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[[File:PMTTYD Stylish.png|250px|thumb|[[Koops]] performing a Stylish move in ''Paper Mario: The Thousand-Year Door'']]
'''Stylish Moves''' are extra action commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish Moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple stylish moves.
[[File:SPM Blobule Stylish.png|250px|left|thumb|[[Mario]] performing a stylish move in ''Super Paper Mario'']]
'''Stylish moves''', also referred to as '''Stylish commands''', are extra commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Mini-Yoshi|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple Stylish moves.


To do a Stylish move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the [[Timing Tutor]] badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish moves.
To do a Stylish Move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.


In the demo disc for ''Paper Mario: The Thousand Year Door'', when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
==Mario's Stylish Moves==
 
In ''Super Paper Mario'', stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
 
*Push Wii Remote forward
*Push Wii Remote backwards
*Tilt Wii Remote left and right 3 times
*Tilt Wii Remote slightly clockwise and back to normal position
*Tilt Wii Remote slightly counterclockwise and back to normal position
 
==''Paper Mario: The Thousand-Year Door''==
{{rewrite|section=y|Needs more formal and third-person writing}}
===Mario's Stylish moves===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="6%"|Attack  
!width="6%"|Attack  
!width="25%"|Stylish move
!width="25%"|Stylish Move
!width="2%"|# of Moves
!width="2%"|# of Moves
!width="22%"|Effect
!width="22%"|Effect
|-
|-
| [[Fire Drive]]
| [[Fire Drive]]
| Tha player presses {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| 1
| 1
| Mario spins in place, thumbs-upping the crowd.
| Mario spins in place, thumbs-upping the crowd.
|-
|-
| [[Hammer]]
| [[Hammer]]
| The player presses {{button|gcn|A}} immediately after Mario strikes the enemy.
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| 2
| 2
| Mario backflips. The player presses {{button|gcn|A}} right when Mario lands to make confetti come down.
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to make confetti come down.
|-
|-
| [[Hammer Throw (badge)|Hammer Throw]]
| [[Hammer Throw (Paper Mario: The Thousand-Year Door)|Hammer Throw]]
| The player presses {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish move before the hammer reaches the top of its arc.  
| Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish Move before the hammer reaches the top of its arc.  
| 2
| 2
| Mario flips, then confetti comes down if performed correctly.
| Mario flips, then confetti comes down if performed correctly.
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|-
|-
| [[Jump]]
| [[Jump]]
| The player presses {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
| Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish Move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
| 2
| 2
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
|-
|-
| [[Multibounce]]
| [[Multibounce (Paper Mario: The Thousand-Year Door)|Multibounce]]
| The player presses {{button|gcn|A}} at the height of each of Mario's bounces
| Press {{button|gcn|A}} at the height of each of Mario's bounces
| No. of foes - 1
| No. of foes - 1
| Mario either bellyflops onto the next enemy or kicks while jumping.
| Mario either bellyflops onto the next enemy or kicks while jumping.
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| Same as Power Smash
| Same as Power Smash
|-
|-
| [[Power Bounce]]
| [[Power Bounce (Paper Mario: The Thousand-Year Door)|Power Bounce]]
| Same as Multibounce
| Same as Multibounce
| Unlimited
| Unlimited
| Same as Multibounce, though tougher to pull off.
| Same as Multibounce, though tougher to pull off.
|-
|-
| [[Power Jump]]
| [[Power Jump (Paper Mario: The Thousand-Year Door)|Power Jump]]
| Same as Spin Jump, except no Spin Move (below)
| Same as Spin Jump, except no Spin Move (below)
| 1
| 1
| Same as Spin Jump
| Same as Spin Jump
|-
|-
| [[Power Smash]]
| [[Power Smash (Paper Mario: The Thousand-Year Door)|Power Smash]]
| The player presses {{button|gcn|A}} immediately after Mario strikes the enemy.
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
| 4
| 4
| Mario backflips. The player presses {{button|gcn|A}} right when Mario lands to do another, once more to do a triple backflip, and a final time when he lands to make confetti come down.
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
|-
|-
| [[Quake Hammer]]
| [[Quake Hammer (Paper Mario: The Thousand-Year Door)|Quake Hammer]]
| The player presses {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| 2
| 2
| One high backflip, then confetti comes down.
| One high backflip, then confetti comes down.
|-
|-
| [[Shrink Stomp]]
| [[Shrink Stomp (Paper Mario: The Thousand-Year Door)|Shrink Stomp]]
| Same as Jump
| Same as Jump
| 2
| 2
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|-
|-
| [[Spin Jump]]
| [[Spin Jump]]
| The player presses {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
| Press {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
| 1
| 1
| Mario forward somersaults during the jump.
| Mario forward somersaults during the jump.
|-
|-
| [[Spring Jump]]
| [[Spring Jump]]
| The player presses {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
| Press {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
| 1
| 1
| Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
| Mario bellyflops on to the ground. This Stylish Move does not give much Star Power.
|-
|-
| [[Super Hammer]]
| [[Super Hammer]]
| After hitting the enemy, the player presses {{button|gcn|A}} on Mario's fifth spin.
| After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
| 1
| 1
| Mario thumbs-ups the crowd after he swings his hammer.
| Mario thumbs-ups the crowd after he swings his hammer.
|-
|-
| [[Tornado Jump (badge)|Tornado Jump]]
| [[Tornado Jump]]
| The player presses {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
| Press {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
| 2
| 2
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
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|}
|}


