Swim: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 8: Line 8:


[[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']]
[[File:Beach Bowl Sunken Treasure.png|thumb|left|200px|Mario swimming in the [[Beach Bowl Galaxy]] in ''Super Mario Galaxy'']]
In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[Air Bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Star Spin]] to propel through the water faster than normal swimming. When playing as Luigi, he loses air with every Star Spin. Both brothers can also quickly dive directly downwards while underwater using {{button|wii|z}}.
In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[Air Bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Spin|Star Spin]] to propel through the water faster than normal swimming. When playing as Luigi, he loses air with every Star Spin. Both brothers can also quickly dive directly downwards while underwater using {{button|wii|z}}.


Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''.
Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''.