Editing Super Hammer

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In ''[[Paper Mario: The Thousand-Year Door]]'', it can be used to break large [[yellow block]]s in addition to ordinary ones (it cannot break stone blocks unlike in the first game, however). In this game, it is alternatively referred to as the '''HAMMAWHACK 2005''', and is given to Mario in [[Glitzville]] by [[Podler]], who in turn received it from [[Jolene|X]], so that he could use it to smash the huge yellow block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey.
In ''[[Paper Mario: The Thousand-Year Door]]'', it can be used to break large [[yellow block]]s in addition to ordinary ones (it cannot break stone blocks unlike in the first game, however). In this game, it is alternatively referred to as the '''HAMMAWHACK 2005''', and is given to Mario in [[Glitzville]] by [[Podler]], who in turn received it from [[Jolene|X]], so that he could use it to smash the huge yellow block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey.


The Super Hammer in this game grants Mario a new move he can use with his hammer, where he twists himself up and then swings it while spinning. Outside of battle, this move is used to break large yellow blocks, and can also be used to get the [[First Strike]] on enemies, which allows Mario to use the Super Hammer move without paying any [[Flower Point]]s (FP). The Super Hammer move costs 2 FP and allows Mario to smack the front enemy into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. This effect is very similar to the [[Spin Smash]] move from ''Paper Mario''. Its action command is similar to the regular Hammer action command, but six dots light up before the Star, requiring a slightly longer wait before releasing the Control Stick.
The Super Hammer in this game grants Mario a new move he can use with his hammer, where he twists himself up and then swings it while spinning. Outside of battle, this move is used to break large yellow blocks, and can also be used to get the [[First Strike]] on enemies, which allows Mario to use the Super Hammer move without paying any [[Flower Point]]s (FP). The Super Hammer move costs 2 FP and allows Mario to smack the front enemy into any enemies located behind it, dealing 1 damage to each of them and ignoring defense. This effect is very similar to the [[Spin Smash]] move from ''Paper Mario''. Its action command is similar to the regular Hammer action command, but six dots light up before the Star, requiring a slightly longer wait before releasing the Control Stick.
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