MarioWiki:Featured articles/Unfeature/N1/Donkey Kong Land: Difference between revisions

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'''Tsunami and Super Radio'''
'''Tsunami and Super Radio'''
#{{User|Randombob-omb4761}} I actually HAVE more reasons why this should be unfeatured other than the lack of images, some of the sections are too short. And there isn't even a controls section how do you call that good? Also, Super Radio's oppose is silly.
#{{User|Randombob-omb4761}} I actually HAVE more reasons why this should be unfeatured other than the lack of images, some of the sections are too short. And there isn't even a controls section how do you call that good? Also, Super Radio's oppose is silly.
#{{User|Vommack}} While Tsunami at least addresses the images, it ignores the rest of the reasons that have been brought up. Super Radio fails to address ANY of them.


==== Comments ====
==== Comments ====

Revision as of 19:22, August 13, 2014

Donkey Kong Land

Remove Featured Article Status

  1. Randombob-omb4761 (talk) This article needs more images (Just look at the template on the article!), it has 6 missing images.
  2. Baby Luigi (talk) Randomb-bobomb's reasoning is very weak as hell. But regardless, further analysis into the article reveals that the enemy and item tables are incomplete. Tsunami has stated that images should be there if "available", however, having 2/3rds of the sprites available and the others missing means that the results are inconsistent and incomplete. The rule about available images is mostly concerning unobtainable media such as Satellaview games and others. Donkey Kong Land is very obtainable to the general public so no images isn't an excuse for an incomplete table. Besides, Tsunami, ripping sprites don't work that way, especially if a game uses pre-rendered sprites which would be nearly nigh impossible to obtain by manual methods, so extracting image files from the game is an option, and considering how accessible it is to access Game Boy sprites thanks to older technology, it shouldn't be impossible to game-rip the sprites directly from the game.
  3. Ninelevendo (talk) The 6 images aren't my problem, this article just looks small. The tables aren't that useful and, if anything, make the article worse. There isn't a controls section and the rest of the article could be better. The article does need more images as well, not just 6.
  4. Vommack (talk) I thought it was good enough at first, but looking further at the flaws that have been brought up, I've changed my mind. Per BL and Ninelevendo.

Keep Featured Article Status

  1. Tsunami (talk) Unfeaturing just because there are a few images missing? I know that missing images is an issue on an article, especially on one featured, but still you need to know that editing an image to get the ACTUAL sprite is difficult, especially in a black and white game. The issue can be easily resolved by putting images of the full screen to represent the subject. Done. Also, the oppose you did for Lakitu, that says that it has a rewrite template, well, it isn't totally right to be an oppose in my opinion. One should check a page often when it is about to be Featured. I know that rule 5 says that no templates should be in the article, but in this article the template can be taken down like I said before. But rule 10 says that the images should be of good quality if avaible. You know, sprites are sprites, and they have to be like they are in the game, without missing any pixel. And those sprites are difficult to get. Still, remember that you can easily put images of the game screen to replace sprites that are waiting to be made. And I find that, since this is your only issue found, and I think that the article is well written and stuff, your Unfeaturing propose is (no offense) a bit non-costructive. A Featured Article should have more issues to be Unfearured. Still, this is my point of view. Not all I said can be right and maybe my oppose can fall if you find another GOOD reason for why Unfeaturing this.
  2. Super Radio (talk) People were complaining about unwritten enemy sections. Here's your written sections. This article shall remain featured till the end of all. Capisci?

Removal of Support/Oppose Votes

Tsunami and Super Radio

  1. Randombob-omb4761 (talk) I actually HAVE more reasons why this should be unfeatured other than the lack of images, some of the sections are too short. And there isn't even a controls section how do you call that good? Also, Super Radio's oppose is silly.
  2. Vommack (talk) While Tsunami at least addresses the images, it ignores the rest of the reasons that have been brought up. Super Radio fails to address ANY of them.

Comments

@BabyLuigi Oh well. I didn't know. I don't look into the engine of the game or something, so I don't know how sprites are obtained. Not at all. This means that I could easily get the images of MPIT cards in other easier ways instead of editing screenshots? At least I learned something... and for the controls, I don't know why they aren't there. They can be easily found in sites such as GameFAQ. I'll add them as soon as possible, still, I must choose a way to incorporate them. I don't know how they work in game and I don't want to write fakes. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.

Well the Spriter's Resource sprites are scant as I suspected. It's better if you take a screenshot of them via emulator. BabyLuigiFire.png Ray Trace(T|C) 14:59, 31 July 2014 (EDT)
OK, but I cannot until August 10th. I'm in vacation without PC and I don't think that emulators for tablet exist. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.
They most certainly do. What type of Tablet have you got? (I took this from my iPad) - Ninelevendo's Sig Image 20:05, 7 August 2014 (EDT)
Android, Samsung Galaxy Tab 2. But there are two days before I will return, so I don't think it's worth downloading one. If you must play with the virtual keyboard, I'll pass. YoshiCGicon.pngTSUNAMIArtwork of Plessie with the four playable characters, from Super Mario 3D World.

@SuperRadio It's funny how nobody observes the enemy tables written just for the sake of this article being featured. -- -- KOOPA CON CARNE

Yes, we have tables, but they make the hpgame seem like the game boy can't display colour at all. They are an eye sore. - Ninelevendo's Sig Image16:21, 10 August 2014 (EDT)
... and then I think to myself... CAN THE GAME BOY DISPLAY COLOR AT ALL???? Excuse me for clamoring, but c'mon man. The tables are gray because I wanted them to aesthetically fit the graphical limitations of the Game Boy. Besides, regarding the sprites, well... aren't they monochrome? Anyway, unless this is the answer you've asked for, I still have no idea what you mean by "hpgame" (trust me, I googled it). And maybe it's just you who thinks the tables/sprites are eye sore. -- -- KOOPA CON CARNE
I look at it and just get hit with grey and black. There just aren't enough images in general anyway. (If the game boy didn't display colour, Pokemon would seem different.) hpgame is either a game on a HP, a hype game or a really bad typo. - Ninelevendo's Sig Image 04:59, 11 August 2014 (EDT)
BTW, it's mainly the Level section I hate. The others still aren't the best, but are pretty good. - Ninelevendo's Sig Image 05:01, 11 August 2014 (EDT)