List of Paper Mario pre-release and unused content: Difference between revisions

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{{italic title|List of ''Paper Mario'' beta elements}}
Not featured article, Yoshi867
{{FA}}
This is a list of beta elements for the game ''[[Paper Mario]]''.
 
==Early iterations==
''Paper Mario'' was originally going to be named ''Super Mario RPG 2'', though due to complications involving [[Square Enix|Square]], the makers of ''[[Super Mario RPG: Legend of the Seven Stars]]'', the name was changed to ''Mario RPG 64''<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>, ''Super Mario Adventure'', and later ''Mario Story'' (''Paper Mario'' out of Japan). Also, the game was originally in development for the failed [[Nintendo 64DD]], but was ultimately released as a cartridge.
 
<center><gallery>
File:SMRPG2_BetaScreenshot1.jpg|<center>''Paper Mario'''s title screen from when it was called ''Super Mario RPG 2''.
File:SMRPG2 Logo.png|<center>Original logo.</center>
File:Supermariorpg2proto01.jpg|<center>An early Dry Dry Desert.</center>
File:MRPG64.jpg|<center>A prototype of ''Mario RPG 2''.
</gallery></center>
 
==Early builds==
Early screenshots of this game showed that [[Poochy]] was going to play some sort of role in the game, and another screenshot showed that [[Nep-Enut]]s were going to be in this game also (indicating that [[Lavalava Island]] was going to be more like [[Yoshi's Island (place)|Yoshi's Island]]). Also, the early version of [[Forever Forest]] showed that it would be much smaller, with all the forest's trees having sinister faces. A screenshot had also shown a strange early [[Whale (character)|Whale]].
 
Mario has a different look in the early version, having sclerae in his eyes as he does in artwork for other ''Mario'' games such as ''[[Super Mario Bros. 3]]'', instead of simple black dots in the final.
 
<center><gallery>
File:PaperPoochy.jpg|<center>An early screenshot of ''[[Paper Mario]]'' with [[Poochy]] in it.</center>
File:PaperNep-Enut.jpg|<center>A [[Nep-Enut]] as seen in an early screenshot of ''[[Paper Mario]]''.</center>
File:papermariobetaforeverforest.jpg|<center>An early screenshot of the [[Forever Forest]] with trees in ''[[Paper Mario]]''.</center>
File:Smrpg2.jpg|<center> An early screenshot of ''Paper Mario''.</center>
File:Mariorpg016.jpg|<center> Entering Koopa Village.</center>
File:Mariorpg8.jpg|<center>An early Goomba Village.</center>
File:Ninjak.jpg|<center>Early Koopa Bros.</center>
File:Betatt.jpg|<center>An early Toad Town.</center>
File:Battlebeta.jpg|<center>An early Battle.</center>
File:PMYoshisIslandBeta.jpg|<center>An early Yoshi's Island.</center>
File:Bbattle.jpg|<center>The icons are different.</center>
File:Betabattle.jpg|<center>Another early battle.</center>
File:Betamenu.jpg|<center>The pause menu looks different.</center>
File:Betahammer.jpg|<center>The action command for the hammer is different.</center>
File:SMRPG2 Kooperlakilester.png|<center>Early artwork of [[Lakilester]] and [[Kooper]].</center>
</gallery></center>
 
==Unused data==
[[File:PM beta partner.png|thumb|right|Unused partners remain in the game's code.]]
{{main|Dark Paratroopa#Paper Mario Stats and Tattle Information}}
Fully functional [[Dark Paratroopa]] and [[Albino Dino]] enemies exist in the ROM. Also, [[Goombaria]]'s name and icon are both present in the game's list of partners for Mario.
 
