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Additionally, every episode without a cover song contains a unique piece of music suggesting that DIC replaced the last copyrighted songs with original ones.
Additionally, every episode without a cover song contains a unique piece of music suggesting that DIC replaced the last copyrighted songs with original ones.


In an interview about DIC's history in adapting video games to television, DIC executive Robby London stated that video games such as ''Super Mario Bros.'' were DIC's favorite type of media to adapt because "[...] the videogames themselves were colorful, imaginative, hip and more than a little bizarre – in the best sense" and that their sparse lores and simple character allowed more creativity than when adapting material from other media.<ref name="GamesTM">''GamesTM''. "[https://www.gamestm.co.uk/uncategorised/from-pixels-to-primetime-the-making-of-mario-and-sonics-cartoon-careers/ From Captain N to Sonic Underground: Behind videogames' earliest cartoons]. Retrieved September 13, 2016</ref> London also spoke positively of Nintendo's involvement in the show, stating "[...] Nintendo was reasonable, professional and good to deal with. Their America office seemed quite capable of speaking definitively on behalf of their Japanese owners, and I don’t remember any problematic disputes with Nintendo [...]" and contrasting it with DIC's more turbulent partnership with [[Sega]] for its three ''[[Sonic]]'' series.<ref name="GamesTM"></ref>
In an interview about DIC's history in adapting video games to television, DIC executive Robby London stated that video games such as ''Super Mario Bros.'' were DIC's favorite type of media to adapt because "[...] the videogames themselves were colorful, imaginative, hip and more than a little bizarre – in the best sense" and that their sparse lores and simple character allowed more creativity than when adapting material from other media.<ref name="GamesTM">''GamesTM''. "[https://www.gamestm.co.uk/uncategorised/from-pixels-to-primetime-the-making-of-mario-and-sonics-cartoon-careers/ From Captain N to Sonic Underground: Behind videogames' earliest cartoons]. Retrieved September 13, 2016</ref> London also spoke positively of Nintendo's involvement in the show, stating "[...] Nintendo was reasonable, professional and good to deal with. Their America office seemed quite capable of speaking definitively on behalf of their Japanese owners, and I don’t remember any problematic disputes with Nintendo [...]" and contrasting it with DIC's more turbulent partnership with [[Sega]] for its three ''[[Sonic the Hedgehog|Sonic]]'' series.<ref name="GamesTM"></ref>


The series was a rating success and was widely syndicated.<ref name="Canoe"></ref> Also, according to Wells, the guest stars actively asked to be part of the live-action segments due to the popularity of ''[[Super Mario Bros.]]'' with their children.<ref name="Canoe"></ref> However, despite its success, Nintendo had little interest in continuing the show beyond the initial package, leading to its cancellation.
The series was a rating success and was widely syndicated.<ref name="Canoe"></ref> Also, according to Wells, the guest stars actively asked to be part of the live-action segments due to the popularity of ''[[Super Mario Bros.]]'' with their children.<ref name="Canoe"></ref> However, despite its success, Nintendo had little interest in continuing the show beyond the initial package, leading to its cancellation.

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