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The sound is in stereo, with no support for 5.1 surround.
The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable" style="width:60%; text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. Also like ''Super Mario World'', the worlds are connected jointly. This is also the first 2D ''Super Mario'' game to use completely unique names for each of its levels.
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. Also like ''Super Mario World'', the worlds are connected jointly. This is also the first 2D ''Super Mario'' game to use completely unique names for each of its levels.
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|-bgcolor=#B0BBD2
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
! colspan=2 width=25% style="background:limegreen" | World 1: {{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
! colspan=2 width=25% style="background:orange" | World 2: {{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
! colspan=2 width=25% style="background:cyan" | World 3: {{Color-link|Sparkling Waters|Black}}
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
! colspan=2 width=25% style="background:indigo" | {{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan=2 align=center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-bgcolor=#B4BBD6
|- bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]]
|[[Fliprus Lake]]
|-bgcolor=#B0BBD2
|- bgcolor=#B0BBD2
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
! colspan=2 width=25% style="background:green" | {{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
! colspan=2 width=25% style="background:purple" | {{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
! colspan=2 width=25% style="background:lightblue" | World 7: {{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
! colspan=2 width=25% style="background:maroon" | {{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|-
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
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|colspan=2 align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan=2 align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
|- bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|5
|5
|[[A Quick Dip in the Sky]]
|[[A Quick Dip in the Sky]]
|colspan="2"rowspan="6"|
|colspan="2" rowspan="6"|
|-
|-
|5
|5
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|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|[[Iggy's Volcanic Castle]]
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|[[Flight of the Para-Beetles]]
|-bgcolor=#B0BBD2
|- bgcolor=#B0BBD2
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
! colspan=4 width="100%" style="background:Gold" | World 9: {{Color-link|Superstar Road|Black}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
! colspan=4 width="200%" style="background:lavender" | {{Color-link|Secret Island|Black}}
|-
|-
|colspan=4|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan=4|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
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|colspan=4 align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|colspan=4 align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan="4"rowspan="10"|
!colspan="4" rowspan="10"|
|-
|-
|colspan="2"|1
|colspan="2"|1
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|colspan="2"|[[Follow That Shell!]]
|colspan="2"|[[Follow That Shell!]]
|-
|-
!colspan=8 width="100%"style="background:silver"|{{Color-link|Coin Courses|black}}
! colspan=8 width="100%" style="background:silver" | {{Color-link|Coin Courses|black}}
|-
|-
|colspan=8 bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]
|colspan=8 bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|-
|colspan=8 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=8 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-bgcolor=#B4BBD6
|- bgcolor=#B4BBD6
!width="5%"colspan="4"|Level
!width="5%" colspan="4"|Level
!width="5%"colspan="4"|Difficulty
!width="5%" colspan="4"|Difficulty
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|colspan="4"align:center|★
|colspan="4"align:center|★
|-
|-
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|colspan="4"align:center|★
|colspan="4"align:center|★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★
|colspan="4"align:center|★★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★★
|colspan="4"align:center|★★★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★★
|colspan="4"align:center|★★★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|6|World Coin-6}}
|colspan="4"|{{world-link|coin|6|World Coin-6}}
|colspan="4"align:center|★★★★
|colspan="4"align:center|★★★★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|7|World Coin-7}}
|colspan="4"|{{world-link|coin|7|World Coin-7}}
|colspan="4"align:center|★★★★★
|colspan="4"align:center|★★★★★
|-style="text-align:center;"
|- style="text-align:center;"
|colspan="4"|{{world-link|coin|8|World Coin-8}}
|colspan="4"|{{world-link|coin|8|World Coin-8}}
|colspan="4"align:center|★★★★★
|colspan="4"align:center|★★★★★
|-
|}
|}


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''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="sortable" style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|Baby Yoshi
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
!class="unsortable" width="50%"|Description
|-
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
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|-
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|}
|}


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===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
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====Castle/airship bosses====
====Castle/airship bosses====
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
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===Transformations===
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
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===Returning===
===Returning===
{{image|section=y|giant cannon}}
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
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|[[Banzai Bill]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|Large Bullet Bills that fly straight forward.
|colspan="2"rowspan="2"align=center|[[Scaling the Mountainside]]
|colspan="2" rowspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
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|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
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|align=center|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|
|[[Giant cannon]]
|align=center|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by giant cannons.
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|[[Clampy|Giant Clam]]
|[[Clampy|Giant Clam]]<ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 79.</ref>
|align=center|Clams that open and close their mouths.
|align=center|Clams that open and close their mouths.
|colspan="2"align=center|[[Waterspout Beach]]
|colspan="2"align=center|[[Waterspout Beach]]
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==Items and objects==
==Items and objects==
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
|-style="background-color: whitesmoke;"
!Item!!Image!!Function
!Item!!Image!!Function
|-
|-
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|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}
===Blocks===
===Blocks===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
|-style="background-color: whitesmoke;"
!Block!!Image!!Function
!Block!!Image!!Function
|-
|-
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===Transportation objects===
===Transportation objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
|-style="background-color: whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
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===Climbable objects===
===Climbable objects===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
|-style="background-color: whitesmoke;"
!Climbable object!!Image!!Function
!Climbable object!!Image!!Function
|-
|-
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===Platforms===
===Platforms===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color:whitesmoke;"
|-style="background-color: whitesmoke;"
!Platform!!Image!!Function
!Platform!!Image!!Function
|-
|-
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The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
{|class="wikitable reviews"
 
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|Reviewer, Publication
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|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
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===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>

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