===Unused Items===
These unused items were found in the code of ''Paper Mario''<ref>Gameshark code ''8110F456 XXXX'' for Normal Items, and ''8110F342 XXXX'' for Key Items. "XXXX" should be a value from the leftmost column of the table</ref>. Most of their names and descriptions were never translated officially.
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|+'''Items'''
|-style="background: #ABC;"
!width="1%"|Item Number
!width="10%"|Name
!width="1%"|Icon
!width="35%"|Effect
!width="35%"|In Game Description
|-
|0087
|むしよけそう<br>''mushiyoke sō''<br>Insecticide Grass
|[[File:PM_Beta_Insecticide.png]]
|Attacks one enemy. Does zero damage to most enemies, but defeats bugs instantly, with no [[SP]] gain.
|虫のてきを おいはらう <br> (Drives away bug-like adversaries.)
|-
|0091
|ハッスルドリンク<br>''hassuru dorinku''<br>Hustle Drink
|[[File:PM_Beta_Hustle_Drink.png]]
|Appears to be something Mario drinks during battle which causes him to steam. Once it is used, Mario attacks 2 times next turn. Not usable in the field.
|バトルで つぎのマリオのばんが きたとき 2回 こうどうできる <br> (Next turn in battle, Mario can take 2 actions.)
|-
|0099
|おねがいカムバック<br>''onegai kamu bakku''<br>Please Come Back
|[[File:PM_Beta_Onegai.png]]
|When used in battle, it becomes a broken dizzy dial and wastes Mario's turn. Not usable in the field. The sign on the tag looks like the Japanese character for sun. Has the same name as Peach's special move "Come Back" in the Japanese version of ''Super Mario RPG''. It was probably meant to bring back partners that 'have gone missing?' when used in battle/the overworld.
|どこかへ とばされた なかまも おねがいすれば もどってくるぞ <br> (If you wish for the partner that has been scattered somewhere, it will return.)<br>とばされた パーティーキャラを よびもどす。<br>(Calls back removed party characters.)
|}
<center><gallery>
File:HustleDrinkUse.png|<center>Mario uses the Hustle Drink.
File:BugRepellantUse.png|<center>Mario throws the Insecticide Grass.
</gallery></center>
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|+'''Key Items'''
|-style="background: #ABC;"
!width="1%"|Item Number
!width="10%"|Japanese name
!width="10%"|Name of Key Item
!width="1%"|Icon
!width="35%"|Effect/Description
|-
|0008
|ち ず<br>''chizu''<br>Map
|
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|
|-
|0009
|おおきなちず<br>''ōki na chizu''<br>Big Map
|
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|
|-
|0018
|おうごんのツボ<br>''ōgon no tsubo''<br>Golden Jar
|Golden Jar
|[[File:PM_Beta_Golden_Jar.png]]
|In game description: "A sparkling gold pot. Moustafa was looking for this." No known use, though possibly replaced by the Lemon. Looks like the [[Volcano Vase]]
|-
|001B
|もりのつうこうしょ<br>''mori no tsūkōsho''<br>Forest Pass
|
|[[File:PM_Beta_Forest_Pass.png]]
|森のばんをしている キノピオから もらった まよいの森の通行しょうです。 <br>(This is the [[Forever Forest]] Pass that you received from the Toad who guards the forest.)
|-
|0026
|あやしいメモ<br>''ayashī memo''<br>Suspicious Note
|
|[[File:PM_Beta_Mystery_Note.png]]
|Looks like a mystery note prototype. This is corroborated by the fact that it can be presented to Russ T. any time after rescuing Skolar. It doesn't seem to change the conversation, however. In game description: "あやしいもじが かいてあるメモ" (A note with mysterious characters printed on it.)
|-
|0028
|ネジまわし<br>''nejimawashi''<br>Screwdriver
|
|[[File:PM_Beta_Screwdriver.png]]
|ネジを回す どうぐです はやく クリパパに わたしましょう <br> (It's a tool for turning screws. Hurry it to [[Goompa]].)
|-
|002F
|キノピオのにんぎょ<br>''kinopio no ningyo''<br>Toad Doll
|
|[[File:PM_Beta_Toad_Doll.png]]
|In game description is 「キノピオの にんぎょう」、 which is the same as the item's name.
|-
|0035
|テンバーヘのてがみ<br>''tenbā e no tegami''<br>Letter to ''Tenbā''
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|003F
|ゆきぐにへのてがみ<br>''yukiguni e no tegami''<br>Letter to ''Yukiguni''
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|0042
|ラジオヘのてがみ<br>''rajio e no tegami''<br>Letter to ''Rajio''
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|0043
|さくしかへのてがみ<br>''sakushika e no tegami''<br>Letter to Lyricist
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|0044
|たびびとへのてがみ2<br>''tabibito e no tegami ni''<br>Letter to Traveler 2
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|004D
|テレサヘのてがみ3<br>''teresa e no tegami san''<br>Letter to a [[Boo]] 3
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|0055
|テンバーヘのてがみ<br>''tenbā e no tegami''<br>Letter to ''Tenbā''
|
|[[File:PM_Beta_Letter.png]]
|データなし<br>"(There is) no data"
|-
|0072
|ノコジロウのコウラ<br>''nokojirō no kōra''<br>[[Koopa Koot]]'s shell
|
|[[File:PM_Beta_Koot_Shell.png]]
|ノコジロウのたのまれもの<br>The object requested by Koopa Koot.
|-
|0075
|しゃしん<br>''shashin''<br>Photograph
|
|[[File:PM_Beta_Old_Photo.png]]
|This would appear to be a dummy of one of Koopa Koot's quest items.
|-
|007D
|
|Prison Key
|[[File:PM_Beta_Prison_Key.png]]
|This icon is used for the keys in Peach's castle. There is an item called "Prison Key," but it looks different.
|-
|007E
|
|Prison Key
|[[File:PM_Beta_Prison_Key.png]]
|Same as 0x007D
|-
|007F
|
|Prison Key
|[[File:PM_Beta_Prison_Key.png]]
|Same as 0x007D
|}
 
