Editing Luge

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{{M&S event infobox
{{event-infobox
|image=[[File:Luge.jpg|250px]]
|image=[[File:Luge.jpg|250px]]
|appears_in=[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|''Mario & Sonic at the Olympic Winter Games'' (Nintendo DS)]]
|appeared_in=[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|''Mario & Sonic at the Olympic Winter Games'' (Nintendo DS)]]
|type=[[Luge (class)|Luge]]
|type=[[Luge (class)|Luge]]
|info=Compete in a race where a single athlete rides a sled lying face up. Stay within the victory-line to maintain top speed and withstand a series of curves. Athletes take turns running the course to compete for the best time.<br>Race for the fastest time, lying face-up on a 1-person sled.
|info=Compete in a race where a single athlete rides a sled lying face up. Stay within the victory-line to maintain top speed and withstand a series of curves. Athletes take turns running the course to compete for the best time.<br>Race for the fastest time, lying face-up on a 1-person sled.
|controls='''Start''': Press and release '''A''' Button<br>'''Steer''': '''+Control Pad ←/→'''<br>'''Boost''': Hold '''A''' Button (with gauge full)
}}
}}


'''Luge''' is a [[Luge (class)|Luge]] [[Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to complete the course in the fastest time, with the event taking place at the Whistler Sliding Centre. The starting course record for the event is 00:53.584.
'''Luge''' is a [[Luge (class)|Luge]] [[Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to complete the course in the fastest time, with the event taking place at the Whistler Sliding Centre. The starting course record for the event is 00:53.584.
Luge's uses the same music as [[Skeleton (Mario & Sonic at the Olympic Winter Games for Wii)|Skeleton]] in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version of the game]].


==Gameplay==
==Gameplay==
In this event, the player starts by pressing and holding {{button|ds|A}} to charge up energy and fill a gauge, before releasing {{button|ds|A}} to start the event when the gauge is as full as possible. The fuller the gauge is determines the player's starting speed and how full their boosting energy meter is to start off. The player is ranked from "Bad" to "Good", "Great" and "Perfect" depending on how full the gauge is when they release, with "Bad" rating also being given for overfilling the gauge. Once the event has started, the player must steer their character using left and right on {{button|ds|pad}}, and should aim to stay on the ideal line. Doing so will allow the character to reach a higher speed and fill the boost meter. When the meter is full, the player can press and hold {{button|ds|A}} to boost, depleting the meter but allowing the character to achieve much higher speeds. The boost ends either when the meter is empty, if the character hits a wall or crashes, the latter two also causing a loss of speed. The character that completes the course in the fastest time wins the event.
In this event, the player starts by pressing and holding the A Button to charge up energy and fill a gauge, before releasing A to start the event when the gauge is as full as possible. The fuller the gauge is determines the player's starting speed and how full their boosting energy meter is to start off. The player is ranked from "Bad" to "Good", "Great" and "Perfect" depending on how full the gauge is when they release, with "Bad" rating also being given for overfilling the gauge. Once the event has started, the player must steer their character using left and right on the Control Pad, and should aim to stay on the ideal line. Doing so will allow the character to reach a higher speed and fill the boost meter. When the meter is full, the player can press and hold the A Button to boost, depleting the meter but allowing the character to achieve much higher speeds. The boost ends either when the meter is empty, if the character hits a wall or crashes, the latter two also causing a loss of speed. The character that completes the course in the fastest time wins the event.


==Staff Ghost Data==
==Staff Ghost Data==
{|border=1 cellspacing=0 cellpadding=3 align=left
{|border=1 cellspacing=0 cellpadding=3 align=left
|-
|-
!style="background:#dedede"|Name
!bgcolor="#dedede"|Name
!style="background:#dedede"|Country
!bgcolor="#dedede"|Country
!style="background:#dedede"|Character
!bgcolor="#dedede"|Character
!style="background:#dedede"|Time
!bgcolor="#dedede"|Time
!style="background:#dedede"|Emblem
!bgcolor="#dedede"|Emblem
|-
|-
|G ★
|G ★
|GER
|Germany
|[[Tails]]
|[[Miles "Tails" Prower|Tails]]
|00:56.429
|00:56.429
|[[File:MSWGemblem80.png]]
|[[File:MSWGemblem80.png]]
|-
|G ★★
|KOR
|[[Princess Daisy|Daisy]]
|00:49.349
|[[File:MSWGemblem72.png]]
|-
|G ★★★
|IRL
|[[Dr. Eggman]]
|00:44.262
|[[File:MSWGemblem84.png]]
|}
|}
{{br}}
{{br}}
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*Ride on the '''ideal line''' to '''build up energy'''.
*Ride on the '''ideal line''' to '''build up energy'''.
*Then, '''press and hold''' the '''A Button''' to boost!
*Then, '''press and hold''' the '''A Button''' to boost!
==Names in other languages==
{{foreign names
|Jap=リュージュ
|JapR=Ryūju
|JapM=Luge
}}


{{M&SATOWG}}
{{M&SATOWG}}
[[Category:Mario & Sonic at the Olympic Winter Games events]]
[[Category:Mario & Sonic at the Olympic Winter Games Events]]

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