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{{media missing}}
{{level infobox
{{level infobox
|title=Light-Switch Mansion
|image=[[File:SMBW Light-Switch Mansion Wonder Effect.jpg|250px]]
|image=[[File:SMBW Light-Switch Mansion Wonder Effect.jpg|250px]]
|world=[[Fungi Mines]]
|world=[[Fungi Mines]]
|game=''[[Super Mario Bros. Wonder]]''
|game=''[[Super Mario Bros. Wonder]]''
|difficulty=★★
|difficulty=★★
|wonder=Summons King Boo to chase the players and sing "A Night at Boo's Opera", alongside Boos and Moving Doors
|powerup=[[Fire Flower]]
|before_alt=
|wonder=Summons King Boo to chase the players and sing "A Night at Boo's Opera", alongside Boos and Noknoks
|before=[[Loyal Poplin's House|<<]]
|before=[[Loyal Poplin's House|<<]]
|after=
|sample=[[File:SMBW A Night at Boos Opera.oga]]
|secret=
}}
}}
'''Light-Switch Mansion''' is a level in ''[[Super Mario Bros. Wonder]]''. This level takes place in a haunted mansion full of [[Boo]]s; it is the only [[Ghost House]]-themed stage in the game. There are also [[Light-Switch]]es that activate lights for a short time, revealing the locations of invisible blocks. It is found in the [[Fungi Mines]], in the first area of the world. The level is initially hidden by fog, but can be revealed if the player gets close to it. It contains two [[Wonder Seed]]s.
'''Light-Switch Mansion''' is a level in ''[[Super Mario Bros. Wonder]]''. This level takes place in a haunted mansion full of [[Boo]]s; it is the only [[Ghost House]]-themed stage in the game. There are also [[Light-Switch]]es that activate lights for a short time, revealing the locations of invisible blocks. It is found in the [[Fungi Mines]], in the first area of the world. The level is initially hidden by fog, but can be revealed if the player gets close to it. It contains two [[Wonder Seed]]s.
==Layout==
==Layout==
The player starts in an area where four Boos guard a [[Warp Door|door]]. This room has a Light-Switch that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are [[Moving Door]]s disguised as normal doors. Some of them doors lead to new areas. After the first two Moving Doors is a checkpoint.
The player starts in an area where four Boos guard a [[Warp Door|door]]. This room has a Light-Switch that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are [[Noknok]]s disguised as normal doors. Some of these doors lead to new areas. After the first two Noknoks is a checkpoint.


After the first checkpoint is a bridge of invisible blocks that move once nearby {{conjectural|interactive tulips}} are activated. There are then three rows of invisible blocks moving in spiral patterns, with a [[Talking Flower]] enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.
After the first checkpoint is a bridge of invisible blocks that move once nearby [[Wow Bud]]s are activated. There are then three rows of invisible blocks moving in spiral patterns, with a [[Talking Flower]] enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.


Past this checkpoint is a door that leads to a seemingly empty area where a [[Wonder Flower]] is. Upon collecting the Wonder Flower, [[King Boo]] appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Moving Doors. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.
Past this checkpoint is a door that leads to a seemingly empty area where a [[Wonder Flower]] is. Upon collecting the Wonder Flower, [[King Boo]] appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Noknoks. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.


==10-flower coins==
==10-flower coins==
* '''[[10-flower coin]] 1:''' Protected by invisible blocks early in the level. The player must collect it from the right side, as the left side is blocked.
*'''[[10-flower coin]] 1:''' Protected by invisible blocks early in the level. The player must collect it from the right side, as the left side is blocked.
* '''10-flower coin 2:''' In the background where the second Moving Door is. The player must defeat it to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
*'''10-flower coin 2:''' In the background where the second Noknok is. The player must defeat it to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
* '''10-flower coin 3:''' In the area where three rows of invisible blocks are moving in spiral formations. The coin itself is above the third row of blocks, close to Boos.
*'''10-flower coin 3:''' In the area where three rows of invisible blocks are moving in spiral formations. The coin itself is above the third row of blocks, close to Boos.
 