===Unused Badges===
The release version of the game contains some scrapped [[Badge#Paper_Mario_2|Badges]] that can be accessed with a Gameshark or a similar device. These [[Badge]]s can be found in the game's coding<ref>Gameshark code ''8110F442 XXXX'' where "XXXX" is a value from the leftmost column of the table</ref> and are never seen during the game.
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="1%"|Badge Number
!width="10%"|Japanese Name
!width="10%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="35%"|Effect/Description
|-
|00F0
|ハンマチャージ0<br>''hamma chāji zero''<br>Hammer Charge 0
|
|[[File:A_-_unused_smash_charge.PNG]]
|1
|Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge.
|-
|00F6
|ジャンチャージ0<br>''jan chāji zero''<br>Jump Charge 0
|
|[[File:A_-_unused_jump_charge.PNG]]
|1
|Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
|-
|0101
|イカリノパワー<br>''ikari no pawā''<br>Anger's Power
|
|[[File:A_-_unused_mad.PNG]]<br>[[File:Paper Mario Badge 0x0101 Effect.gif]]
|8
|Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
|-
|0102
|バッチリコマンド<br>''bacchiri komando''<br>Perfect Command
|Right On!
|[[File:PAPER_MARIO_BETA_BADGE_0102.png]]<br>
[[File:PAPER_MARIO_BETA_BADGE_JAPANESE_SIGN.png]]
|8
|Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ ''bacchiri'', which means perfect or right on the mark) to appear over the description of the action command. Note that it works for [[Mario]], but not his partner.
|-
|010E
|ヒッサツフミイ<br>''hissatsu fumii''<br>Certain Kill Step
|
|[[File:A_-_unused_ultra_jump.PNG]]
|1
|Uses two [[FP]] to execute a standard [[jump]] attack perfectly.
|-
|010F
|ヒッサツナグーリ<br>''hissatsu nagūri''<br>Certain Kill Strike
|
|[[File:A_-_unused_Ultra_Smash.PNG]]
|1
|Uses two FP to execute a standard [[hammer]] attack perfectly.
|-
|0110
|ハピハピーハート<br>''hapi hapī hāto''<br>Happy Happy Heart
|
|[[File:A_-_unused_Happy_Heart.PNG]]
|10
|Like Happy Heart, but recovers three HP every turn instead of one.
|-
|0115
|スーパーゲットー<br>''sūpā gettō''<br>Super Get
|
|[[File:A_-_unused_HP_drain.PNG]]
|10
|Decreases attack power by 2, but makes Mario recover 2 HP per hit. Oddly enough, doesn't stop giving HP like the normal HP Drain.
|-
|0118
|オートツギツギー<br>''ōto tsugitsugī''<br>Auto (Attack) in Succession
|
|[[File:A_-_unused_Multibounce.PNG]]
|2
|Uses 5 FP, has the same effect as Multibounce, but no action command is required.
|-
|0119
|トテモセツヤーク<br>''totemo setsuyāku''<br>Total Economizing
|
|[[File:A_-_unused_Lucky_Day.PNG]]
|10
|Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
|-
|0122
|バゴーンジャンプ<br>''bagōn janpu''<br>''Bagōn'' Jump
|
|[[File:A_-_unused_Mega_Power_Bounce.PNG]]
|2
|Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four).
|-
|0125
|バゴーンナグーリ<br>''bagōn nagūri''<br>''Bagōn'' Strike
|
|[[File:A_-_unused_D_down_smash.PNG]]
|2
|Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
|-
|0127
