Editing Star World 5

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Star World 5 consists of one long screen, which the Player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains no [[Dragon Coin]]s in the original, but in the remake, it has five. Like all Star World levels, there are two ways to beat this level.
Star World 5 consists of one long screen, which the Player has 300 seconds on the [[Time Limit|timer]] to complete. This level contains no [[Dragon Coin]]s in the original, but in the remake, it has five. Like all Star World levels, there are two ways to beat this level.


===Normal exit===
===Normal Exit===
The player will start out next to a bunch of [[Flimsy Lift]]s. To get past this obstacle, the player has to jump off of each platform quickly to avoid losing a life. [[Koopa Paratroopa]]s are encountered flying between some of the platforms.
The player will start out next to a bunch of [[Flimsy Lift]]s. To get past this obstacle, the player has to jump off of each platform quickly to avoid losing a life. [[Koopa Paratroopa]]s are encountered flying between some of the platforms.


After the player comes to solid ground again, there is a [[P Switch|Switch Block]], three [[Rotating Block]]s, and a [[? Block]] followed by a long space. The ? Block contains a [[Control Coin]], which the player needs to control to make it go to the right. The ideal Control Coin would be one that goes up three or four [[coin]]s, then turns right and stays right for its duration. After this, the player should hit the Switch Block, which turns the coins into [[Empty Block|Block]]s, and run on top of them as far as possible. The player passes more Koopa Paratroopas and Flimsy Lifts before coming to a platform containing a Yellow [[Yoshi Egg]].
After the player comes to solid ground again, there is a [[P Switch|Switch Block]], three [[Rotating Block]]s, and a [[? Block]] followed by a long space. The ? Block contains a [[Control Coin]], which the player needs to control to make it go to the right. The ideal Control Coin would be one that goes up three or four [[coin]]s, then turns right and stays right for its duration. After this, the player should hit the Switch Block, which turns the coins into [[Empty Block|Block]]s, and run on top of them as far as possible. The player passes more Koopa Paratroopas and Flimsy Lifts before coming to a platform containing a Yellow [[Yoshi Egg]].


A few [[Spiny|Spinies]] are found in between [[Warp Pipe]]s, and [[Yoshi]] can be used to jump on Spinies without taking damage. A quick stairlike formation of Flimsy Lifts comes after a blue pipe, and then more [[Koopa Troopa]]s and Spinies are mixed between pipes. The [[Giant Gate]] is at the end of this section. Beating the level this way will allow easy access to the [[Donut Plains]], and, if the player has unlocked all four secret exits in each of the four preceding [[Star World]] levels, complete an orbit of the Star World.
A few [[Spiny|Spinies]] are found in between [[Warp Pipe]]s, and [[Yoshi]] can be used to jump on Spinies without taking damage. A quick stairlike formation of Flimsy Lifts comes after a blue pipe, and then more [[Koopa Troopa]]s and Spinies are mixed between pipes. The [[Giant Gate]] is at the end of this section. Beating the level this way will allow easy access to the [[Donut Plains]], and, if the player has unlocked all four secret exits in each of the [[Star World 1|four]] [[Star World 2|preceding]] [[Star World 3|Star]] [[Star World 4|World]] levels, complete an orbit of the Star World.


===Keyhole exit===
===Keyhole Exit===
In order to find the [[Key]] and [[Keyhole]], the player should have already completed the [[Yellow Switch Palace]], [[Green Switch Palace]], [[Red Switch Palace]], and [[Blue Switch Palace]], although it is possible reach the Key and Keyhole with just the Blue Switch Palace completed, or flying to it using [[Yoshi (species)|Blue Yoshi]] and a [[Koopa Troopa]], or simply by angling flight just right with a cape.
In order to find the [[Key]] and [[Keyhole]], the player should have already completed the [[Yellow Switch Palace]], [[Green Switch Palace]], [[Red Switch Palace]], and [[Blue Switch Palace]], although it is possible reach the Key and Keyhole with just the Blue Switch Palace completed, or flying to it using [[Yoshi (species)|Blue Yoshi]] and a [[Koopa Troopa]], or simply by angling flight just right with a cape.


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