List of Super Mario Bros. 3 pre-release and unused content: Difference between revisions

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(→‎Super Mario Bros Beta elements: I wanted to be specific on the mini-games in the text,, also how do you put up a source of info? http://tcrf.net/Super_Mario_Bros._3)
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There were going to be two new [[enemies]] called '''Gold Cheep Cheep''' (a golden version of a [[Cheep-Cheep]]), and '''Green Parabeetles''' (green colored [[Parabeetle]]s). The Gold Cheep Cheeps would come in groups and swim faster than regular Cheep-Cheeps and the Green Parabeetle is a green Parabeetle that flies faster than normal ones, Gold Cheep-Cheeps appeared in ''[[New Super Mario Bros. Wii]]'' as smaller versions traveling around in schools. ''The game coding reveals an item-sized [[Toad (species)|Toad]] icon among some of the game's suits; this is interpreted by several as a sort of "Toad Suit", although it makes no changes to gameplay when granted to Mario.'' - This has been recently proven to actually be a Hammer Suit with palette errors, and appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. <ref>[http://themushroomkingdom.net/board/index.php?topic=12446.0 The Mushroom Kingdom] Accessed 25 March 2009</ref> Designers also considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected (Tilden 1990, 21).
There were going to be two new [[enemies]] called '''Gold Cheep Cheep''' (a golden version of a [[Cheep-Cheep]]), and '''Green Parabeetles''' (green colored [[Parabeetle]]s). The Gold Cheep Cheeps would come in groups and swim faster than regular Cheep-Cheeps and the Green Parabeetle is a green Parabeetle that flies faster than normal ones, Gold Cheep-Cheeps appeared in ''[[New Super Mario Bros. Wii]]'' as smaller versions traveling around in schools. ''The game coding reveals an item-sized [[Toad (species)|Toad]] icon among some of the game's suits; this is interpreted by several as a sort of "Toad Suit", although it makes no changes to gameplay when granted to Mario.'' - This has been recently proven to actually be a Hammer Suit with palette errors, and appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. <ref>[http://themushroomkingdom.net/board/index.php?topic=12446.0 The Mushroom Kingdom] Accessed 25 March 2009</ref> Designers also considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected (Tilden 1990, 21).


[[Koopa Troopa]]s and [[Hammer Bros.]] were going to host two mini-games. The mini-games were a Dice Block game and a Question Block game. These mini-games and their hosts seem to have been replaced by [[Toad]]. However, it could also be possible that they were all around at the same time, but all got scrapped except for one due to memory size.
[[Koopa Troopa]]s and [[Hammer Bros.]] were going to host two mini-games. The mini-games were a Dice Block game and a Question Block game. <ref>[http://http://tcrf.net/Super_Mario_Bros._3 The Cutting Room Floor] These mini-games and their hosts seem to have been replaced by [[Toad]]. However, it could also be possible that they were all around at the same time, but all got scrapped except for one due to memory size.


Finally, fifteen extra levels exist within the coding of ''Super Mario Bros. 3''. Some of these are strange and unique, while others bear much resemblance to levels in the final version and were very likely redone as those. Also, the back of the box of some early copies of ''Super Mario Bros. 3'' depicts Mario traversing a hilly grassland stage with tons of Parabeetles and two [[Note Block]]s about. This particular stage is not any of the lost ones present on the cartridge, nor is it in the final game. It could even be a press mock-up from [[Nintendo]]. The "special" boxes also feature a beta map of [[Grass Land]].
Finally, fifteen extra levels exist within the coding of ''Super Mario Bros. 3''. Some of these are strange and unique, while others bear much resemblance to levels in the final version and were very likely redone as those. Also, the back of the box of some early copies of ''Super Mario Bros. 3'' depicts Mario traversing a hilly grassland stage with tons of Parabeetles and two [[Note Block]]s about. This particular stage is not any of the lost ones present on the cartridge, nor is it in the final game. It could even be a press mock-up from [[Nintendo]]. The "special" boxes also feature a beta map of [[Grass Land]].

Revision as of 13:54, January 3, 2011

This article pertains to the beta elements of Super Mario Bros. 3 and its remake, Super Mario Advance 4: Super Mario Bros. 3.

Super Mario Bros. 3 Beta elements

There were going to be two new enemies called Gold Cheep Cheep (a golden version of a Cheep-Cheep), and Green Parabeetles (green colored Parabeetles). The Gold Cheep Cheeps would come in groups and swim faster than regular Cheep-Cheeps and the Green Parabeetle is a green Parabeetle that flies faster than normal ones, Gold Cheep-Cheeps appeared in New Super Mario Bros. Wii as smaller versions traveling around in schools. The game coding reveals an item-sized Toad icon among some of the game's suits; this is interpreted by several as a sort of "Toad Suit", although it makes no changes to gameplay when granted to Mario. - This has been recently proven to actually be a Hammer Suit with palette errors, and appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. [1] Designers also considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected (Tilden 1990, 21).

Koopa Troopas and Hammer Bros. were going to host two mini-games. The mini-games were a Dice Block game and a Question Block game. Cite error: Closing </ref> missing for <ref> tag

  • Fuzzy (SMA2) (Unused)
  • Unused Boo graphics from Super Mario World 2: Yoshi's Island (note that those aren't the actual Boo graphics from Yoshi's Island,but unused ones that were unused in both Yoshi's Island,and Super Mario Advance 4).

Also, The Para-Goomba (SMA2), the Para-Bob-omb (Based on the Super Mario World appearance, except the Bob-Omb is the SMA4 Wind-up type), and the Porcu-Puffer are in the game, fully scripted.[2]

References


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