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|input={{input|wiiu=1|wiiununchuk=1}}  
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'''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s (referred to as attractions by Monita, the game's host) built around various [[Nintendo]] franchises, including four based on ''[[Mario (franchise)|Mario]]'' and its subseries. The minigames are played using {{button|wiiu|GamePad}} alongside up to four {{button|wii|Wiimote}} (with {{button|wii|Nunchuk}} if needed), and are intended to showcase the many new features of the Wii U.
'''''Nintendo Land''''' is a launch title for the [[Wii U]], which was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve [[minigame]]s (referred to as attractions by Monita, the game's host) built around various [[Nintendo]] franchises, including four based on ''[[Super Mario (franchise)|Super Mario]]'' and its series. The minigames are played using {{button|wiiu|GamePad}} alongside up to four {{button|wii|Wiimote}} (with {{button|wii|Nunchuk}} if needed), and are intended to showcase the many new features of the Wii U.


In North America, Europe, and Oceania, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the [[Nintendo eShop#Wii U|Nintendo eShop]] in North America on November 10, 2013, and was readded to it on August 26, 2016.
In North America, Europe, and Oceania, ''Nintendo Land'' comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the [[Nintendo eShop#Wii U|Nintendo eShop]] in North America on November 10, 2013, and was readded to it on August 26, 2016.
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===Team attractions===
===Team attractions===
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)
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===Competitive attractions===
===Competitive attractions===
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
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!Name
!Name
!Description
!Description
|-
|-
|align="center" |[[File:NL MC Logo Final.png|120px]]
|align="center" |[[File:Mario chase.png|120px]]
|align="center" |[[Mario Chase]]
|align="center" |[[Mario Chase]]
|Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Super Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on {{button|wiiu|GamePad}}. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
|Based on the ''[[Super Mario (series)|Super Mario]]'' series, this minigame involves four players dressed as [[Toad (species)|Toads]] running through a ''Mario''-themed park to find a solo player who is dressed as [[Mario]]. The solo player can see where the team is on {{button|wiiu|GamePad}}. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
|-
|-
|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[Luigi's Ghost Mansion]]
|align="center" |[[Luigi's Ghost Mansion]]
|In this minigame, four players are dressed as (in player order) [[Luigi]], [[Mario]], [[Waluigi]], and [[Wario]], respectively. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|In this minigame, four players are dressed as Mario, [[Luigi]], [[Wario]] and [[Waluigi]]. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|-
|-
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[File:NLACSDLogo.png|120px]]
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===Solo attractions===
===Solo attractions===
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii#Wii Remote|Wii Remote]] that the player with the GamePad cannot do.
These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do, such as getting rid of obstacles in Captain Falcon Twister Race and freezing enemies in Takamaru's Ninja Castle.


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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[Yoshi's Fruit Cart]]
|align="center" |[[Yoshi's Fruit Cart]]
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. Players on a {{button|wii|Wiimote}} can point to a single fruit per level to remove it with {{button|wii|A}}, but only after the cart has started moving.
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
|-
|-
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |Octopus Dance
|align="center" |Octopus Dance
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game.  
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor.
|-
|-
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[Donkey Kong's Crash Course]]
|align="center" |[[Donkey Kong's Crash Course]]
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} to create a large circle around their pointer, which slows down the cart if inside, potentially saving them from a crash.
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms.
|-
|-
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |Takamaru's Ninja Castle
|align="center" |Takamaru's Ninja Castle
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the GamePad player freely hit the enemy.
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|Nazo no Murasame }}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies.
|-
|-
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it.
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side.
|-
|-
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |Balloon Trip Breeze
|align="center" |Balloon Trip Breeze
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on-screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player.
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''.
|}
|}
==Prizes==
{{main|Prize}}
The player can use the Nintendo Land Coins<ref>"''These are our park's exclusive currency: {{color|Nintendo Land Coins|dodgerblue}}.''" - '''Monita''', ''Nintendo Land''</ref> obtained in the minigames to play the Coin Game,<ref>"''For every stage you complete in this {{color|Coin Game|dodgerblue}}, you'll receive a prize.''" - '''Monita''', ''Nintendo Land''</ref> a retro-styled {{wp|pachinko}} minigame located at the Central Tower. For every stage that the player beats, the tower dispenses a prize in the form of a [[? Block]] that lands somewhere in the plaza. Interacting with the block reveals the prize inside which is usually an object found within the various attractions. There are 200 prizes in total.