<gallery>
<gallery>
SMBW Light-Switch Mansion first 10-flower coin.jpg|First 10-flower coin
SMBW Light-Switch Mansion first 10-flower coin.jpg|First 10-flower coin
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==Enemies==
==Enemies==
* [[Boo]]
*[[Boo]]
* [[Moving Door]]
*[[Noknok]]
* [[King Boo]] (Wonder Effect)
*[[King Boo]] (Wonder Effect)


==[[Talking Flower]] quotes==
==[[Talking Flower]] quotes==
* "''Wheeeee! Hahahaha! I love this ride!''" (said by a flower riding on the first row of spiraling invisible blocks)
*"''Wheeeee! Hahahaha! I love this ride!''" (said by a flower riding on the first row of spiraling invisible blocks)
* "''Well? Were you scared?''" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)
*"''Well? Were you scared?''" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)


== Gallery ==
==Gallery==
<gallery>
<gallery>
Light Switch Mansion Thumbnail.png|The course's thumbnail
Light Switch Mansion Thumbnail.png|The course's thumbnail
</gallery>
</gallery>


== Names in other languages ==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ライトでナイトなお{{ruby|化|ば}}け{{ruby|屋敷|やしき}}
|Jap=ライトでナイトなお{{ruby|化|ば}}け{{ruby|屋敷|やしき}}
|JapR=Raito de Naito na Obake Yashiki
|JapR=Raito de Naito na Obake Yashiki
|JapM=Haunted House at Night with Lights
|JapM=Haunted House at Night with Lights
|ChiS=点灯吧!晚上的鬼屋
|ChiSR=Diǎndēngba! Wǎnshàng de Guǐwū
|ChiSM=Turn the Lights On! Haunted House at Night
|ChiT=點燈吧!晚上的鬼屋
|ChiT=點燈吧!晚上的鬼屋
|ChiTR=Diǎndēngba! Wǎnshàng de Guǐwū
|ChiTR=Diǎndēngba! Wǎnshàng de Guǐwū
|ChiTM=Turn the Lights On! Haunted House at Night
|ChiTM=Turn the Lights On! Haunted House at Night
|PorE=Depressa! Acende as luzes!
|Dut=Licht uit in het spookhuis
|PorEM=Quick! Turn on the lights!
|DutM=Lights out in the haunted house
|PorA=Acenda as luzes da casa mal-assombrada!
|Fre=Manoir dans le noir
|PorAM=Turn on the lights of the haunted house!
|FreM=Manor in the dark
|Fra=Manoir dans le noir
|Ger=Festbeleuchtung zur Geisterstunde
|FraM=Manor in the dark
|GerM=Festive lighting at the witching hour
|Ita=La casa delle mille illusioni
|Ita=La casa delle mille illusioni
|ItaM=The house of the thousand illusions
|ItaM=The house of the thousand illusions
Line 66: Line 63:
|KorR=Laiteu&naiteu gwisin-ui jib
|KorR=Laiteu&naiteu gwisin-ui jib
|KorM=Light & Night Haunted House
|KorM=Light & Night Haunted House
|PorE=Depressa! Acende as luzes!
|PorEM=Quick! Turn on the lights!
|PorA=Acenda as luzes da casa mal-assombrada!
|PorAM=Turn on the lights of the haunted house!
|Rus=Луч света в темном доме
|RusR=Luch sveta v temnom dome
|RusM=A ray of light in a dark house
|Spa=Luces en la casa encantada
|Spa=Luces en la casa encantada
|SpaM=Lights in the Haunted House
|SpaM=Lights in the Haunted House
}}
}}


== Trivia ==
==Trivia==
* When playing this level while using the Invisibility [[Badge (Super Mario Bros. Wonder)|Badge]], characters will become visible while standing in lights.
*When playing this level while using the Invisibility [[Badge (Super Mario Bros. Wonder)|Badge]], characters will become visible while standing in lights.
 
*"A Night at Boo's Opera", the song which plays during the level's Wonder Effect, is named after the 1935 American comedy film ''{{wp|A Night at the Opera (film)|A Night at the Opera}}'' and/or {{wp|A Night at the Opera (Queen album)|the 1975 album}} of the same name by English glam rock band {{wp|Queen (band)|Queen}}.
{{SMBW levels}}
{{SMBW levels}}
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Revision as of 15:34, March 9, 2024

Level
Light-Switch Mansion
The Wonder Effect in the level Light-Switch Mansion in Super Mario Bros. Wonder, AKA A Night at Boo's Opera
World Fungi Mines
Game Super Mario Bros. Wonder
Difficulty ★★
Primary power-up Fire Flower
Wonder Effect Summons King Boo to chase the players and sing "A Night at Boo's Opera", alongside Boos and Noknoks
Music sample
<< Directory of levels >>

Light-Switch Mansion is a level in Super Mario Bros. Wonder. This level takes place in a haunted mansion full of Boos; it is the only Ghost House-themed stage in the game. There are also Light-Switches that activate lights for a short time, revealing the locations of invisible blocks. It is found in the Fungi Mines, in the first area of the world. The level is initially hidden by fog, but can be revealed if the player gets close to it. It contains two Wonder Seeds.

