Editing Masahiro Sakurai

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At {{wp|Electronic Entertainment Expo|E3 2005}}, [[Satoru Iwata]], later a former president of Nintendo, revealed that his company was planning a new ''Super Smash Bros.'' game which was later named ''[[Super Smash Bros. Brawl]]''. According to Iwata, the press read too far into this announcement, going so far as to ask Sakurai if he would develop the game. Sakurai was shocked, but Iwata invited his former employee to his hotel room to clarify the situation. Satoru said that he expected the new ''Super Smash Bros.'' to be a port of ''Super Smash Bros. Melee'' with added [[Nintendo Wi-Fi Connection]] features unless Sakurai would be involved. Sakurai later admitted that this served as a kind of threat to him. However, Sakurai had come to E3 looking for new ideas, so he decided to take the opportunity.<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page2.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 2]. Accessed 1-23-08.</ref>
At {{wp|Electronic Entertainment Expo|E3 2005}}, [[Satoru Iwata]], later a former president of Nintendo, revealed that his company was planning a new ''Super Smash Bros.'' game which was later named ''[[Super Smash Bros. Brawl]]''. According to Iwata, the press read too far into this announcement, going so far as to ask Sakurai if he would develop the game. Sakurai was shocked, but Iwata invited his former employee to his hotel room to clarify the situation. Satoru said that he expected the new ''Super Smash Bros.'' to be a port of ''Super Smash Bros. Melee'' with added [[Nintendo Wi-Fi Connection]] features unless Sakurai would be involved. Sakurai later admitted that this served as a kind of threat to him. However, Sakurai had come to E3 looking for new ideas, so he decided to take the opportunity.<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page2.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 2]. Accessed 1-23-08.</ref>


However, the traditional ''Super Smash Bros.'' team at HAL Laboratory was currently working on another project. Sakurai and Iwata decided that the best location for the project would be in [[Tokyo]], specifically, Takadanobaba. Sakurai moved there for the project. The development team, part of {{wp|Game Arts}} (responsible for, among others, the ''Lunar'' and ''Grandia'' RPG series), was introduced to Sakurai by [[Shigeru Miyamoto]].<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 3]. Accessed 1-23-08.</ref> Sakurai and his team of one hundred, also known as "The Studio," worked on the project, delaying it as necessary, until it was released in Japan on January 31, 2008.<ref>[http://wii.ign.com/objects/748/748545.html IGN Wii Super Smash Bros. Brawl Game Profile]. Accessed 1-23-08</ref> In addition to directing the game, Masahiro Sakurai also voiced [[King Dedede]], one of the playable characters in the game.<ref>Masahiro Sakurai. [http://www.smashbros.com/wii/en_us/gamemode/various/various38.html Smash Trivia]. [http://www.smashbros.com/wii/en_us Smash Bros. DOJO!! (American English)]. Accessed 4-15-08.</ref> Sakurai has not commented on his future with Nintendo.
However, the traditional ''Super Smash Bros.'' team at HAL Laboratory was currently working on another project. Sakurai and Iwata decided that the best location for the project would be in [[Tokyo]], specifically, Takadanobaba. Sakurai moved there for the project. The development team, part of "Game Arts", was introduced to Sakurai by [[Shigeru Miyamoto]].<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 3]. Accessed 1-23-08.</ref> Sakurai and his team of one hundred, also known as "The Studio," worked on the project, delaying it as necessary, until it was released in Japan on January 31, 2008.<ref>[http://wii.ign.com/objects/748/748545.html IGN Wii Super Smash Bros. Brawl Game Profile]. Accessed 1-23-08</ref> In addition to directing the game, Masahiro Sakurai also voiced [[King Dedede]], one of the playable characters in the game.<ref>Masahiro Sakurai. [http://www.smashbros.com/wii/en_us/gamemode/various/various38.html Smash Trivia]. [http://www.smashbros.com/wii/en_us Smash Bros. DOJO!! (American English)]. Accessed 4-15-08.</ref> Sakurai has not commented on his future with Nintendo.


At E3 2011, Iwata revealed that [[Super Smash Bros. for Nintendo 3DS / Wii U|a new ''Super Smash Bros.'' game]] would be developed for both the [[Nintendo 3DS]] and [[Wii U]]<ref>[http://au.gamespot.com/news/e3-2011-new-super-smash-bros-game-in-development-6317576 Gamestop - E3 2011: New Super Smash Bros. game in development]</ref>, but the game would not begin development until ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Sakurai's then-current project, was completed. It was also announced on June 2012 that Namco Bandai would be co-developing the game alongside Sora Ltd.<ref>[http://au.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros IGN: Namco Bandai Developing Next Smash Bros.]</ref> Sakurai also oversaw development of the next ''Smash'' game, ''[[Super Smash Bros. Ultimate]]''.
At E3 2011, Iwata revealed that [[Super Smash Bros. for Nintendo 3DS / Wii U|a new ''Super Smash Bros.'' game]] would be developed for both the [[Nintendo 3DS]] and [[Wii U]]<ref>[http://au.gamespot.com/news/e3-2011-new-super-smash-bros-game-in-development-6317576 Gamestop - E3 2011: New Super Smash Bros. game in development]</ref>, but the game would not begin development until ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Sakurai's then-current project, was completed. It was also announced on June 2012 that Namco Bandai would be co-developing the game alongside Sora Ltd.<ref>[http://au.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros IGN: Namco Bandai Developing Next Smash Bros.]</ref> Sakurai also oversaw development of the next ''Smash'' game, ''[[Super Smash Bros. Ultimate]]''.

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