Editing Mario vs. Donkey Kong 2: March of the Minis
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Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character in this game, as he has only a supporting role. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total. | Unlike in ''Mario vs. Donkey Kong'', Mario is not a playable character in this game, as he has only a supporting role. Instead, Mini Mario toys appear as playable characters in each level. The objective of each level is to control the Mini Marios, as well as manipulate the environment around them, in order to direct each Mini Mario to [[Goal Door (Mario vs. Donkey Kong series)|the exit]], a portal-like doorway with a red "M" on top. This focus on controlling Minis laid the foundation for future games in the ''Mario vs. Donkey Kong'' series. Each standard level contains a minimum of two Mini Marios and a maximum of eight. There are 240 Mini Marios in total. | ||
====Controls==== | |||
[[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]] | [[File:Motmscreenshot1.png|frame|right|The two sets of Pink Blocks shown here protect the Mini Marios from the [[Fire Piranha Plant|Piranha Plant]]s in [[Room 1-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-3]]. Additionally, a Gold Mini Mario bonus and a perfect Chain Goal bonus are set up.]] | ||
The player can scroll around each level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen: | The player can scroll around each level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen: | ||
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***'''Pre Title''': Unlocked from the beginning. | ***'''Pre Title''': Unlocked from the beginning. | ||
***'''Introduction''': Unlocked by starting the Main Game mode. | ***'''Introduction''': Unlocked by starting the Main Game mode. | ||
***'''Ending''': Unlocked by defeating Donkey Kong on the | ***'''Ending''': Unlocked by defeating Donkey Kong on the Roof. | ||
***'''Musical''': Unlocked by completing B2 in DK's Hideout. | ***'''Musical''': Unlocked by completing B2 in DK's Hideout. | ||
**'''Gallery''': Players can look at eighteen full-screen pictures from the game, which are unlocked as they are shown in the Main Game mode. Eight of the pictures are the intro screens shown before the first eight boss battles, while another eight pictures are the victory screens shown after completing each of the first eight boss battles. The penultimate picture is shown before the final battle on the Roof, and the final picture is unlocked from completing B1 in DK's Hideout. | **'''Gallery''': Players can look at eighteen full-screen pictures from the game, which are unlocked as they are shown in the Main Game mode. Eight of the pictures are the intro screens shown before the first eight boss battles, while another eight pictures are the victory screens shown after completing each of the first eight boss battles. The penultimate picture is shown before the final battle on the Roof, and the final picture is unlocked from completing B1 in DK's Hideout. | ||
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*'''Erase All''': This deletes all Main Game data and all Construction Zone levels, whether created or received, and it resets the player's friend code. | *'''Erase All''': This deletes all Main Game data and all Construction Zone levels, whether created or received, and it resets the player's friend code. | ||
*'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site. | *'''NintendoWiFi.com Features''': Players could choose to let their statistics be part of Nintendo's official Wi-Fi site. | ||
==Floors== | ==Floors== | ||
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|Bolts support the girders that Donkey Kong rests on in [[DK's Hideout#B1|B1]]. They melt and disappear if a Mini touches their blue caps or jumps over them. | |Bolts support the girders that Donkey Kong rests on in [[DK's Hideout#B1|B1]]. They melt and disappear if a Mini touches their blue caps or jumps over them. | ||
|} | |} | ||
===Minis=== | |||
[[File:MarioandDKMinis.PNG|thumb|150px|Mario and Donkey Kong watch their Minis acting in the Pre Title movie.]] | |||
{|class="wikitable" | |||
|-align="center" | |||
!Mini!!Normal form!![[Fire Mario|Fire form]] | |||
|-align="center" | |||
|[[Mini Mario (toy)|Mini Mario]]||[[File:Mini MarioS.png]]||[[File:Fire Mini MarioS.png]] | |||
|-align="center" | |||
|[[Mini Toad]]||[[File:Mini ToadS.png]]||[[File:Fire Mini ToadS.png]] | |||
|-align="center" | |||
|[[Mini Peach]]||[[File:Mini PeachS.png]]||[[File:Fire Mini PeachS.png]] | |||
|-align="center" | |||
|[[Mini Donkey Kong]]||[[File:Mini DKS.png]]||[[File:Fire Mini DKS.png]] | |||
|-align="center" | |||
|[[Gold Mini Mario]]||[[File:Gold Mini MarioS.png]]||N/A | |||
|} | |||
{{br}} | |||
==Enemies== | ==Enemies== | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Mini Mario art.png|[[Mini Mario (toy)|Mini Mario]] | |||
MiniDKtoy.png|[[Mini Donkey Kong]] | |||
MiniPeachtoy.png|[[Mini Peach]] | |||
MiniToadtoy.png|[[Mini Toad]] | |||
MiniShyGuy.png|[[Shy Guy (toy)|Shy Guy]] | |||
DK MvsDK.jpg|[[Donkey Kong]] | |||
</gallery> | </gallery> | ||