Groovy: Difference between revisions

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==Trivia==
==Trivia==
*The kinematic at the beginning of [Super Mario World] represents the first part of '''Groovy'''. It stops near the first ''Volcano Lotus''
*The kinematic at the beginning of ''[[Super Mario World]]'' represents the first part of '''Groovy'''. It stops near the first ''Volcano Lotus''


[[Category:Levels]]
[[Category:Levels]]
[[Category:Dinosaur Land]]
[[Category:Dinosaur Land]]
{{SMW Levels}}
{{SMW Levels}}

Revision as of 08:24, October 20, 2010

Template:Level Groovy is the fifth level in the Special World of Super Mario World. Groovy is very similar in design to the early levels of the first world and is also featured in the demo shown after the title screen.

Overview

Groovy consists of one horizontal screen, which the Player has 300 seconds on the Timer to complete.This level contains 5 Dragon Coins, and only one exit. Groovy is relatively short compared to other levels in the Special World.

Normal Exit

The player starts out next to a red Koopa Troopa, whose shell can be used to hit the ? Block close by, which contains a Yoshi. After the first Volcano Lotus, Mario or Luigi can get a Starman, which will help the player defeat numerous Pokeys, Jumping Piranha Plants, and Volcano Lotuses. At the end there will also be three Confused Chuck variations of the Chargin' Chuck guarding the Giant Gate.

Groovy
The level map of Groovy.


Trivia

  • The kinematic at the beginning of Super Mario World represents the first part of Groovy. It stops near the first Volcano Lotus

Template:SMW Levels