Talk:Super Mario Bros. 2: Difference between revisions

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The statement in this article, that it's assumed to "not have happened", is speculation too, and that was my point. The whole premise of subcon was that it was a dream world that existed within the subconscious. Mario waking up from the dream doesn't "unrealify" it any more than the fact that it was a dreamworld in the first place. [[User:Buddy Christ|Buddy Christ]]
The statement in this article, that it's assumed to "not have happened", is speculation too, and that was my point. The whole premise of subcon was that it was a dream world that existed within the subconscious. Mario waking up from the dream doesn't "unrealify" it any more than the fact that it was a dreamworld in the first place. [[User:Buddy Christ|Buddy Christ]]
:Then, uhm, remove the speculation. - {{User:Edofenrir/sig}} 12:49, 27 October 2009 (EDT)
:Then, uhm, remove the speculation. - {{User:Edofenrir/sig}} 12:49, 27 October 2009 (EDT)
::Alright, I did. [[User:Buddy Christ|Buddy Christ]]

Revision as of 03:33, January 3, 2010

PPSMBS Logo.PNG This article is part of PipeProject Super Mario Bros. Series, an attempt to improve upon any and all articles pertaining to the Super Mario Bros. series on the Super Mario Wiki. If you would like to participate, you can edit the article attached to this page, or visit the PipeProject Super Mario Bros. Series page, where you can join the project and/or contribute to the discussion.

Is it okay if I add an enemies section to this article just like I did to super mario bros.?I Think it would be helpful.--Fg 16:42, 27 January 2007 (EST)

Okay so no one is responding back so I'll just add an enemies section to this article.--Fg 17:21, 27 January 2007 (EST)

Yes I think you should. Hee...I replied to late. papertoycf7.gif Paper Jorge! I give paper cuts so stand back! papertoycf7.gif

Bonus Roulette

Could anyone make sense out of that roulette? I can't figure out when exactly you get a 1up, it seems rather random. Would be good to have in the article though. - Cobold (talk · contribs) 16:39, 17 May 2008 (EDT)

Character Stats

  • Name: Mario
  • Dig Strength: 2
  • Running Speed: 2
  • Special Jump: No
  • Name: Luigi
  • Dig Strength: 3
  • Running Speed: 3
  • Special Jump: Yes
  • Name: Peach
  • Dig Strength: 4
  • Running Speed: 4
  • Special Jump: Yes
  • Name: Toad
  • Dig Strength: 1
  • Running Speed: 1
  • Special Jump: No

Information Source: Super Mario All Stars Instruction Manual --Arima 23:00, 28 July 2009 (EDT)

Nice find. I think the stats in the Super Mario Advance version are a little different (or at least the jump stuff is), and I don't know about the original game. But this info should definitely go on either this page or the All Stars article. - Walkazo 00:19, 29 July 2009 (EDT)

Is there a stat that indicates how much running speed drops when the player is carrying something? I recall Luigi being very fast, but becoming the slowest when holding something.

Edofenrir 10:06, 18 August 2009 (EDT)

References in Later Games

Shouldn't be Super Mario 64 in that list as well for having Bob-Ombs and Shy Guys (flying ones)?

Edofenrir 10:02, 18 August 2009 (EDT)

But then every game featuring Bob-ombs and Shy Guys had to be listed. I think the list should be cut down in general, since especially Shy Guys and Bob-ombs have become recurring elements in the Mario series. While the Melee one should stay, since this an explicit reference to Super Mario Bros. 2. I don't want to count the articles which would need to be listed as a reference in the Super Mario Bros. article because Goombas and Koopa Troopas appear. That's what the respective articles are for. --Grandy02 10:15, 18 August 2009 (EDT)

I was only curious why all the other games are listed for having them. Then perhaps it would be better to point out that the game introduced Bob-Ombs and Shy Guys to the Marioverse (in case it doesn't do so already) and cut them off the list.

Edofenrir 11:30, 18 August 2009 (EDT)

Level Credit Bug

I added a note in the Trivia that lists a known bug in the NES version that causes each character to have the wrong number of levels completed above their heads. LReyomeXX 16:27, 24 September 2009 (EDT)

Just a Dream

This article states that since the game was a dream, that meant it didn't happen. But since Subcon exists in the realm of the subconscious, couldn't it be a real place that is accessed by dreaming?
The preceding unsigned comment was added by Buddy Christ (talk).

It could be some sort of Dream Kingdom, where dreams go when they, well, aren't dreamed any more. I recall the manual saying something about creatures that are made out of someone's dream as well. Unfortunately, this is all speculation and no matter how fun speculation can be, it isn't official material :/ - Gabumon from the Digimon franchise Gabumon(talk) 14:16, 26 October 2009 (EDT)

The statement in this article, that it's assumed to "not have happened", is speculation too, and that was my point. The whole premise of subcon was that it was a dream world that existed within the subconscious. Mario waking up from the dream doesn't "unrealify" it any more than the fact that it was a dreamworld in the first place. Buddy Christ

Then, uhm, remove the speculation. - Gabumon from the Digimon franchise Gabumon(talk) 12:49, 27 October 2009 (EDT)
Alright, I did. Buddy Christ