===Partners' Stylish moves===
== Partners' Stylish Moves ==
<!-- Again, if you know any ?, fill them in! -->
<!-- Again, if you know any ?, fill them in! -->


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!width="7%"|Attack
!width="7%"|Attack
!width="1%"|Partner
!width="1%"|Partner
!width="21%"|Stylish move
!width="21%"|Stylish Move
!class=sortable width="4%"|# of Moves
!class=sortable width="4%"|# of Moves
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]
|[[Body Slam (Paper Mario)|Body Slam]]
|[[Flurrie]]
|[[Flurrie]]
|The player presses {{button|gcn|A}} a split-second when Flurrie touches the ground.
|Press {{button|gcn|A}} a split-second when Flurrie touches the ground.
|1
|1
|Points her little finger up.
|Points her little finger up.
|-
|-
|[[Bomb (Paper Mario series)|Bomb]]
|[[Bomb (Paper Mario)|Bomb]]
|[[Admiral Bobbery|Bobbery]]
|[[Admiral Bobbery|Bobbery]]
|The player presses {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|Press {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|1
|1
|Salutes the sky.
|Salutes the sky.
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|[[Bomb Squad]]
|[[Bomb Squad]]
|Bobbery
|Bobbery
|The player presses {{button|gcn|A}} when the third bomb is at the top of its arc.
|Press {{button|gcn|A}} when the third bomb is at the top of its arc.
|1
|1
|Same as Bomb. Gives very little Star Power.
|Same as Bomb. Gives very little Star Power.
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|[[Dodgy Fog]]
|[[Dodgy Fog]]
|Flurrie
|Flurrie
|The player presses {{button|gcn|A}} right when a fog appears.
|Press {{button|gcn|A}} right when a fog appears.
|1
|1
|Same as Body Slam
|Same as Body Slam
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|[[Fiery Jinx]]
|[[Fiery Jinx]]
|[[Vivian]]
|[[Vivian]]
|The player presses {{button|gcn|A}} right as Vivian is pointing her finger.
|Press {{button|gcn|A}} right as Vivian is pointing her finger.
|1
|1
|Vivian clasps her hands together and smiles.
|Vivian clasps her hands together and smiles.
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|[[Gale Force]]
|[[Gale Force]]
|Flurrie
|Flurrie
|The player presses {{button|gcn|A}} a half-second after Flurrie stops blowing.
|Press {{button|gcn|A}} a half-second after Flurrie stops blowing.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|[[Ground Pound]]
|[[Ground Pound]]
|[[Mini-Yoshi|Yoshi]]
|[[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi Kid]]
|a) The player presses {{button|gcn|A}} when Yoshi is just above the enemy but when the bar is still shown; b) The player presses {{button|gcn|A}} when Yoshi does his second bounce.
|a) Press {{button|gcn|A}} a half-second when Yoshi is just above the enemy but when the bar is still shown; b) Press {{button|gcn|A}} a half-second when Yoshi lands
|2
|2
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|-
|-
|[[Gulp]]
|[[Gulp]]
|Yoshi
|Yoshi Kid
|The player presses {{button|gcn|A}} about half a second after the enemy is released.
|Press {{button|gcn|A}} about half a second after the enemy is released.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
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|[[Headbonk]]
|[[Headbonk]]
|[[Goombella]]
|[[Goombella]]
|The player presses {{button|gcn|A}} when she pauses before the bonk.
|Press {{button|gcn|A}} when she pauses before the bonk.
|1
|1
|Forward flips before actually bonking.
|Forward flips before actually bonking.
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|[[Hold Fast]]
|[[Hold Fast]]
|Bobbery
|Bobbery
|The player presses {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|Press {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|1
|1
|Same as Bomb
|Same as Bomb
Line 205: Line 191:
|[[Infatuate]]
|[[Infatuate]]
|Vivian
|Vivian
|The player presses {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|No. of foes
|No. of foes
|Small hearts appear around Vivian.
|Small hearts appear around Vivian.
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|[[Lip Lock]]
|[[Lip Lock]]
|Flurrie
|Flurrie
|The player presses {{button|gcn|A}} right after the kiss.
|Press {{button|gcn|A}} right after the kiss.
|1
|1
|Same as Body Slam
|Same as Body Slam
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|[[Love Slap]]
|[[Love Slap]]
|[[Ms. Mowz]]
|[[Ms. Mowz]]
|The player presses {{button|gcn|A}} as Ms. Mowz is walking back to Mario's side.
|Press {{button|gcn|A}} as Ms Mowz is walking back to Mario's side.
|1
|1
|Hops once when the player presses {{button|gcn|A}}. Gives very little Star Power.
|Hops once when you press {{button|gcn|A}}. Gives very little Star Power.
|-
|-
|[[Kiss Thief]]
|[[Kiss Thief]]
