Editing Super Mario Bros. (film)

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Joffé initially met with {{wp|Harold Ramis}} to direct the film, who took the meeting as a fan of the ''Super Mario Bros.'' game, but he declined the offer.<ref>Kohler, Chris (June 17, 2009). [http://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ Harold Ramis Glad He Turned Down Mario Movie]. Wired. Retrieved January 2, 2016.</ref> Joffé then chose {{wp|Greg Beeman}} to be the director, but, after losing faith in him, replaced him with duo {{wp|Rocky Morton}} and {{wp|Annabel Jankel}}, best known for ''{{wp|Max Headroom}}''.<ref name="Grantland"/> Morton hated the script they were sent after reading it, but saw potential in the concept, and thought of the idea of the dinosaurs living in a parallel universe rather than going extinct, which Mario and Luigi happen to discover.<ref name="scifinow">Poppy-Jay Palmer (June 7, 2016). [http://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ Super Mario Bros.’s Rocky Morton: ‘It was a harrowing experience’]. SciFiNow. Retrieved June 11, 2016.</ref>
Joffé initially met with {{wp|Harold Ramis}} to direct the film, who took the meeting as a fan of the ''Super Mario Bros.'' game, but he declined the offer.<ref>Kohler, Chris (June 17, 2009). [http://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ Harold Ramis Glad He Turned Down Mario Movie]. Wired. Retrieved January 2, 2016.</ref> Joffé then chose {{wp|Greg Beeman}} to be the director, but, after losing faith in him, replaced him with duo {{wp|Rocky Morton}} and {{wp|Annabel Jankel}}, best known for ''{{wp|Max Headroom}}''.<ref name="Grantland"/> Morton hated the script they were sent after reading it, but saw potential in the concept, and thought of the idea of the dinosaurs living in a parallel universe rather than going extinct, which Mario and Luigi happen to discover.<ref name="scifinow">Poppy-Jay Palmer (June 7, 2016). [http://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ Super Mario Bros.’s Rocky Morton: ‘It was a harrowing experience’]. SciFiNow. Retrieved June 11, 2016.</ref>


{{wp|Dustin Hoffman}}, looking to impress his kids, was the first to offer to play the role of Mario, but was let down by Bill White, who handled Nintendo of America's promotions at the time, as Nintendo wanted {{wp|Danny DeVito}} to direct and play Mario.<ref name="Grantland"/> However, DeVito wanted to read the script before signing on,<ref name="times-news">[https://news.google.com/newspapers?id=6CAaAAAAIBAJ&sjid=ZiQEAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl=en Mario: The Movie]. ''Times-News'' (January 11, 1991). Retrieved January 1, 2018.</ref> and ultimately declined in order to focus on his movie ''{{wp|Hoffa}}''.<ref name="Grantland"/> {{wp|Tom Hanks}} later agreed to play lead role for $5 million, which the studio decided was too much, and instead chose [[Bob Hoskins]] to be Mario, believing he would be more profitable.<ref name="Grantland"/><ref name="Game Informer"/> {{wp|Arnold Schwarzenegger}} and {{wp|Michael Keaton}} were both offered to play King Koopa but turned the role down.<ref name="Game Informer"/>
{{wp|Dustin Hoffman}}, looking to impress his kids, was the first to offer to play the role of Mario, but was let down by Bill White, who handled Nintendo of America's promotions at the time, as Nintendo wanted {{wp|Danny DeVito}} to direct and play Mario.<ref name="Grantland"/> However, DeVito wanted to read the script before signing on,<ref name="times-news">[https://news.google.com/newspapers?id=6CAaAAAAIBAJ&sjid=ZiQEAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl=en Mario: The Movie]. ''Times-News'' (January 11, 1991). Retrieved January 1, 2018.</ref> and ultimately declined in order to focus on his movie ''{{wp|Hoffa}}''.<ref name="Grantland"/> {{wp|Tom Hanks}} later agreed to play lead role for $5 million, which the studio decided was too much, and instead chose Bob Hoskins to be Mario, believing he would be more profitable.<ref name="Grantland"/><ref name="Game Informer"/> {{wp|Arnold Schwarzenegger}} and {{wp|Michael Keaton}} were both offered to play King Koopa but turned the role down.<ref name="Game Informer"/>


