MarioWiki talk:Chronology: Difference between revisions

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::::Thank you for taking my advise, and you have my full support on this endeavor. - [[user:Walkazo|Walkazo]]
::::Thank you for taking my advise, and you have my full support on this endeavor. - [[user:Walkazo|Walkazo]]
== Question ==
Technically, wouldn't Partners in Time have to appear 2 times on the timeline? {{User:Max2/sig}} That could get confusing.

Revision as of 13:52, August 29, 2007

Um... full support. Max2 (talk)

If you want this to become effective, propose it. - Cobold (talk · contribs) 15:36, 24 August 2007 (EDT)

This is amazing. Mr. Way-with-words strikes again! Max2 (talk)

Hmmm... I didn't propose MarioWiki:Minor NPCs though. I like this idea anyway, it rocks.Knife (talk) 15:43, 24 August 2007 (EDT)

Just asking, what's the point of that note about Luigi's Mansion not being the last game? I mean, how could it be? - Cobold (talk · contribs) 17:27, 24 August 2007 (EDT)
A lot of people think it is the last game because of Bowser's apparent death (in fact I believe someone stated that on the main page in the last archive). Even if he did die before the game, we know characters can always be revived (I mean, he died in New Super Mario Bros., became an undead monster, and good ol' Junior brought him back to life). -- Son of Suns
Bowser did also die in Mario is Missing!. - Cobold (talk · contribs) 17:42, 24 August 2007 (EDT)
Yep. But that is a low-canon game, so use discretion. ;) But again, death does not equal last game. -- Son of Suns

Format is fixed. Glad to have you back for things just like this, SoS. Wa Yoshihead.png TC@Y 21:25, 24 August 2007 (EDT)

I think your proposal to instate a solid timeline is a good idea, but while you have obviosly put a lot of thought into how it should be done I feel your policy involving remakes could use some fine-tuning. As you said, most remakes are nothing more than re-releases with updated graphics, maintaining or adding on to the existing plot only. However, some do change the plot (as you said), and I think that if these changes are significant enough, the original and remake should not be considered one incident anymore. In your example of Super Mario 64 and SM64 DS, the plots are clearly different: in one Yoshi sleeps on the roof the entire time, in the other he saves Mario; both games are canocal, but they are far to different to be assumed to be different versions of one incident. A better assumption would be that Bowser attacked Peach's Castle twice (either at seperate times or one after another, both work). I hope I don't appear brash, but I've spent the better part of a year forming my own timeline and dealing with these problems, and I salute you for taking on this undertaking as well. - user:Walkazo

And Bowser was stupid enough the 2nd time to put many of the stars in the same location, to be recovered in the same fashion? While there were new challenges in SM64DS, quite a bit of it was identical to the original too; I don't see Bowser making such a mistake very sensible at all. Wa Yoshihead.png TC@Y 01:09, 27 August 2007 (EDT)
The plots are basically the same for both games. Peach bakes a cake and invites Mario over to eat it. Bowser attacks Princess Peach's Castle and uses of the power of the Power Stars to create an army of monsters in the painting worlds. The main change in the plot is who the playable hero is, and that is only temporary. Not playing as Mario from the beginning is a gameplay challenge, not a significant act that makes the game a completely different adventure. Although there are many changes, the game is basically the same. I think either we have the same policy for every remake, or we list every release of a game as a new adventure. We can't give Super Mario 64 DS special status because you play as Yoshi instead of Mario from the beginning. Plus, it doesn't make sense to call the game Super Mario 64 DS if it is not intended to be a retelling of Super Mario 64. The game is so much more advanced then the original - 64 seems to be a misnomer for a game with such advanced graphics compared to the 64-megabit original. Also, I would like to remind people we are not saying the order we place games in is the official chronology - it is merely a guide to help solve the confusion of writing a Biography section. This is not a timeline, but a set of sensible rules. -- Son of Suns
To Wayoshi: Bowser did exactly the same thing twice in a row in Yoshi's Safari, so its not that far-fetched to assume he did the same for Super Mario 64 and Super Mario 64 DS. To Son of Suns: I guess you're right about not letting ourselves get too picky about tiny plot details between the many incarnations and remakes of Mario games. If we did, the timeline would be way too muddled anyway... Though, in your example you listed Super Mario World 2: Yoshi's Island as 1 and Yoshi Touch & Go as 2, despite the fact that YT&G is just a remake of SMW2:YI. I think it would make more sence if YT&G was just included as part of the SMW2:YI article, the same way you included Yoshi's Island: Super Mario Advance 3. The differences in plots and/or gameplay between the versions of Yoshi's Island could be included in the section as well, and the same format could be applied to the other remakes (SM64 and SM64DS, for one). I think it would make everything much more clear to the readers, which is the whole point of a Super Mario Wiki timeline anyway, since it seems unlikely Nintnedo will provide us with a canocal one anytime soon. - Walkazo
I noted earlier that Yoshi Touch & Go is a retelling of Super Mario World 2, and that they occur at the same time. However, I changed the format so both titles are listed by the same bullet. However, I do think Yoshi Touch & Go deserves its own article, as the gameplay is so different. But for story purposes, it is merely a retelling of Super Mario World 2. -- Son of Suns
Thank you for taking my advise, and you have my full support on this endeavor. - Walkazo

Question

Technically, wouldn't Partners in Time have to appear 2 times on the timeline? Max2 (talk) That could get confusing.