Editing Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)
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|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]]) | |latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]]) | ||
|variant_of=[[Lockjaw]] | |variant_of=[[Lockjaw]] | ||
| | |comparable=[[Nibbla]] | ||
}} | }} | ||
'''Snapjaws''' are rare, invulnerable piranha fish enemies that are a variant of [[Lockjaw]]s. They appear only in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice. | '''Snapjaws''' are rare, invulnerable piranha fish enemies that are a variant of [[Lockjaw]]s. They appear only in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice. |