Cheep Cheep: Difference between revisions

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====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
[[File:SMM-SMB-DeepCheep.png|frame|left]]
[[File:SMM-SMB-DeepCheep.png|frame|left]]
Cheep Cheeps reappear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'' and ''[[Super Mario Maker 2]]'' as enemies, and can be placed above or underwater. They function the same as previous games, except for not flipping around in the ''New Super Mario Bros. U'' game style when the vocals occur. In the Course Maker, they start out as their green variant, go in a straight line and never stop, while they can be shaken to be turned into their red variant which goes back and forth in a straight line if they are underwater, or chase Mario if they are above water. They can be enlarged by a [[Super Mushroom]] and given wings, which the latter makes them fly in the air after they jump out of water or swim in a wavy pattern when underwater. They can be placed in [[Bill Blaster]]s, [[Warp Pipe]]s, and [[Block]]s. If placed in [[lava]] in the castle theme or [[Poison (obstacle)|poison]] in the Night mode of forest theme, Cheep Cheeps become engulfed in flames or poisons, respectively. While retaining their attack pattern, Cheep Cheeps become immune to stomps and [[fireball]]s in lava. If they are placed in poison, however, they are only immune to stomps. When placed in a pipe, green ones will come out endlessly, though red ones will only come out three times until one is defeated.
Cheep Cheeps reappear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'' and ''[[Super Mario Maker 2]]'' as enemies, and can be placed above or underwater. They function the same as previous games, except for not flipping around in the ''New Super Mario Bros. U'' game style when the vocals occur. In the Course Maker, they start out as their green variant, go in a straight line and never stop, while they can be shaken to be turned into their red variant which goes back and forth in a straight line if they are underwater, or chase Mario if they are above water. They can be enlarged by a [[Super Mushroom]] and given wings, which the latter makes them fly in the air after they jump out of water or swim in a wavy pattern when underwater. They can be placed in [[Bill Blaster]]s, [[Warp Pipe]]s, and [[Block]]s. If placed in [[lava]] in the castle theme or [[Poison (obstacle)|poison]] in the Night mode of forest theme, Cheep Cheeps become engulfed in flames or poisons, respectively. While retaining their attack pattern, Cheep Cheeps become immune to stomps and [[fireball]]s in lava. If they are placed in poison, however, they are only immune to stomps. When placed in a pipe, green ones will come out endlessly, though red ones will only come out three times until one is defeated. In ''Super Mario Maker 2'', Cheep Cheeps also swim in the air during airship and sky courses set at night.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
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