==Reception==
==Reception==
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5<ref>[http://www.youtube.com/watch?v=eJ-Pfffv4Ic&feature=plcp]</ref> and referred to it as the best Nintendo multiplayer game since ''[[Super Smash Bros. Brawl]]''. GamesMaster gave it 86/100 (86%), describing it as ''"An essential purchase for party lovers that whets the Nintendo appetite. Bring friends."'' IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.<ref>[http://www.youtube.com/watch?v=5C1S7j5jn7I]</ref>
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5<ref>[http://www.youtube.com/watch?v=eJ-Pfffv4Ic&feature=plcp]</ref> and referred to it as the best Nintendo multiplayer game since ''[[Super Smash Bros. Brawl]]''. GamesMaster gave it 86/100 (86%), describing it as ''"An essential purchase for party lovers that whets the Nintendo appetite. Bring friends."'' IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.<ref>[http://www.youtube.com/watch?v=5C1S7j5jn7I]</ref>


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!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
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==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
NL-Mario Art1.png|A [[Mii]] dressed as [[Mario]]
NL-Mario Art1.png|A [[Mii]] dressed as [[Mario]]
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==Media==
==Media==
{{Main-media}}
{{more media|Mario-related media|section=yes}}
{{media table
{{media table
|file1=NL MC Chase Arena.oga
|file1=NL Mario Chase Theme.oga
|title1=Mario Chase: Chase Arena
|title1=Mario Chase: Slide Hill
|length1=0:30
|file2=NL MC Mud River Run.oga
|title2=Mario Chase: Mud River Run
|length2=0:30
|file3=NL Mario Chase Theme.oga
|title3=Mario Chase: Slide Hill
|length3=0:30
|file4=NL LGM Tutorial.oga
|title4=Luigi's Ghost Mansion: Tutorial
|length4=0:30
|file5=NL DKCC Game Over.oga
|title5=Donkey Kong's Crash Course: Game Over
|length5=0:02
}}
}}


==References to other ''Super Mario'' games==
==Name in other languages==
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong's Crash Course is based on this game. The [[Opening (Donkey Kong)|Opening]] from the [[Nintendo Entertainment System|NES]] version of the game plays while in the menus of Donkey Kong's Crash Course. The music in stages 1 and 3 of Donkey Kong's Crash Course are based on the music for [[25m]].
*''[[Super Mario Bros.]]'': The [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays while in the menus of Mario Chase. The Ground Theme and Stage Clear music are arranged in the credits medley.
*''[[Super Mario Bros. 3]]'': The Chase Arena stage in Mario Chase plays an arrangement of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]].
*''[[Super Mario World]]'': The Mud River Run stage in Mario Chase plays an arrangement of the [[Athletic Theme (Super Mario World)|Athletic Theme]].
*''[[Super Mario World 2: Yoshi's Island]]'': The overworld music plays while in the menus of Yoshi's Fruit Cart.
*''[[Super Mario 64]]'': The Slide Hill stage in Mario Chase plays an arrangement of [[Slider]].
*''[[Yoshi's Story]]'': All of the fruit from this game except for the [[Bomb Berry]] appear as fruit the player must collect in Yoshi's Fruit Cart. The music for the day and night stages are arrangements of "Yoshi's Song" and "Yoshi's Tale", respectively. These tracks are also arranged in the credits medley.
*''[[Luigi's Mansion]]'': The title and menu music play while in the menus of Luigi's Ghost Mansion. The player playing as the ghost is in a [[Gold Ghost]] costume. Variations of the [[Main Theme (Luigi's Mansion)|Main Theme]] play on the Main Floor stage and when a round ends.
*''[[Super Mario Galaxy]]'': The beginning "Overture" plays near the end of the credits medley.
 
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ニンテンドーランド
|Jap=ニンテンドーランド
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==Trivia==
==Trivia==
*In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short phrase relating to the game.
*When heading to an attraction, at the start-up screen, the player can hear tunes from previous games of the series that the attraction is based on; this music grows louder the closer the player is to an attraction.
*The player can use coins obtained in the minigames to play a kind of retro style {{wp|Pachinko|pachinko}} mini-game. The player can win [[? Block]]s that, when opened, reveal different prizes based on objects found in the attractions.
*The credits theme features music from various Nintendo series represented. The Ground Theme and Stage Clear tunes of ''[[Super Mario Bros.]]'' play near the end of the theme, and the medley finishes with the title screen jingle from ''[[Super Mario Galaxy]]''.
*In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short sentence relating to the game.


==External links==
{{NIWA|FZeroWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{NIWA|FZeroWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{Wikipedia}}
{{Wikipedia}}
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]
*[https://www.nintendo.co.jp/wiiu/alcj/index.html Japanese Website for Nintendo Land]


==References==
==References==
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{{NL}}
{{NL}}
{{Super Mario games}}
{{Mario games}}
{{Wii U}}
{{Wii U}}
[[Category:Nintendo Land|*]]
[[Category:Nintendo Land|*]]

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