User:Blue Ninjakoopa: Difference between revisions

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|[[File:MP6 Cover.jpg|150px|link=Mario Party 6]]||IMO, a large step up from ''5''. The day and night system reminds me of ''Mario Party 2's'' [[Horror Land]] board and is a nice touch overall. The minigames are slightly better than ''5's'' and the story mode, while frustrating, is much more interesting. Like Mario Party 5's story mode, it has some points where it just isn't fair. I supposed that's the life when you have to fight computers, but in the case of 6, you're required to roll specific numbers to complete the maps (and to unlock rare minigames), which (for me at least) translates to playing it over again until the RNG is in your favor. The capsules are improved since they're still under ownership of the user when thrown, and in general they allow for more strategic play. Buying them from conventional shops is also nice, and I'm glad Boo returned. ''6's'' only real flaw is its subpar soundtrack and the introduction of the Microphone peripheral.||<font size="7">90</font>
|[[File:MP6 Cover.jpg|150px|link=Mario Party 6]]||IMO, a large step up from ''5''. The day and night system reminds me of ''Mario Party 2's'' [[Horror Land]] board and is a nice touch overall. The minigames are slightly better than ''5's'' and the story mode, while frustrating, is much more interesting. Like Mario Party 5's story mode, it has some points where it just isn't fair. I supposed that's the life when you have to fight computers, but in the case of 6, you're required to roll specific numbers to complete the maps (and to unlock rare minigames), which (for me at least) translates to playing it over again until the RNG is in your favor. The capsules are improved since they're still under ownership of the user when thrown, and in general they allow for more strategic play. Buying them from conventional shops is also nice, and I'm glad Boo returned. ''6's'' only real flaw is its subpar soundtrack and the introduction of the Microphone peripheral.||<font size="7">90</font>
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|[[File:MP7BOX.PNG|150px|link=Mario Party 7]]||Previously, I thought ''Mario Party 7'' was the best GCN Mario Party but I've since concluded that it's only the third best. It has really fun minigames (with the second best set of Battle Mini-games, and hands down THE best Bowser minigames), slightly more pleasing visuals than its predecessors, a great cast ([[Dry Bones]] is the best addition), a really good soundtrack, and a decent amount of extra content. Unfortunately, the maps all feel clunky (except for Grand Canal) and in most of them it's really easy to get a lead and keep it for the majority of the match unless you're playing for an absurd number of turns. ''6'' introduced the concept of acquiring stars in a different way, but ''7'' failed to improve upon it, in fact making it worse. The story mode's final minigame, as with the last two entries, is a little anticlimactic and annoying. I wish the mic minigames were removed (or at least the mic minigame spaces, which don't do anything if the mic option is turned off; unlike 6, Mic spaces appear on all maps even if the Mic minigames are turned off). I'm going to add here that the mic in general was a horrible accessory and concept. I do enjoy that there are more bonus star requirements and that they're randomized. Having to cover a lot of bases keeps things a little more interesting. Lastly, ''7'' randomized duel minigame rewards. It's possible to get ''nothing'' from your opponent if you beat them. Making it so that the reward is determined by roulette removed most of the strategy from seeking out duels, making for a slightly less interesting game. I suppose it makes things easier for novice players, but I feel there were other ways that could have been accomplished.||<font size="7">84</font>
|[[File:Mario Party 7 box art.jpg|150px|link=Mario Party 7]]||Previously, I thought ''Mario Party 7'' was the best GCN Mario Party but I've since concluded that it's only the third best. It has really fun minigames (with the second best set of Battle Mini-games, and hands down THE best Bowser minigames), slightly more pleasing visuals than its predecessors, a great cast ([[Dry Bones]] is the best addition), a really good soundtrack, and a decent amount of extra content. Unfortunately, the maps all feel clunky (except for Grand Canal) and in most of them it's really easy to get a lead and keep it for the majority of the match unless you're playing for an absurd number of turns. ''6'' introduced the concept of acquiring stars in a different way, but ''7'' failed to improve upon it, in fact making it worse. The story mode's final minigame, as with the last two entries, is a little anticlimactic and annoying. I wish the mic minigames were removed (or at least the mic minigame spaces, which don't do anything if the mic option is turned off; unlike 6, Mic spaces appear on all maps even if the Mic minigames are turned off). I'm going to add here that the mic in general was a horrible accessory and concept. I do enjoy that there are more bonus star requirements and that they're randomized. Having to cover a lot of bases keeps things a little more interesting. Lastly, ''7'' randomized duel minigame rewards. It's possible to get ''nothing'' from your opponent if you beat them. Making it so that the reward is determined by roulette removed most of the strategy from seeking out duels, making for a slightly less interesting game. I suppose it makes things easier for novice players, but I feel there were other ways that could have been accomplished.||<font size="7">84</font>
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|[[File:SuperMarioStrikers.JPG|150px|link=Super Mario Strikers]]||I was generally uninterested in ''Mario'' sports games until I got my hands on ''Super Mario Strikers.'' The graphics are amazing, the controls and physics are smooth, and the cast is decent. I wish it had more content, though; the only unlockables are the [[Super Team]] robots and more challenging cups.||<font size="7">83</font>
|[[File:SuperMarioStrikers.JPG|150px|link=Super Mario Strikers]]||I was generally uninterested in ''Mario'' sports games until I got my hands on ''Super Mario Strikers.'' The graphics are amazing, the controls and physics are smooth, and the cast is decent. I wish it had more content, though; the only unlockables are the [[Super Team]] robots and more challenging cups.||<font size="7">83</font>