|ガツーンナグーリ<br>''gatsūn nagūri''<br>Force Strike<br>ドカーンハンマー<br>''dokān hanmā''<br>Bang Hammer
|Power Smash/Mega Smash
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name.
|-
|0128
|ガツーンナグーリ<br>''gatsūn nagūri''<br>Force Strike<br>ドカーンハンマー<br>''dokān hanmā''<br>Bang Hammer
|Power Smash/Mega Smash
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Identical to badge #127.
|-
|012A
|スーパーネガーウ<br>''sūpā negāu''<br>Super Prayer
|
|[[File:A_-_unused_deep_focus.PNG]]
|5
|Appears to be a different design for Deep Focus. It was supposed to be a better version of the normal Deep Focus, though it's leftover functions exactly like Deep Focus.
|-
|012B
|ミニミニナグーリ<br>''minimini nagūri''<br>Minimini Strike
|Shrink Smash
|[[File:A_-_unused_shrink_smash.PNG]]
|1
|Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP.
|-
|012C
|コウラワーリ<br>''kōra wāri''<br>Shell Crack
|
|[[File:PAPER_MARIO_BETA_BADGE_00EA.png]]
|3
|Uses 6 FP to execute a normal hammer attack. No other effects.
|-
|012D
|カイデーン<br>''kaidēn''<br>''Kaidēn''
|
|[[File:PAPER_MARIO_BETA_BADGE_012D.png]]
|0
|Effect unknown. Possibly not a badge.
|-
|0131
|ジシーンジャンプ<br>''jishīn janpu''<br>Earthquake Jump
|
|[[File:A_-_unused_Dizzy_Jump.PNG]]
|2
|Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
|-
|0149
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest.
|-
|0150
|ゲンキゲンキ<br>''genki genki''<br>Healthy Healthy
|
|[[File:A_-_unused_feeling_fine.PNG]]
|1
|Prevents poison and dizziness.
|-
|0151
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149.
|-
|0152
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149.
|-
|0153
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149.
|-
|0154
|ピッキョローンF<br>''pikkyorōn efu''<br>''Pikkyorōn F''
|Attack FX F
|[[File:Attack_fx_F_badge.PNG]]
|0
|Identical to badge #149.
|}
<center><gallery>
File:QuakeJumpBadge.png|<center>The Earthquake Jump badge in action.
File:WeakJumpCharge.png|<center>The Jump Charge 0 being used.
File:WeakHammerCharge.png|<center>The Hammer Charge 0 being used.
File:RightOnEffect.png|<center>The Right On badge's effect.
File:SuperHappyHeart.png|<center>Mario recovering with Happy Happy Heart.
File:SuperHPDrain.png|<center>Mario, being affected by Super HP Drain.
File:TotalEconomizingEffect.png|<center>Total Economizing effect.
File:AngerMario.png|<center>Anger's Power in action.
File:ShrinkSmashEffect.png|<center>Shrink Smash shrinks an enemy.
</gallery></center>
In addition to the above, the following images were found within the game's ROM<ref>[http://www.spriters-resource.com/other_systems/pm/sheet/11710 www.spriters-resource.com] Accessed 8 March 2009</ref>. Though they have no assigned item, they are likely to be unused item sprites. The key items are on top, badges are in the center, and normal items are on the bottom.
<div class="media" style="text-align:center">
[[File:PM_Unused_Sheet.png]]
</div>
 
