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| <gallery> | | <gallery> |
| FortuneStscrn06E3.png|A screenshot showing the early map icons.
| | File:FS.jpg|An screenshot showing the early map icons. |
| ISWii03.png|Another screenshot, this one showing all special squares being black circles | | File:ISWii03.png|Another screenshot, this one showing all special squares being black circles |
| </gallery> | | </gallery> |
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| ===Text===
| | {{BoxTop}} |
| ====Tour Mode====
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| A picture on the "Tour Mode" section on page 6 of the instruction manual shows [[Mario Stadium (board)|Mario Stadium]] being selected on the Standard Rules, with text saying ''"Business rivals"'' and an error that shows a target amount of ''"SYSTEM_MSG_kabu_21"'' instead of ''"13,000 G"'', Mario Stadium's default target for the Standard Rules. ''"Business rivals"'' is changed to ''"Competitors"'' and the ''"SYSTEM_MSG_kabu_21"'' error was fixed to the correct target amount in the final release.
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| ====CPU character selection in Free Play and offline multiplayer====
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| In the picture on the "Free Play Mode" section on page 6 of the instruction manual, the text next to the [[Dice Block|die]] to the right says ''"Rival Character Selection"''. It is changed to ''"Competitor Selection"'' in the final release.
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| ====Gameplay menus====
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| The 1st picture on page 9 of the instruction manual shows an option called ''"Manage stocks"''. However, players can only buy stocks when they either pass the Bank or land on a Stockbroker space, though stocks can be sold at anytime. This is changed to ''"Sell stocks"'' on the final release.
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| ==Unused data==
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| ===Boards===
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| 30 boards become unused in the game. Here are some of them:
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| {| class="wikitable" | |
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| ! Filename !! Looks Like !! Notes
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| | '''0-02-debug''' || ? || When playing with CPU, the game softlocks when it goes to a CPU's turn. The Starting Cash and Salary are very low. Starting on board '''46''' loads this board with the background of Alefgard.
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| | '''2-01-kaigara''' || Street 1 from ''Itadaki Street 2'' || The property values do not match that game's prices, however, nor are the districts exactly the same. One thing to note is that the maximum dice roll on this board is 5.
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| | '''2-02-lakemt''' || Street 2 from ''Itadaki Street 2'' || The property values do not match that game's prices, however, nor are the districts exactly the same. All Suit squares on the board are Venture squares.
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| | '''2-03-cloverland''' || Street 3 from ''Itadaki Street 2'' || The property values do not match that game's prices, however, nor are the districts exactly the same.
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| | '''akichi''' || All vacant plots || These vacant plots still appear in the Easy Rules. Starting on board '''43''' loads this board with the background used in the Tutorial.
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| | '''train0''' || ??? from ''Dragon Quest & Final Fantasy in Itadaki Street Portable'' || ?
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| | '''train1''' || ??? from ''Dragon Quest & Final Fantasy in Itadaki Street Portable'' || ?
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| |}
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| ===Text===
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| Some text exists in the game file but are unused:
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| {| class="wikitable"
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| ! ID !! Unused Text !! Reason
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| | '''2828''' || ''You'll have to part with a shop you own in order to make this investment. OK?'' || The investment screen does not allow the player to invest more than their sum of total stocks and ready cash.
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| | '''3497''' || ''You can keep choosing blocks until you get a [[Bowser]] card.'' || Based off [[Memory Block]]'s old rules. In the final game, the player can only choose one block and the game ends immediately afterward.
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| | '''3503''' || ''Congratulations! You've won all of the prizes!'' || Same as Entry ID 3497
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| | '''3504''' || ''That's the end of your Memory Block. Hope you remember it always!'' || Same as Entry ID 3497
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| | '''3585''' || ''If you choose the right block, you can take away all the prizes!'' || Same as Entry ID 3497
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| | '''4150''' || ''The order of play hasn't yet been decided for all players.'' || The number machines never show same numbers for two or more players before a game, so this text becomes unused.
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| | '''5131''' || ''4th or higher'' || A supposed target for Tour mode. All boards require 3rd place or higher to clear, so this becomes unused.
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| | '''5156''' || ''There is not enough available space in [[Wii]] system memory. Either turn off the console or return to the [[Wii U#Wii Menu|Wii Menu]]. Error code: (number)'' || A [[Nintendo Wi-Fi Connection|Wi-Fi]] error message. One cannot use ''Play alone'' or access the Main Menu when the [[Wii]] console doesn't have enough space or when there is a problem with the Wii System Memory, so this and Entry ID 5157 becomes unused.
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| | '''5157''' || ''The Wii system memory has been damaged. Refer to the Wii Operations Manual for details. Error code: (number)'' || Same as Entry ID 5156
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| |}
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| ==External links==
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| *''[[tcrf:Fortune Street|Fortune Street]]'' on The Cutting Room Floor
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| {{Pre-release and unused content}} | | {{Pre-release and unused content}} |
| [[Category:Fortune Street|*]] | | [[Category:Fortune Street]] |
| [[Category:Pre-release and unused content|Fortune Street]] | | [[Category:Pre-release and unused content|Fortune Street]] |