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While most pits cause instant death, some instead warp the player backward or to a particular location (sometimes in addition to losing a life). The pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, and because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits.
While most pits cause instant death, some instead warp the player backward or to a particular location (sometimes in addition to losing a life). The pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern, and because players can resume progress once a specific goal has been reached, these cannot be considered bottomless pits.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
In ''[[Donkey Kong (game)|Donkey Kong]]'', there are no bottomless pits. [[Mario]] will lose a life if he falls from a height greater than his own. In [[75m|75 m]], touching the bottom floor subtracts a life as if it were a pit. In the [[Donkey Kong (Game Boy)|Game Boy version]], this floor is covered with [[Spike Trap|spike]]s.
In ''[[Donkey Kong (game)|Donkey Kong]]'', there are no bottomless pits. [[Mario]] will lose a life if he falls from a height greater than his own. In [[75m|75 m]], touching the bottom floor subtracts a life as if it were a pit. In the [[Donkey Kong (Game Boy)|Game Boy version]], this floor is covered with [[Spike Trap]]s.


In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', falling from a [[Beanstalk|vine]] or chain costs a life. The [[Vine Scene]] contains a [[water]]y pit, while the first true bottomless pits are in the [[Jump Board Scene]] and [[Mario's Hideout]].
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', falling from a [[Beanstalk|vine]] or chain costs a life. The [[Vine Scene]] contains a watery pit, while the first true bottomless pits are in the [[Jump Board Scene]] and [[Mario's Hideout]].


===''Super Mario'' series===
===''Super Mario'' series===

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