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{{articleabout|the video game system|the Battle mode stage in ''[[Mario Kart: Double Dash!!]]'' of the same name|[[Nintendo GameCube (course)]]}}
=Beta element=
[[Image:Gamecube.PNG|thumb|200px|A black '''Nintendo GameCube'''.]]
[[Image:Beta Wendys Castle Room.png|thumb|A room in a beta version of ''[[Super Mario World]]''<nowiki>'s</nowiki> [[Wendy]]'s castle (top), and the same room as it appears in the final game (bottom).]]
'''Beta elements''' are components of a video game that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources.  The first is information released about a game, by its creators, before the game is complete.  The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point. 


The '''Nintendo GameCube''' is a console system developed by [[Nintendo]], and released towards the end of 2001. The Nintendo Gamecube has no more new games coming out up to this point that people know of; for this, the system is considered a "Dead Console." The Gamecube's original name was to be "Dolphin", as noted references appear in games such as ''[[Super Mario Sunshine]]''. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions remain a mystery. The Nintendo GameCube utilizes mini-disks.
Beta elements get their name from the period at the end of a game's development known as ''Beta Testing,'' when the nearly complete build of the game is debugged and playtested by a small group of people. Despite this, most games are complete or nearly complete when beta testing takes place, so most beta elements are scrapped long before this period.


There are four main colors to the Nintendo GameCube. Purple, Black, Orange, and Silver. Purple is the original color, seen in advertisements, the trophy in [[Melee]], and other places. Silver was released after the first three colors.
Beta Elements should not be confused with [[Vaporware]], entire games which never see release.


Operation of the Nintendo GameCube is subject to the following conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operations.
==List of beta element pages==
('''Note for proposal''': Even though below the games' titles are used, they would link to, as an example, Super Mario Bros. 2/Beta elements.)


Many popular [[Mario]] [[games]] were made for this system, including: ''[[Super Mario Sunshine]]'', ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Smash Bros. Melee]]'', ''[[Mario Kart: Double Dash!!]]'', and ''[[Mario Superstar Baseball]].''
*{{fake link|Super Mario Bros. 2}}
 
*{{fake link|Super Mario Bros. 3}}
An add-on accessory for the Nintendo GameCube known as the [[Game Boy Player]], was released in 2003. The Game Boy Player allowed people to play [[Game Boy Advance]] titles on their television screen through their GameCube.
*{{fake link|Super Mario World}}
It was recently discontinued in 2007.
*So on...
 
*...And so forth
==Accessories for the Nintendo Gamecube==
===GameCube Controller===
[[Image:GameCubeController.jpg|thumb|The '''Nintendo GameCube Controller'''; The standard controller for playing [[Nintendo GameCube]] games.]]
 
The '''Nintendo GameCube Controller''' is the standard controller for the Nintendo GameCube. It consists of several buttons, of many types. The Nintendo GameCube gets shipped with controllers capable of rumble effect. These controllers can also be used to play [[Virtual Console]] games on the [[Wii]], and is also one of the four controller types available in ''[[Super Smash Bros. Brawl]]''. A different GameCube controller is the [[DK Bongos]], which are used to play certain [[Donkey Kong (series)|''Donkey Kong'' games]] on the GameCube, such as ''[[Donkey Konga]]''.
 
====Buttons for the GameCube Controller====
*A
*B
*C Stick
*START/PAUSE
*X
*Y
*Z
*R trigger
*L trigger
*Analog Stick
 
===GameCube Action Pad===
[[Image:Dancemat.jpg|thumb|The '''Nintendo GameCube Action Pad''', used for ''Dance Dance Revolution: Mario Mix''.]]
 
The '''Nintendo GameCube Action Pad''' is a special controller for the Nintendo GameCube. The only [[Mario]] game it is used for so far is ''[[Dance Dance Revolution: Mario Mix]]''. It has some, but not all, of the Nintendo GameCube Controller's buttons.
 