===Unused Enemy Palettes===
The ROM contains several unused palettes for enemies, including aqua-blue Fuzzies, bright Embers, frosty Goombas and Koopas, and even Crystal King palettes.
<center><gallery>
File:PaperMarioAquaFuzzy.gif|<center>An aqua colored [[Fuzzy]].
File:Blue Bandit.png|<center>A blue-colored Bandit. This palette was actually used in [[Paper Mario: The Thousand-Year Door|the sequel]].
File:Bright Ember.png|<center>A brighter version of an Ember.
File:Bright Lava Bubble.png|<center>A brighter version of a Lava Bubble.
File:Crystal King Palettes.png|<center>Three unused palettes for the [[Crystal King]].
File:Frost Goomba.png|<center>A frosty Goomba.
File:Frost Koopa.png|<center>A frosty Koopa.
File:Frost Pokey.png|<center>A frosty Pokey.
File:Red Goomba.png|<center>A red Goomba.
File:Red Paragoomba.png|<center>A red Paragoomba.
</gallery></center>
 
===Debug Rooms===
 
Debug rooms are areas in a game that facilitate testing. They sometimes can be considered beta elements. Some leftover debug rooms were found in the ''Paper Mario'' ROM. <ref>[http://www.unseen64.net/2008/06/06/paper-mario-n64-debug-rooms/ www.unseen64.net] (Retrieved on 18-aug-2008)</ref> As with most debug rooms, they are accessible using an exit modifier gameshark code.
 
<center><gallery>
File:Pmdebug11.jpg|<center>Room one.
File:Papermariousnap0.jpg|<center>Room two.
File:Papermariousnap0006yb3.jpg|<center>Room three.
File:Papermariousnap0004cs3.jpg|<center>Room four.
File:Papermariousnap0008tt7.jpg|<center>Room five.
File:Papermariousnap0009bw5.jpg|<center>Room five: The [[Koopa Troopa]]s can transform.
File:Pmdebug10.jpg|<center>Room six
File:Pmdebug09.jpg|<center>Room six
File:Pmdebug08.jpg|<center>Room six
File:Paper Mario (U) snap0005.jpg|<center>Room seven
File:Pmdebug02.jpg|<center>Room seven
File:Pmdebug03.jpg|<center>Room eight
File:Pmdebug05.jpg|<center>Room nine
File:Pmdebug06.jpg|<center>Room ten
File:Pmdebug07.jpg|<center>Room eleven
</gallery></center>
 
#In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms. If Mario attempts to talk to the [[Star Rod (PM)|Star Rod]], the game freezes. There is a hammer in the chest (which also freezes the game), another small chest, several mushrooms and paths numbered from 0 to 7 (the numbers shown are in the same font used in ''Super Mario 64'' and leads to the chapter with the number the player chooses). If Mario jumps on Goompa, it acts as if it were an enemy, but there is no battle. Mario's partner will fly through this room. When Mario talks to Kolorado (in the 2nd path) his HP changes to 11. When he talks to the Koopa (in the 1st path) his HP changes to 8.
#Here, there are several blocks, including a beta [[POW Block]]. If Mario hits it, it will just shake the screen and nothing will happen.
#In the third room, if Mario goes through any of the doors, he will reappear in the opposite path. A health block and star piece panel are also in the area.
#This is an area with a Mario clone, a useless switch, and [[Goompa]], who says nothing.
#In a strange unused area, there are Koopas who have the ability to transform into Mario's partners. The floor will also start moving in a wave-like way whenever Mario walks somewhere.
#In this room, Goombario is shown saying the same tattle he says in the [[Jump Attack]] game.
#This room is identical to room three.
#This room looks like it is in [[Crystal Palace]], except the background is different than in the final version.
#This room has various pipes in the floor, which does not lead to anywhere (Mario cannot enter them).
#Some blocks appear in this room.
#A chest, stairs and some blocks appear here, but they are empty.
 
==Trivia==
*Upon being obtained on one of the multiple plateaus near the entrance to [[Bowser's Castle#Paper Mario|Bowser's Castle]], the Deep Focus badge's overworld sprite is the same as its early one, but when viewed in the badge section of the Start Menu, it appears with the normal coloration.
 
==References==
<references/>
 
==External Links==
*[http://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/mariorpg/ Super Mario RPG 2 on Nintendo's Spaceworld '99 site]
 
{{BoxTop}}
{{BetaElements}}
{{PM}}
[[Category:Beta elements|Paper Mario]]

Revision as of 18:57, May 18, 2015

Not featured article, Yoshi867