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The player has to break 10 targets. When the stage is played as a part of Single-Player Mode (in ''[[Super Smash Bros.]]'') or Classic Mode (in ''[[Super Smash Bros. Melee]]''), there is a time limit of 2 minutes. When the stage is selected seperately (Target Test), there is no given time limit. | The player has to break 10 targets. When the stage is played as a part of Single-Player Mode (in ''[[Super Smash Bros.]]'') or Classic Mode (in ''[[Super Smash Bros. Melee]]''), there is a time limit of 2 minutes. When the stage is selected seperately (Target Test), there is no given time limit. | ||
== Design == | |||
The levels designs are all | The levels designs are all different, and the objects in them fit each character. For instance, [[Ganondorf]]'s level is a dungeon, and [[Donkey Kong]]'s is like a construction site ( from the game [[Donkey Kong (game)|Donkey Kong]] ). Various traps include [[Bumper]]s, [[Flipper]]s, burning platforms, and spikes. | ||
[[Category: Mini-games]] | [[Category: Mini-games]] |
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