Ultra Machine: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 2: Line 2:
|image = [[File:Ultra_Machine.png]]
|image = [[File:Ultra_Machine.png]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]]
|type = [[Nintendo Classics]] (Mega Microgame$!)<br>[[5-Volt]] (Gold)
|type = [[Nintendo Classics]] (''Mega Microgame$!'')<br>[[5-Volt]] (''Gold'')
|intro = Hit 6/7/8
|intro = Hit 6/7/8
|info = ''"Batter up! Can you connect with the pitches? Watch for the change-up!"''
|info = ''"Batter up! Can you connect with the pitches? Watch for the change-up!"''
Line 8: Line 8:
|clear = 5
|clear = 5
}}
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. A heavily revamped version of the game returns in ''[[WarioWare Gold]]'' as [[5-Volt]]'s boss game, where the game now graphically resembles [[One Hit Wonder]] from ''[[WarioWare: Smooth Moves]].
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. A heavily revamped version of the game returns in ''[[WarioWare Gold]]'' as [[5-Volt]]'s boss game, where the game now graphically resembles [[One Hit Wonder]] from ''[[WarioWare: Smooth Moves]]''.


==Gameplay==
==Gameplay==
Line 17: Line 17:
* '''3rd level difficulty:''' The player must hit 8 balls. The baseballs will employ both strategies.
* '''3rd level difficulty:''' The player must hit 8 balls. The baseballs will employ both strategies.


Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.
Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.


On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.
On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.
Line 29: Line 29:
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! Microgames]]
[[Category:WarioWare, Inc.: Mega Microgame$! Microgames]]
[[it:Ultra Machine]]

Revision as of 11:37, July 31, 2018

Template:Minigame-infobox Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end. A heavily revamped version of the game returns in WarioWare Gold as 5-Volt's boss game, where the game now graphically resembles One Hit Wonder from WarioWare: Smooth Moves.

Gameplay

In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
  • 2nd level difficulty: The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
  • 3rd level difficulty: The player must hit 8 balls. The baseballs will employ both strategies.

Also, as speed increases, the player will have to hit fewer balls. This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.

On the Grid, the player needs to clear a minimum of 5 levels to pass this microgame.

Names in other languages

Language Name Meaning
Japanese ウルトラマシン
Urutora Mashin
Ultra Machine

Template:WWIMM Microgames