====Buttons for the GameCube Action Pad====
*A
*B
*START
*Z
*Left
*Right
*Up
*Down
 
 
 
== Appearances in ''Mario'' Games ==
The Nintendo GameCube appears inside [[Mario (series)|''Mario'' games]] as an easter egg. Here is a list:
 
*A GameCube is a trophy in ''[[Super Smash Bros. Melee]]''.
*Though a GameCube doesn't actually appear in ''[[Mario Party 4]]'', the [[Party Cube]] is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube.
*A GameCube is a battle level in ''[[Mario Kart: Double Dash!!]]''.
*A GameCube can be seen inside the shops of ''[[Mario Party 6]]'' and ''[[Mario Party 7]]'', though not on the counter.
*In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.
 
== Details ==
*MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
*Manufacturing process: 0.18 micron IBM copper wire technology
*Clock frequency: 485 MHz [[Image:gamecube logo.gif|right|frame|The Nintendo GameCube logo.]]
*CPU capacity: 1125 Dmips (Dhrystone 2.1)
*Internal data precision : 32-bit Integer & 64-bit floating-point
*External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
*Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
*System LSI: Custom ATI/Nintendo "Flipper"
*Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
*Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
*Texture read bandwidth: 10.4GB/second (Peak)
*Main memory bandwidth: 2.6GB/second (Peak)
*Pixel depth: 24-bit color, 24-bit Z buffer
*Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
 
== Trophy Information from ''Super Smash Bros. Melee'' ==
[[Image:Nintendo_Gamecube_Trophy.jpg|frame|right|]]
''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.<br clear=all>
 
==Game Gallery==
<center><gallery>
Image:DDRMMboxartfront.jpg|<center>''[[Dance Dance Revolution: Mario Mix]]
Image:Dkjunglb.jpg|<center>''[[Donkey Kong Jungle Beat]]
Image:Dkk.jpg|<center>''[[Donkey Konga]]
Image:Dkk2.jpg|<center>''[[Donkey Konga 2]]
Image:Donkeykonga3.jpg|<center>''[[Donkey Konga 3]]
Image:Lmbox.jpg|<center>''[[Luigi's Mansion]]
Image:ToadstoolTour.PNG|<center>''[[Mario Golf: Toadstool Tour]]
Image:Mk_doubledash.jpg|<center>''[[Mario Kart: Double Dash!!]]
Image:Mpp4.JPG|<center>''[[Mario Party 4]]
Image:MP5BOX.PNG|<center>''[[Mario Party 5]]
Image:MP6_Cover.jpg|<center>''[[Mario Party 6]]
Image:MP7BOX.PNG|<center>''[[Mario Party 7]]
Image:MarioPowerTennisBox2.jpg|<center>''[[Mario Power Tennis]]
Image:MarioBaseball.jpg|<center>''[[Mario Superstar Baseball]]
Image:NPC.jpg|<center>''[[Nintendo Puzzle Collection]]
Image:PMTTYD.jpg|<center>''[[Paper Mario: The Thousand-Year Door]]
Image:SuperMarioStrikers.JPG|<center>''[[Super Mario Strikers]]
Image:200px-Super_mario_sunshine.jpg|<center>''[[Super Mario Sunshine]]
Image:Super_Smash_Bros_Melee_Players_Ch.jpg|<center>''[[Super Smash Bros. Melee]]
Image:Wario_World_game_cover.jpg|<center>''[[Wario World]]
Image:Megapartygames.jpg|<center>''[[WarioWare, Inc.: Mega Party Game$]]
</gallery></center>
{{Consoles}}
 
 
[[Category: Super Smash Bros. Trophies]]

Latest revision as of 00:40, May 21, 2017

Beta element

A screenshot of an unused copy of #6 Wendy's Castle from Super Mario World above a screenshot from the same area in the final game. For use on the pre-release and unused content page.
A room in a beta version of Super Mario World's Wendy's castle (top), and the same room as it appears in the final game (bottom).

Beta elements are components of a video game that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.

Beta elements get their name from the period at the end of a game's development known as Beta Testing, when the nearly complete build of the game is debugged and playtested by a small group of people. Despite this, most games are complete or nearly complete when beta testing takes place, so most beta elements are scrapped long before this period.

Beta Elements should not be confused with Vaporware, entire games which never see release.

List of beta element pages

(Note for proposal: Even though below the games' titles are used, they would link to, as an example, Super Mario Bros. 2/Beta elements.)

  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario World
  • So on...
  • ...And so forth