Merluvlee: Difference between revisions

1,633 bytes added ,  1 year ago
→‎Chapter 7: started chapter 8 predictions
(→‎Chapter 5: finished chapters 6 and 7)
(→‎Chapter 7: started chapter 8 predictions)
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*''You stand on the dais before the large underground door. Then the way opens...
*''You stand on the dais before the large underground door. Then the way opens...
*''A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. Then the way opens...
*''A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. Then the way opens...
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=====Chapter 8=====
=====Chapter 8=====
*''A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens...
*''A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens...
*''A great door underground... You enter that door. You get lost in a series of seemingly unending similar rooms. But there is a secret here. Each room has only one lit torch. You enter the door near each lit torch. You repeat this until you have found the way out. Then the way opens...
*''Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens...
*''Beyond the great door... You hold the key you gained by beating the dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles here. You rely on your allies' abilities and advice. You find eight keys and use them in the place above. Then the way opens...
*''Beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens...
*''Beyond the great door... You go beyond the watery courtyard. You see a room unlike any other. You use the power of wind there if you get into trouble. Then the way opens...
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