Magikoopa Mob: Difference between revisions

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[[Image:Magikoopa_Mob.PNG|thumb|The '''Magikoopa Mob''' tutorial in session.]]
[[Image:Magikoopa_Mob.PNG|thumb|The '''Magikoopa Mob''' tutorial in session.]]
'''Magikoopa Mob''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attack]]  that [[Bowser]] uses as in the game, ''[[Mario & Luigi: Bowser's Inside Story]].'' This attack uses 15 [[Skill Point|SP]]. It involves having [[Magikoopa]]s line up in many designs; curves, L's, horizonal lines, vertical lines, etc. The player has to use the stylus so Bowser can throw fireballs on them for the Magikoopas to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off, exhausted, from the stage. To use this move, Bowser must free the Magikoopas from [[Peach's Castle]].
'''Magikoopa Mob''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special Attack]]  that [[Bowser]] uses as in the game, ''[[Mario & Luigi: Bowser's Inside Story]].'' This attack uses 15 [[Special Point|SP]]. It involves having [[Magikoopa]]s line up in many designs; curves, L's, horizonal lines, vertical lines, etc. The player has to use the stylus so Bowser can throw fireballs on them for the Magikoopas to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off, exhausted, from the stage. To use this move, Bowser must free the Magikoopas from [[Peach's Castle]].


==Names in Other Languages==
==Names in Other Languages==

Revision as of 10:12, July 28, 2011

The Magikoopa Mob tutorial in session.

Magikoopa Mob is a Special Attack that Bowser uses as in the game, Mario & Luigi: Bowser's Inside Story. This attack uses 15 SP. It involves having Magikoopas line up in many designs; curves, L's, horizonal lines, vertical lines, etc. The player has to use the stylus so Bowser can throw fireballs on them for the Magikoopas to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas will walk off, exhausted, from the stage. To use this move, Bowser must free the Magikoopas from Peach's Castle.

Names in Other Languages

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