Editing Tetris Attack
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
}} | }} | ||
'''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] [[Genre#Puzzle|puzzle]] game featuring the [[Yoshi (franchise)|''Yoshi'' franchise]] as a theme by altering graphics and audio of the Japanese game ''[[#Panel de Pon|Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[harddrop:Tetris|Tetris]]'' series, and follow-ups were named ''Puzzle League'' in the west starting with ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''. The Japanese version of ''Tetris Attack'' was released on the [[Satellaview]] as a ''[[Yoshi (franchise)|Yoshi]]'' title instead of using the ''Tetris'' name license. Like ''Tetris Attack'', there was an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese. The [[Game Boy]] version was also released in Japan as a standard cartridge. | '''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] [[Genre#Puzzle|puzzle]] game featuring the [[Yoshi (franchise)|''Yoshi'' franchise]] as a theme by altering graphics and audio of the Japanese game ''[[#Panel de Pon|Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[harddrop:Tetris|Tetris]]'' series, and follow-ups were named ''Puzzle League'' in the west starting with ''[[bulbapedia:Pokémon Puzzle League|Pokémon Puzzle League]]''. The Japanese version of ''Tetris Attack'' was released on the [[Satellaview]] as a ''[[Yoshi (franchise)|Yoshi]]'' title instead of using the ''Tetris'' name license. Like ''Tetris Attack'', there was an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese. The [[Game Boy]] version was also released in Japan as a standard cartridge. | ||
==Gameplay== | ==Gameplay== | ||
{{multiframe | {{multiframe | ||
Line 27: | Line 28: | ||
==Single-player mode== | ==Single-player mode== | ||
===Endless=== | ===Endless=== | ||
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby | [[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]] | ||
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | ||
{{br|left}} | {{br|left}} | ||
Line 44: | Line 45: | ||
===Puzzle=== | ===Puzzle=== | ||
In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. | In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode. | ||
On a side note, there are some even more difficult puzzles that players can play with if they have the proper password. | |||
===VS.=== | ===VS.=== | ||
[[File:TA Shock Panel.png|thumb]] | [[File:TA Shock Panel.png|thumb|right]] | ||
Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well. | Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well. | ||
Line 65: | Line 68: | ||
*[[Gargantua Blargg]] | *[[Gargantua Blargg]] | ||
*[[Raphael the Raven|Raphael The Raven]] | *[[Raphael the Raven|Raphael The Raven]] | ||
The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode. | The following characters can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode. | ||
*[[Bumpty]] (SNES version only) | *[[Bumpty]] (SNES version only) | ||
Line 75: | Line 79: | ||
*[[Kamek]] | *[[Kamek]] | ||
*[[Bowser]] | *[[Bowser]] | ||
Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however. | Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however. | ||
==Secrets== | ==Secrets== | ||
Below are a list of secrets that can be found. None of them stay unlocked, however. | Below are a list of secrets that can be found. None of them stay unlocked, however. | ||
===SNES=== | ===SNES=== | ||
#Upon turning on the SNES, the player has to press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain. | #Upon turning on the SNES, the player has to press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain. | ||
Line 85: | Line 91: | ||
===Super Game Boy=== | ===Super Game Boy=== | ||
[[File:TASGB.PNG|thumb|Default border.]] | [[File:TASGB.PNG|thumb|right|Default border.]] | ||
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
! | ! | ||
!{{button|Paddown}} | !{{button|Paddown}} | ||
Line 122: | Line 129: | ||
|ratings={{ratings|cero=A}} | |ratings={{ratings|cero=A}} | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1| | |media={{media|snes=1|wiidl=1|wiiudl=1|3dsdl=1|snesclassic=1|nsdl=1}} | ||
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1| | |input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|3ds=1|snesclassic=1|joy-con=1|nspro=1|nssnes=1}} | ||
}} | }} | ||
{{multiple image | {{multiple image | ||
Line 138: | Line 145: | ||
===Differences=== | ===Differences=== | ||
====Character replacements==== | ====Character replacements==== | ||
{|class="wikitable"style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
|- | |- | ||
!VS. mode stage | !VS. mode stage | ||
Line 203: | Line 210: | ||
*In the character selection screen for 2-player mode, the characters' names shown beneath their icons in ''Panel de Pon'' were removed in ''Tetris Attack'' due to some of the replacement characters' names being too long to fit there. | *In the character selection screen for 2-player mode, the characters' names shown beneath their icons in ''Panel de Pon'' were removed in ''Tetris Attack'' due to some of the replacement characters' names being too long to fit there. | ||
