Editing Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)

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{{italic title|id=yes}}
{{Italic title|Snapjaw (''Donkey Kong Country 2: Diddy's Kong Quest'')}}
{{species infobox
{{about|the piranha-like enemy from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''|the crocodile-like enemy that first appeared in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''|[[Snapjaw]]}}
|image=[[File:Snapjaw DKC2 enemy art.png|200px]]<br>Artwork of a Snapjaw
[[File:DKC2 Snapjaw.png|thumb|'''Snapjaw'''.]]
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
A '''Snapjaw''' is an invulnerable piranha-like species of fish. They resemble pink [[Lockjaw]]s.
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|variant_of=[[Lockjaw]]
|derived_subjects=[[Nibbla]]
}}
'''Snapjaws''' are rare, invulnerable piranha fish enemies that are a variant of [[Lockjaw]]s. They appear only in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice.


There is a glitch in Slime Climb that makes it possible to defeat the Snapjaw. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.
Snapjaws appear normally near water's surface, following the [[Kong]]s throughout the level to attack them when they attempt to fall into the water. Once locked on to its prey, the Snapjaw bites mercilessly, forcing the Kongs to get out from the water. They can not be defeated, and move at a very fast pace, so the heroes must make sure they avoid this enemy at all costs.


Snapjaws do not appear in ''[[Donkey Kong Land 2]]''. Instead, the game's level equivalents, [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], have harmful water in place of the Snapjaws. The Kongs must avoid touching the water.
The first appearance of Snapjaws is in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In this game, Snapjaws only appear in two levels (and only one Snapjaw per level at that), "[[Slime Climb]]" and "[[Clapper's Cavern]]". In "Slime Climb", a Snapjaw follows [[Diddy Kong]] and [[Dixie Kong]] throughout the level, a half-sunken ship that is still sinking at a rapid pace. Elsewhere, in "Clapper's Cavern", a Snapjaw once again follows the Kongs throughout the level. In order to avoid the hungry fish in this level, the Kongs have to employ the freezing powers of their [[Animal Friend]], [[Clapper the Seal]].


In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are carnivorous fish enemies named [[Nibbla]]s, which exhibit a similar behavior.
The only known way to get rid of Snapjaw is by means of a glitch. First, Diddy and Dixie must jump into the water at the beginning, hurriedly moving to the bottom as fast as they can, but not low enough to kill them, let Snapjaw bite either of the Kongs, and the surviving Kong can rise to the surface without Snapjaw. From then on, either Diddy or Dixie will be allowed complete freedom in the water.
 
==Gallery==
<gallery>
Snapjaw DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
Slime Climb DKC2 shot 2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' screenshot of the Snapjaw of Slime Climb
Snapjaw DKC2GBA sprite.png|''Donkey Kong Country 2'' (GBA) sprite
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=スナップジョー
|Jap=スナップジョー
|JapR=Sunappujō
|JapR=Sunappujō
|JapM=Snapjaw
|JapM=Snapjaw}}
|Spa=Snapjaw
|Ita=Snapjaw
}}


==See Also==
{{NIWA|title=Snapjaw|DKWiki-p=Snapjaw (Donkey Kong Country 2)}}
*[[Nibbla]], another fish species who chases the Kongs through certain levels.
{{DKC2}}
{{DKC2}}
[[Category:Fish]]
[[Category:Fish]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest enemies]]
[[Category:Underwater Creatures]]
[[Category:Submerged Seadogs]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Enemies]]
[[Category:Donkey Kong Species]]
[[de:Snapjaw]]
[[de:Snapjaw]]

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