Layout

The player starts in an area where four Boos guard a door. This room has a Light-Switch that activates the lights to both reveal the invisible blocks and to defeat the Boos in the area. After entering the door, the player must get through a hallway with more Boos, invisible blocks and lights. Along the way are Noknoks disguised as normal doors. Some of these doors lead to new areas. After the first two Noknoks is a checkpoint.

After the first checkpoint is a bridge of invisible blocks that move once nearby Wow Buds are activated. There are then three rows of invisible blocks moving in spiral patterns, with a Talking Flower enjoying the ride on the first row. There are Boos floating close by as well. After this section is a door close to what seems to be a pit, but invisible blocks create a bridge for the players. Entering this door will lead the player to the goal, but going across the bridge will lead the player to the second checkpoint.

Past this checkpoint is a door that leads to a seemingly empty area where a Wonder Flower is. Upon collecting the Wonder Flower, King Boo appears and starts chasing the player down a hallway with chandelier platforms, lots of Boos and more Noknoks. King Boo and the enemies sing "A Night at Boo's Opera" during this Wonder Effect. The player can look at King Boo, but this will not stop him; he will continue to pursue, although his singing will be quieter and muffled. He cannot be defeated in any way. The Wonder Effect is also on a time limit. Near the end of the hallway is a Wonder Seed, and once it is collected, the Wonder Effect will be over, King Boo will disappear and the song ends. A nearby Talking Flower asks the player if they were scared during the Wonder Effect, and a door close to it will lead to the goal.

10-flower coins

  • 10-flower coin 1: Protected by invisible blocks early in the level. The player must collect it from the right side, as the left side is blocked.
  • 10-flower coin 2: In the background where the second Noknok is. The player must defeat it to enter its door to reach the background. Like the first 10-flower coin, it is protected by invisible blocks with an opening to the right of the coin.
  • 10-flower coin 3: In the area where three rows of invisible blocks are moving in spiral formations. The coin itself is above the third row of blocks, close to Boos.

Enemies

Talking Flower quotes

  • "Wheeeee! Hahahaha! I love this ride!" (said by a flower riding on the first row of spiraling invisible blocks)
  • "Well? Were you scared?" (said by a flower at the end of the Wonder Flower area, after the Wonder Effect ends)

Gallery

Names in other languages

Language Name Meaning
Japanese ライトでナイトなお屋敷やしき
Raito de Naito na Obake Yashiki
Haunted House at Night with Lights

Chinese (simplified) 点灯吧!晚上的鬼屋
Diǎndēngba! Wǎnshàng de Guǐwū
Turn the Lights On! Haunted House at Night

Chinese (traditional) 點燈吧!晚上的鬼屋
Diǎndēngba! Wǎnshàng de Guǐwū
Turn the Lights On! Haunted House at Night

Dutch Licht uit in het spookhuis
Lights out in the haunted house
French Manoir dans le noir
Manor in the dark
German Festbeleuchtung zur Geisterstunde
Festive lighting at the witching hour
Italian La casa delle mille illusioni
The house of the thousand illusions
Korean 라이트&나이트 귀신의 집
Laiteu&naiteu gwisin-ui jib
Light & Night Haunted House

Portuguese (NOA) Acenda as luzes da casa mal-assombrada!
Turn on the lights of the haunted house!
Portuguese (NOE) Depressa! Acende as luzes!
Quick! Turn on the lights!
Russian Луч света в темном доме
Luch sveta v temnom dome
A ray of light in a dark house

Spanish Luces en la casa encantada
Lights in the Haunted House

Trivia

  • When playing this level while using the Invisibility Badge, characters will become visible while standing in lights.
  • "A Night at Boo's Opera", the song which plays during the level's Wonder Effect, is named after the 1935 American comedy film A Night at the Opera and/or the 1975 album of the same name by English glam rock band Queen.