A treatment for the script was done by {{wp|Barry Morrow}}, but was turned down as it was seen as too dramatic. The job was then handed to Jim Jennewein and Tom S. Parker, who wrote a light-hearted fantasy tale comparatively closer to the source material. However, after the departure of Greg Beeman, the script went through multiple rewrites and revisions, each adding increasingly "darker" content and science-fiction elements.<ref name="SMBArchive">[http://www.smbmovie.com/SMBArchive/preproduction/script.htm SMBArchive: Scipts]</ref> Both the new directing team and Roland Joffé wanted a more adult-oriented production, justifying this direction by stating that ''Super Mario Bros.'' appealed to many demographics besides children.<ref name="Wired"></ref> A satirical, ''{{wp|Mad Max}}''-inspired script impressed the directors<ref name="Nintendo Life">Meli, Jowi.[http://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie Interview: Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie], ''Nintendo Life''. November 3, 2014 (retrieved November 3, 2014)</ref> and actors Bob Hoskins, [[Dennis Hopper]], and [[Fiona Shaw]],<ref name="SMBArchive"></ref> but was revised after receiving concerns from the studio that the film was straying too far from the family-friendly license. {{wp|Ed Solomon}}, one of the writers for ''{{wp|Bill & Ted's Excellent Adventure}}'', was brought in to make further revisions, and despite production being well underway the directors were forbidden from working with him.<ref name="Game Informer"/> Director Rocky Morton has since defended the film's more dark direction and departure from the games, stating his intention for the movie was that it would be the "real story", while the ''Super Mario Bros.'' game was an unfaithful retelling after the Japanese had heard the story.<ref name="Nintendo Life"/><ref name="scifinow"/>
A treatment for the script was done by {{wp|Barry Morrow}}, but was turned down as it was seen as too dramatic. The job was then handed to Jim Jennewein and Tom S. Parker, who wrote a light-hearted fantasy tale comparatively closer to the source material. However, after the departure of Greg Beeman, the script went through multiple rewrites and revisions, each adding increasingly "darker" content and science-fiction elements.<ref name="SMBArchive">[http://www.smbmovie.com/SMBArchive/preproduction/script.htm SMBArchive: Scipts]</ref> Both the new directing team and Roland Joffé wanted a more adult-oriented production, justifying this direction by stating that ''Super Mario Bros.'' appealed to many demographics besides children.<ref name="Wired"></ref> A satirical, ''{{wp|Mad Max}}''-inspired script impressed the directors<ref name="Nintendo Life">Meli, Jowi.[http://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie Interview: Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie], ''Nintendo Life''. November 3, 2014 (retrieved November 3, 2014)</ref> and actors [[Bob Hoskins]], [[Dennis Hopper]], and [[Fiona Shaw]],<ref name="SMBArchive"></ref> but was revised after receiving concerns from the studio that the film was straying too far from the family-friendly license. {{wp|Ed Solomon}}, one of the writers for ''{{wp|Bill & Ted's Excellent Adventure}}'', was brought in to make further revisions, and despite production being well underway the directors were forbidden from working with him.<ref name="Game Informer"/> Director Rocky Morton has since defended the film's more dark direction and departure from the games, stating his intention for the movie was that it would be the "real story", while the ''Super Mario Bros.'' game was an unfaithful retelling after the Japanese had heard the story.<ref name="Nintendo Life"/><ref name="scifinow"/>


There were frequent conflicts between the directors and the rest of the staff. Most of the film crew disliked Morton and Jankel, referring to them with nicknames such as "Rocky and Annabel, the Flying Squirrel Show". Furthermore, the script was rewritten and revised on a daily basis even after filming had begun,<ref name="Game Informer"/> making the lead actors feel apathetic toward the shoot.<ref>[http://articles.chicagotribune.com/1992-11-05/features/9204100424_1_super-mario-bros-king-koopa-video-games Chicago Tribune: Mario`s Great Challenge]</ref> Filming was originally scheduled to last ten weeks, but due to these issues ended up going for fifteen.<ref name="Game Informer"/> The directors were shut out of the production after most of the main scenes were filmed, and other production companies were brought in to complete the late and overbudget shoot.<ref name="Game Informer"></ref> Morton and Jankel were able to get back into the production during editing with help from the {{wp|Directors Guild of America}}, and wanted the movie cut digitally, but the editors insisted on using {{wp|Moviola}} and {{wp|Steenbeck}}, leading to a slow editing process.<ref name="Game Informer"/>
There were frequent conflicts between the directors and the rest of the staff. Most of the film crew disliked Morton and Jankel, referring to them with nicknames such as "Rocky and Annabel, the Flying Squirrel Show". Furthermore, the script was rewritten and revised on a daily basis even after filming had begun,<ref name="Game Informer"/> making the lead actors feel apathetic toward the shoot.<ref>[http://articles.chicagotribune.com/1992-11-05/features/9204100424_1_super-mario-bros-king-koopa-video-games Chicago Tribune: Mario`s Great Challenge]</ref> Filming was originally scheduled to last ten weeks, but due to these issues ended up going for fifteen.<ref name="Game Informer"/> The directors were shut out of the production after most of the main scenes were filmed, and other production companies were brought in to complete the late and overbudget shoot.<ref name="Game Informer"></ref> Morton and Jankel were able to get back into the production during editing with help from the {{wp|Directors Guild of America}}, and wanted the movie cut digitally, but the editors insisted on using {{wp|Moviola}} and {{wp|Steenbeck}}, leading to a slow editing process.<ref name="Game Informer"/>

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