*Lip's flower-themed stage was completely redesigned for Yoshi, now taking place on [[Yoshi's Island (location)|Yoshi's Island]]. Only the tree that serves as the border for the playing field was left intact, though the leaves are a lighter shade of green and the flowers were removed. | *Lip's flower-themed stage was completely redesigned for Yoshi, now taking place on [[Yoshi's Island (location)|Yoshi's Island]]. Only the tree that serves as the border for the playing field was left intact, though the leaves are a lighter shade of green and the flowers were removed. | ||
*Stage 4 of VS. Mode was changed from a jewel-themed stage (for Ruby) to a flower themed-one (for Flying Wiggler) with graphics resembling tiles seen in certain levels from ''Super Mario World 2: Yoshi's Island'', such as [[Visit Koopa and Para-Koopa]]. | *Stage 4 of VS. Mode was changed from a jewel-themed stage (for Ruby) to a flower themed-one (for Flying Wiggler) with graphics resembling tiles seen in certain levels from ''Super Mario World 2: Yoshi's Island'', such as [[Visit Koopa and Para-Koopa]]. | ||
*Stages 9, 10, and 11 have unique graphics in ''Panel de Pon''. In ''Tetris Attack'', all three stages use the same background as the cutscenes in Mt. Wickedness. | *Stages 9, 10, and 11 have unique graphics in ''Panel de Pon''. In ''Tetris Attack'', all three stages use the same background as the cutscenes in Mt. Wickedness. | ||
Line 211: | Line 217: | ||
====Audio==== | ====Audio==== | ||
*All voice clips were changed to accommodate the character replacements. | *All voice clips were changed to accommodate the character replacements. | ||
*''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''. | *''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with the an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''. | ||
*Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials. | *Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials. | ||
*''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme. | *''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme. | ||
*''Panel de Pon'' has three Game Over themes, which are music box renditions of Lip's, Windy's, and Elias' themes (the tutorial theme, Lakitu's theme, and Froggy's theme in ''Tetris Attack''). ''Tetris Attack'' replaces all of them with a music box rendition of Yoshi's theme. | *''Panel de Pon'' has three Game Over themes, which are music box renditions of Lip's, Windy's, and Elias' themes (the tutorial theme, Lakitu's theme, and Froggy's theme in ''Tetris Attack''). ''Tetris Attack'' replaces all of them with a music box rendition of Yoshi's theme. | ||
====Miscellaneous==== | ====Miscellaneous==== | ||
*''Tetris Attack'' added a password system for VS. mode. | *''Tetris Attack'' added a password system for VS. mode. | ||
*The options menu in ''Tetris Attack'' is not | *The options menu in ''Tetris Attack'' is not present in ''Panel de Pon''. | ||
===References in '' | ===References in ''Mario''-related games=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | ||
Line 240: | Line 243: | ||
==Development== | ==Development== | ||
After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[ | After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Mario (franchise)|Mario]]'' theme.<ref>''Nintendo Magazine System'' (UK) #42, {{media link|NMS UK I42 P8.jpg|page 8}}.</ref> | ||
==Reception== | ==Reception== | ||
Line 271: | Line 274: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ヨッシーのパネポン<br>''Yosshī no Panepon''<br>ヨッシーのパネポンBS版<br>''Yosshī no Panepon BS- | |Jap=ヨッシーのパネポン<br>''Yosshī no Panepon''<br>ヨッシーのパネポンBS版<br>''Yosshī no Panepon BS-han'' | ||
|JapM=''Yoshi's PanePon''<br>(Game Boy)<br>''Yoshi's PanePon BS Edition''<br>(Satellaview) | |JapM=''Yoshi's PanePon''<br>(Game Boy)<br>''Yoshi's PanePon BS Edition''<br>(Satellaview) | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | *A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | ||
*In the years following ''Tetris Attack''{{'}}s release, | *In the years following ''Tetris Attack''{{'}}s release, Henk Rodgers of The Tetris Company has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">[https://www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris-135296.phtml "Interview with Alexey Pajitnov and Henk Rogers on Tetris"]</ref> | ||
==References== | ==References== | ||
Line 287: | Line 288: | ||
{{NIWA|HardDrop=1|StrategyWiki=1}} | {{NIWA|HardDrop=1|StrategyWiki=1}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
*[ | *[http://www.nintendo.co.jp/n02/shvc/p_aylj/index.html Official Website from Nintendo] (''Panel de Pon'') | ||
{{TA}} | {{TA}} | ||
{{Yoshi games}} | {{Yoshi games}} |