[Power Star]]s. When [[Mario]] approaches MIPS, the latter runs away. After Mario catches him, he rewards Mario with a Power Star, saying that [[Bowser]] gave it to him. MIPS appears in the basement a second time after Mario has collected 50 Power Stars, and he can catch MIPS again for another Power Star. MIPS does not reappear for the rest of the game after that.  


Along with [[Mario]], MIPS was the first character created for ''Super Mario 64''. He was used extensively in early [[Nintendo 64]] test simulations and ultimately made it into the final game because the development team liked him so much.<ref>{{cite|archive=web.archive.org/web/20100218201702/http://www.miyamotoshrine.com/theman/interviews/1096.shtml|deadlink=yes|title=Shigeru Miyamoto Interview from Nintendo Power (October 1996)|publisher=Miyamoto Shrine}}</ref> MIPS is named after the {{wp|MIPS architecture|MIPS}} (Microprocessor without Interlocked Pipeline Stages) microprocessor, the instruction set used in the Nintendo 64. Several of MIPS's lines reference the {{wp|White Rabbit}} from ''{{wp|Alice's Adventures in Wonderland}}''.
Along with Mario, MIPS was the first character created for ''Super Mario 64''. He was used extensively in early [[Nintendo 64]] test simulations and ultimately made it into the final game because the development team liked him so much.<ref>{{cite|archive=web.archive.org/web/20100218201702/http://www.miyamotoshrine.com/theman/interviews/1096.shtml|deadlink=yes|title=Shigeru Miyamoto Interview from Nintendo Power (October 1996)|publisher=Miyamoto Shrine}}</ref> MIPS is named after the {{wp|MIPS architecture|MIPS}} (Microprocessor without Interlocked Pipeline Stages) microprocessor, the instruction set used in the Nintendo 64. Several of MIPS's lines reference the {{wp|White Rabbit}} from ''{{wp|Alice's Adventures in Wonderland}}''.


MIPS does not make a reappearance in ''[[Super Mario 64 DS]]'', instead being replaced by the rabbits scattered throughout the castle for each player character to find. They are modeled after MIPS, but they do not give up Power Stars. Instead, they give up [[key]]s to unlock [[minigame]]s in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. Two of Mario's, one of [[Wario]]'s, and one of [[Yoshi]]'s rabbits can be found in the same location MIPS was in the original game. The rabbits are also internally named "MIP"<ref>''Super Mario 64 DS'' internal object name (<tt>MIP</tt>)</ref> with their key known as a "MIP Key,"<ref>''Super Mario 64 DS'' internal object name (<tt>OBJ_MIP_KEY</tt>)</ref> with the former corroborated by the Shogakukan guide.
MIPS does not make a reappearance in ''[[Super Mario 64 DS]]'', instead being replaced by the rabbits scattered throughout the castle for each player character to find. They are modeled after MIPS, but they do not give up Power Stars. Instead, they give up [[key]]s to unlock [[minigame]]s in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. Two of Mario's, one of [[Wario]]'s, and one of [[Yoshi]]'s rabbits can be found in the same location MIPS was in the original game. The rabbits are also internally named "MIP"<ref>''Super Mario 64 DS'' internal object name (<tt>MIP</tt>)</ref> with their key known as a "MIP Key,"<ref>''Super Mario 64 DS'' internal object name (<tt>OBJ_MIP_KEY</tt>)</ref> with the former corroborated by the Shogakukan guide.
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