|Ms. Mowz
|Ms. Mowz
|The player presses {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|Press {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|1
|1
|Does a quick somersault.
|Does a quick somersault.
|-
|-
|[[Mini-Egg]]
|[[Mini-Egg]]
|Yoshi
|Yoshi Kid
|The player presses {{button|gcn|A}} a half-second after the last egg is thrown. The player wants to press {{button|gcn|A}} as the last egg hits an enemy.
|Press {{button|gcn|A}} a half-second after the last egg is thrown. The player want to press {{button|gcn|A}} as the last egg hits an enemy.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
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|[[Power Shell]]
|[[Power Shell]]
|[[Koops]]
|[[Koops]]
|The player presses {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|Press {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|2
|2
|First Koops spins on his head, then points at the ceiling.
|First Koops spins on his head, then points at the ceiling.
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|[[Rally Wink]]
|[[Rally Wink]]
|Goombella
|Goombella
|The player presses {{button|gcn|A}} the frame before the heart appears around Mario.
|Press {{button|gcn|A}} a second as the heart appears around Mario.
|1
|1
|Jumps lightly in place with excitement.
|Jumps lightly in place with excitement.
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|[[Shade Fist]]
|[[Shade Fist]]
|Vivian
|Vivian
|The player presses {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|Press {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|1
|1
|Same as Fiery Jinx
|Same as Fiery Jinx
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|[[Shell Shield]]
|[[Shell Shield]]
|Koops
|Koops
|The player presses {{button|gcn|A}} a split-second before the shell lands on Mario.
|Press {{button|gcn|A}} a split-second before the shell lands on Mario.
|1
|1
|Koops waves at the audience. This Stylish move is similar to the [[appeal]] move.
|Koops waves at the audience. This Stylish Move is similar to the [[Appeal]] move.
|-
|-
|[[Shell Slam]]
|[[Shell Slam]]
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|[[Shell Toss]]
|[[Shell Toss]]
|Koops
|Koops
|The player presses {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|2
|2
|Koops spins upside down, then points up at the ceiling.
|Koops spins upside down, then points up at the ceiling.
|-
|-
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]
|[[Smooch (Paper Mario)|Smooch]]
|Ms. Mowz
|Ms. Mowz
|The player presses {{button|gcn|A}} right after the kiss. The player wants to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.  
|Press {{button|gcn|A}} right after the kiss. The player want to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.  
|1
|1
|Same as Kiss Thief.
|Same as Kiss Thief.
|-
|-
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|[[Stampede]]
|Yoshi
|Yoshi Kid
|The player presses {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|Press {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound b.
Line 289: Line 275:
|[[Tattle]]
|[[Tattle]]
|Goombella
|Goombella
|The player presses {{button|gcn|A}} right after the Action Command.
|Press {{button|gcn|A}} right after the action command.
|1
|1
|Same as Rally Wink
|Same as Rally Wink
Line 295: Line 281:
|[[Tease]]
|[[Tease]]
|Ms. Mowz
|Ms. Mowz
|The player presses {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.  
|Press {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.  
|1
|1
|Same as Kiss Thief.
|Same as Kiss Thief.
Line 306: Line 292:
|}
|}


==Names in other languages==
==''Super Paper Mario'' Stylish Moves==
{{foreign names
[[File:SPM Blobule Stylish.png|250px|right|thumb|[[Mario]] performs a Stylish Move.]]
|Jap=アクロバット
{{quote|What? What's a [[File:Wiimote_Sideways.png]]? ...Don't worry. As long as the player gets it, we're fine.|Garson|Super Paper Mario}}
|JapR=Akurobatto
 
|JapM=Acrobat
In ''Super Paper Mario'', Stylish Moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, Stylish moves simply serve to give the player more points, and thus level up a little faster.
|Ita=Mossa con stile
 
|ItaM=Move with style/Stylish move
*Push Wii Remote forward
|Spa=Acrobacia
*Push Wii Remote backwards
|SpaM=Acrobatic
*Tilt Wii Remote left and right 3 times
}}
*Tilt Wii Remote slightly clockwise and back to normal position
*Tilt Wii Remote slightly counterclockwise and back to normal position


{{PMTTYD}}
{{PMTTYD}}
{{SPM}}
[[Category:Special Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Super Paper Mario moves]]
[[Category:Super Paper Mario]]
[[it:Mossa con stile]]

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